fix: preinstall potatoes on non-crafted equipment (#1037)

Fixes #1028

Reviewed-on: OpenWF/SpaceNinjaServer#1037
Co-authored-by: Sainan <sainan@calamity.inc>
Co-committed-by: Sainan <sainan@calamity.inc>
This commit is contained in:
Sainan 2025-02-28 12:39:51 -08:00 committed by OrdisPrime
parent c971a484ef
commit 32cc8dc61b

View File

@ -36,7 +36,12 @@ import {
} from "../types/requestTypes";
import { logger } from "@/src/utils/logger";
import { getExalted, getKeyChainItems } from "@/src/services/itemDataService";
import { IEquipmentClient, IEquipmentDatabase, IItemConfig } from "../types/inventoryTypes/commonInventoryTypes";
import {
EquipmentFeatures,
IEquipmentClient,
IEquipmentDatabase,
IItemConfig
} from "../types/inventoryTypes/commonInventoryTypes";
import {
ExportArcanes,
ExportBundles,
@ -341,7 +346,14 @@ export const addItem = async (
if (typeName in ExportWeapons) {
const weapon = ExportWeapons[typeName];
if (weapon.totalDamage != 0) {
const inventoryChanges = addEquipment(inventory, weapon.productCategory, typeName);
const inventoryChanges = addEquipment(
inventory,
weapon.productCategory,
typeName,
[],
{},
premiumPurchase ? { Features: EquipmentFeatures.DOUBLE_CAPACITY } : {}
);
if (weapon.additionalItems) {
for (const item of weapon.additionalItems) {
combineInventoryChanges(inventoryChanges, (await addItem(inventory, item, 1)).InventoryChanges);
@ -421,7 +433,12 @@ export const addItem = async (
default: {
return {
InventoryChanges: {
...addPowerSuit(inventory, typeName),
...addPowerSuit(
inventory,
typeName,
{},
premiumPurchase ? EquipmentFeatures.DOUBLE_CAPACITY : undefined
),
...occupySlot(inventory, InventorySlot.SUITS, premiumPurchase)
}
};
@ -429,7 +446,12 @@ export const addItem = async (
case "Archwing": {
return {
InventoryChanges: {
...addSpaceSuit(inventory, typeName),
...addSpaceSuit(
inventory,
typeName,
{},
premiumPurchase ? EquipmentFeatures.DOUBLE_CAPACITY : undefined
),
...occupySlot(inventory, InventorySlot.SPACESUITS, premiumPurchase)
}
};
@ -437,7 +459,12 @@ export const addItem = async (
case "EntratiMech": {
return {
InventoryChanges: {
...addMechSuit(inventory, typeName),
...addMechSuit(
inventory,
typeName,
{},
premiumPurchase ? EquipmentFeatures.DOUBLE_CAPACITY : undefined
),
...occupySlot(inventory, InventorySlot.MECHSUITS, premiumPurchase)
}
};
@ -471,7 +498,12 @@ export const addItem = async (
case "Sentinels": {
return {
InventoryChanges: {
...addSentinel(inventory, typeName),
...addSentinel(
inventory,
typeName,
{},
premiumPurchase ? EquipmentFeatures.DOUBLE_CAPACITY : undefined
),
...occupySlot(inventory, InventorySlot.SENTINELS, premiumPurchase)
}
};
@ -572,7 +604,8 @@ export const applyDefaultUpgrades = (
export const addSentinel = (
inventory: TInventoryDatabaseDocument,
sentinelName: string,
inventoryChanges: IInventoryChanges = {}
inventoryChanges: IInventoryChanges = {},
features: number | undefined = undefined
): IInventoryChanges => {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (ExportSentinels[sentinelName]?.defaultWeapon) {
@ -582,7 +615,8 @@ export const addSentinel = (
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
const configs: IItemConfig[] = applyDefaultUpgrades(inventory, ExportSentinels[sentinelName]?.defaultUpgrades);
const sentinelIndex = inventory.Sentinels.push({ ItemType: sentinelName, Configs: configs, XP: 0 }) - 1;
const sentinelIndex =
inventory.Sentinels.push({ ItemType: sentinelName, Configs: configs, XP: 0, Features: features }) - 1;
inventoryChanges.Sentinels ??= [];
inventoryChanges.Sentinels.push(inventory.Sentinels[sentinelIndex].toJSON<IEquipmentClient>());
@ -602,7 +636,8 @@ export const addSentinelWeapon = (
export const addPowerSuit = (
inventory: TInventoryDatabaseDocument,
powersuitName: string,
inventoryChanges: IInventoryChanges = {}
inventoryChanges: IInventoryChanges = {},
features: number | undefined = undefined
): IInventoryChanges => {
const specialItems = getExalted(powersuitName);
if (specialItems) {
@ -610,7 +645,8 @@ export const addPowerSuit = (
addSpecialItem(inventory, specialItem, inventoryChanges);
}
}
const suitIndex = inventory.Suits.push({ ItemType: powersuitName, Configs: [], UpgradeVer: 101, XP: 0 }) - 1;
const suitIndex =
inventory.Suits.push({ ItemType: powersuitName, Configs: [], UpgradeVer: 101, XP: 0, Features: features }) - 1;
inventoryChanges.Suits ??= [];
inventoryChanges.Suits.push(inventory.Suits[suitIndex].toJSON<IEquipmentClient>());
return inventoryChanges;
@ -619,7 +655,8 @@ export const addPowerSuit = (
export const addMechSuit = (
inventory: TInventoryDatabaseDocument,
mechsuitName: string,
inventoryChanges: IInventoryChanges = {}
inventoryChanges: IInventoryChanges = {},
features: number | undefined = undefined
): IInventoryChanges => {
const specialItems = getExalted(mechsuitName);
if (specialItems) {
@ -627,7 +664,9 @@ export const addMechSuit = (
addSpecialItem(inventory, specialItem, inventoryChanges);
}
}
const suitIndex = inventory.MechSuits.push({ ItemType: mechsuitName, Configs: [], UpgradeVer: 101, XP: 0 }) - 1;
const suitIndex =
inventory.MechSuits.push({ ItemType: mechsuitName, Configs: [], UpgradeVer: 101, XP: 0, Features: features }) -
1;
inventoryChanges.MechSuits ??= [];
inventoryChanges.MechSuits.push(inventory.MechSuits[suitIndex].toJSON<IEquipmentClient>());
return inventoryChanges;
@ -656,9 +695,17 @@ export const addSpecialItem = (
export const addSpaceSuit = (
inventory: TInventoryDatabaseDocument,
spacesuitName: string,
inventoryChanges: IInventoryChanges = {}
inventoryChanges: IInventoryChanges = {},
features: number | undefined = undefined
): IInventoryChanges => {
const suitIndex = inventory.SpaceSuits.push({ ItemType: spacesuitName, Configs: [], UpgradeVer: 101, XP: 0 }) - 1;
const suitIndex =
inventory.SpaceSuits.push({
ItemType: spacesuitName,
Configs: [],
UpgradeVer: 101,
XP: 0,
Features: features
}) - 1;
inventoryChanges.SpaceSuits ??= [];
inventoryChanges.SpaceSuits.push(inventory.SpaceSuits[suitIndex].toJSON<IEquipmentClient>());
return inventoryChanges;