import { getAccountIdForRequest } from "@/src/services/loginService"; import { updateCurrency } from "@/src/services/inventoryService"; import { RequestHandler } from "express"; import { updateSlots } from "@/src/services/inventoryService"; import { InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes"; /* loadout slots are additionally purchased slots only 1 slot per mastery rank is automatically given above mr10, without database needing to save the mastery slots extra = everything above the base + 2 slots (e.g. for warframes) new slot = extra + 1 and slots +1 using slot = slots -1, except for when purchased with platinum, then slots are included in price e.g. number of frames: 19 slots, 71 extra = 71 - 19 + 2 = 54 19 actually available slots in ingame inventory = 17 extra + 2 Base (base amount depends on slot) (+ 1 for every mastery rank above 10) number of frames = extra - slots + 2 */ export const inventorySlotsController: RequestHandler = async (req, res) => { const accountId = await getAccountIdForRequest(req); //const body = JSON.parse(req.body as string) as IInventorySlotsRequest; //console.log(body); //TODO: check which slot was purchased because pvpBonus is also possible const currencyChanges = await updateCurrency(20, true, accountId); await updateSlots(accountId, InventorySlot.PVE_LOADOUTS, 1, 1); //console.log({ InventoryChanges: currencyChanges }, " added loadout changes:"); res.json({ InventoryChanges: currencyChanges }); };