forked from OpenWF/SpaceNinjaServer
		
	fix: purchase response doesn't include exalted weapons when applicable (#647)
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				@ -219,16 +219,16 @@ export const addItem = async (
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        case "Powersuits":
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					        case "Powersuits":
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            switch (typeName.substr(1).split("/")[2]) {
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					            switch (typeName.substr(1).split("/")[2]) {
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                default: {
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					                default: {
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                    const suit = await addPowerSuit(typeName, accountId);
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					                    const inventoryChanges = await addPowerSuit(typeName, accountId);
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                    await updateSlots(accountId, InventorySlot.SUITS, 0, 1);
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					                    await updateSlots(accountId, InventorySlot.SUITS, 0, 1);
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                    return {
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					                    return {
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                        InventoryChanges: {
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					                        InventoryChanges: {
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					                            ...inventoryChanges,
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                            SuitBin: {
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					                            SuitBin: {
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                                count: 1,
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					                                count: 1,
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                                platinum: 0,
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					                                platinum: 0,
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                                Slots: -1
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					                                Slots: -1
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                            },
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					                            }
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                            Suits: [suit]
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                        }
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					                        }
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                    };
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					                    };
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                }
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					                }
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@ -247,16 +247,16 @@ export const addItem = async (
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                    };
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					                    };
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                }
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					                }
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                case "EntratiMech": {
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					                case "EntratiMech": {
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                    const mechSuit = await addMechSuit(typeName, accountId);
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					                    const inventoryChanges = await addMechSuit(typeName, accountId);
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                    await updateSlots(accountId, InventorySlot.MECHSUITS, 0, 1);
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					                    await updateSlots(accountId, InventorySlot.MECHSUITS, 0, 1);
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                    return {
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					                    return {
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                        InventoryChanges: {
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					                        InventoryChanges: {
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					                            ...inventoryChanges,
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                            MechBin: {
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					                            MechBin: {
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                                count: 1,
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					                                count: 1,
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                                platinum: 0,
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					                                platinum: 0,
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                                Slots: -1
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					                                Slots: -1
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                            },
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					                            }
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                            MechSuits: [mechSuit]
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                        }
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					                        }
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                    };
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					                    };
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                }
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					                }
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@ -405,33 +405,41 @@ export const addSentinelWeapon = async (typeName: string, accountId: string) =>
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    return changedInventory.SentinelWeapons[sentinelIndex - 1].toJSON();
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					    return changedInventory.SentinelWeapons[sentinelIndex - 1].toJSON();
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};
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					};
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export const addPowerSuit = async (powersuitName: string, accountId: string): Promise<IEquipmentClient> => {
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					export const addPowerSuit = async (powersuitName: string, accountId: string): Promise<IInventoryChanges> => {
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					    const inventoryChanges: IInventoryChanges = {};
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    const specialItems = getExalted(powersuitName);
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					    const specialItems = getExalted(powersuitName);
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    if (specialItems) {
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					    if (specialItems) {
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        for await (const specialItem of specialItems) {
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					        for await (const specialItem of specialItems) {
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            await addSpecialItem(specialItem, accountId);
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					            await addSpecialItem(specialItem, accountId, inventoryChanges);
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        }
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					        }
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    }
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					    }
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    const inventory = await getInventory(accountId);
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					    const inventory = await getInventory(accountId);
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    const suitIndex = inventory.Suits.push({ ItemType: powersuitName, Configs: [], UpgradeVer: 101, XP: 0 });
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					    const suitIndex = inventory.Suits.push({ ItemType: powersuitName, Configs: [], UpgradeVer: 101, XP: 0 });
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    const changedInventory = await inventory.save();
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					    const changedInventory = await inventory.save();
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    return changedInventory.Suits[suitIndex - 1].toJSON() as object as IEquipmentClient;
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					    inventoryChanges.Suits = [changedInventory.Suits[suitIndex - 1].toJSON()];
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					    return inventoryChanges;
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};
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					};
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export const addMechSuit = async (mechsuitName: string, accountId: string) => {
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					export const addMechSuit = async (mechsuitName: string, accountId: string): Promise<IInventoryChanges> => {
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					    const inventoryChanges: IInventoryChanges = {};
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    const specialItems = getExalted(mechsuitName);
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					    const specialItems = getExalted(mechsuitName);
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    if (specialItems) {
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					    if (specialItems) {
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        for await (const specialItem of specialItems) {
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					        for await (const specialItem of specialItems) {
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            await addSpecialItem(specialItem, accountId);
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					            await addSpecialItem(specialItem, accountId, inventoryChanges);
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        }
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					        }
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    }
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					    }
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    const inventory = await getInventory(accountId);
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					    const inventory = await getInventory(accountId);
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    const suitIndex = inventory.MechSuits.push({ ItemType: mechsuitName, Configs: [], UpgradeVer: 101, XP: 0 });
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					    const suitIndex = inventory.MechSuits.push({ ItemType: mechsuitName, Configs: [], UpgradeVer: 101, XP: 0 });
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    const changedInventory = await inventory.save();
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					    const changedInventory = await inventory.save();
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    return changedInventory.MechSuits[suitIndex - 1].toJSON();
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					    inventoryChanges.MechSuits = [changedInventory.MechSuits[suitIndex - 1].toJSON()];
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					    return inventoryChanges;
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};
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					};
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export const addSpecialItem = async (itemName: string, accountId: string): Promise<IEquipmentClient | undefined> => {
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					export const addSpecialItem = async (
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					    itemName: string,
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					    accountId: string,
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					    inventoryChanges: IInventoryChanges
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					): Promise<void> => {
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    const inventory = await getInventory(accountId);
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					    const inventory = await getInventory(accountId);
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    if (inventory.SpecialItems.find(x => x.ItemType == itemName)) {
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					    if (inventory.SpecialItems.find(x => x.ItemType == itemName)) {
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        return;
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					        return;
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@ -444,7 +452,8 @@ export const addSpecialItem = async (itemName: string, accountId: string): Promi
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        XP: 0
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					        XP: 0
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    });
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					    });
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    const changedInventory = await inventory.save();
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					    const changedInventory = await inventory.save();
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    return changedInventory.SpecialItems[specialItemIndex - 1].toJSON<IEquipmentClient>();
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					    inventoryChanges.SpecialItems ??= [];
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					    (inventoryChanges.SpecialItems as object[]).push(changedInventory.SpecialItems[specialItemIndex - 1].toJSON());
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};
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					};
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export const addSpaceSuit = async (spacesuitName: string, accountId: string) => {
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					export const addSpaceSuit = async (spacesuitName: string, accountId: string) => {
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