forked from OpenWF/SpaceNinjaServer
chore: move mod upgrading logic into artifactsController (#800)
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@ -1,19 +1,66 @@
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { upgradeMod } from "@/src/services/inventoryService";
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import { IArtifactsRequest } from "@/src/types/requestTypes";
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import { RequestHandler } from "express";
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import { ICrewShipSalvagedWeaponSkin } from "@/src/types/inventoryTypes/inventoryTypes";
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import { getInventory } from "@/src/services/inventoryService";
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import { config } from "@/src/services/configService";
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const artifactsController: RequestHandler = async (req, res) => {
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export const artifactsController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const artifactsData = getJSONfromString(String(req.body)) as IArtifactsRequest;
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try {
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const artifactsData = getJSONfromString(String(req.body)) as IArtifactsRequest;
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const upgradeModId = await upgradeMod(artifactsData, accountId);
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res.send(upgradeModId);
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} catch (err) {
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console.error("Error parsing JSON data:", err);
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const { Upgrade, LevelDiff, Cost, FusionPointCost } = artifactsData;
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const inventory = await getInventory(accountId);
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const { Upgrades, RawUpgrades } = inventory;
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const { ItemType, UpgradeFingerprint, ItemId } = Upgrade;
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const safeUpgradeFingerprint = UpgradeFingerprint || '{"lvl":0}';
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const parsedUpgradeFingerprint = JSON.parse(safeUpgradeFingerprint) as { lvl: number };
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parsedUpgradeFingerprint.lvl += LevelDiff;
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const stringifiedUpgradeFingerprint = JSON.stringify(parsedUpgradeFingerprint);
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let itemIndex = Upgrades.findIndex(upgrade => upgrade._id?.equals(ItemId!.$oid));
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if (itemIndex !== -1) {
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Upgrades[itemIndex].UpgradeFingerprint = stringifiedUpgradeFingerprint;
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inventory.markModified(`Upgrades.${itemIndex}.UpgradeFingerprint`);
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} else {
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itemIndex =
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Upgrades.push({
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UpgradeFingerprint: stringifiedUpgradeFingerprint,
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ItemType
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}) - 1;
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const rawItemIndex = RawUpgrades.findIndex(rawUpgrade => rawUpgrade.ItemType === ItemType);
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RawUpgrades[rawItemIndex].ItemCount--;
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if (RawUpgrades[rawItemIndex].ItemCount > 0) {
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inventory.markModified(`RawUpgrades.${rawItemIndex}.UpgradeFingerprint`);
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} else {
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RawUpgrades.splice(rawItemIndex, 1);
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}
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}
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if (!config.infiniteCredits) {
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inventory.RegularCredits -= Cost;
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}
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if (!config.infiniteEndo) {
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inventory.FusionPoints -= FusionPointCost;
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}
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const changedInventory = await inventory.save();
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const itemId = changedInventory.toJSON().Upgrades[itemIndex]?.ItemId?.$oid;
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if (!itemId) {
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throw new Error("Item Id not found in upgradeMod");
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}
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res.send(itemId);
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};
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export { artifactsController };
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interface IArtifactsRequest {
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Upgrade: ICrewShipSalvagedWeaponSkin;
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LevelDiff: number;
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Cost: number;
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FusionPointCost: number;
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}
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@ -21,7 +21,6 @@ import {
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} from "@/src/types/inventoryTypes/inventoryTypes";
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import { IGenericUpdate } from "../types/genericUpdate";
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import {
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IArtifactsRequest,
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IMissionInventoryUpdateRequest,
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IThemeUpdateRequest,
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IUpdateChallengeProgressRequest
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@ -899,57 +898,3 @@ export const addBooster = async (ItemType: string, time: number, accountId: stri
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await inventory.save();
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};
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export const upgradeMod = async (artifactsData: IArtifactsRequest, accountId: string): Promise<string | undefined> => {
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const { Upgrade, LevelDiff, Cost, FusionPointCost } = artifactsData;
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try {
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const inventory = await getInventory(accountId);
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const { Upgrades, RawUpgrades } = inventory;
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const { ItemType, UpgradeFingerprint, ItemId } = Upgrade;
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const safeUpgradeFingerprint = UpgradeFingerprint || '{"lvl":0}';
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const parsedUpgradeFingerprint = JSON.parse(safeUpgradeFingerprint) as { lvl: number };
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parsedUpgradeFingerprint.lvl += LevelDiff;
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const stringifiedUpgradeFingerprint = JSON.stringify(parsedUpgradeFingerprint);
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let itemIndex = Upgrades.findIndex(upgrade => upgrade._id?.equals(ItemId!.$oid));
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if (itemIndex !== -1) {
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Upgrades[itemIndex].UpgradeFingerprint = stringifiedUpgradeFingerprint;
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inventory.markModified(`Upgrades.${itemIndex}.UpgradeFingerprint`);
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} else {
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itemIndex =
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Upgrades.push({
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UpgradeFingerprint: stringifiedUpgradeFingerprint,
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ItemType
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}) - 1;
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const rawItemIndex = RawUpgrades.findIndex(rawUpgrade => rawUpgrade.ItemType === ItemType);
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RawUpgrades[rawItemIndex].ItemCount--;
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if (RawUpgrades[rawItemIndex].ItemCount > 0) {
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inventory.markModified(`RawUpgrades.${rawItemIndex}.UpgradeFingerprint`);
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} else {
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RawUpgrades.splice(rawItemIndex, 1);
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}
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}
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if (!config.infiniteCredits) {
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inventory.RegularCredits -= Cost;
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}
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if (!config.infiniteEndo) {
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inventory.FusionPoints -= FusionPointCost;
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}
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const changedInventory = await inventory.save();
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const itemId = changedInventory.toJSON().Upgrades[itemIndex]?.ItemId?.$oid;
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if (!itemId) {
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throw new Error("Item Id not found in upgradeMod");
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}
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return itemId;
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} catch (error) {
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console.error("Error in upgradeMod:", error);
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throw error;
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}
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};
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@ -4,7 +4,6 @@ import {
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IBooster,
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IChallengeProgress,
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IConsumable,
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ICrewShipSalvagedWeaponSkin,
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IEvolutionProgress,
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IMiscItem,
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ITypeCount,
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@ -16,13 +15,6 @@ import {
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IFusionTreasure
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} from "./inventoryTypes/inventoryTypes";
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export interface IArtifactsRequest {
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Upgrade: ICrewShipSalvagedWeaponSkin;
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LevelDiff: number;
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Cost: number;
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FusionPointCost: number;
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}
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export interface IThemeUpdateRequest {
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Style?: string;
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Background?: string;
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