forked from OpenWF/Website
Update bootstrapper manual for 0.10.2 hotfix 1
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<head>
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<head>
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<title>OpenWF Bootstrapper Manual</title>
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<title>OpenWF Bootstrapper Manual</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" href="https://calamity-inc.github.io/Silver/base.css">
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<style>
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/* https://calamity-inc.github.io/Silver/base.css */
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html
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{
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background: #111;
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color: #fff;
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font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", "Noto Sans", "Liberation Sans", Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
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}
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body
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{
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margin: 8px 12px;
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}
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h1
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{
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font-weight: 400;
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font-size: 2.5em;
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margin-block: 0.3em;
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}
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h2
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{
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font-weight: 350;
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font-size: 2em;
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margin-block-end: 0.4em;
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}
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h3
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{
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font-weight: 300;
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font-size: 1.5em;
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margin-block-end: 0.4em;
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}
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p
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{
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margin-block: 0.5em;
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}
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code
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{
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padding: 1px 2px;
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border: 1px solid #2f2f2f;
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}
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li:not(:last-child)
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{
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margin-bottom: 4px;
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}
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a
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{
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color: #257afb
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}
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a:hover
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{
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color: #3586ff;
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}
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a:focus
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{
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color: #4791ff;
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}
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</style>
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</head>
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</head>
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<body>
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<body>
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<h1>OpenWF Bootstrapper Manual</h1>
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<h1>OpenWF Bootstrapper Manual</h1>
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<p>While the main feature of the dwmapi.dll is to use a custom server with the game, it has other features as well.</p>
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<p>While the main feature of the dwmapi.dll is to use a custom server with the game, it has other features as well.</p>
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<h2>client_config.json</h2>
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<h2>client_config.json</h2>
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<p>The bootstrapper creates a client_config.json in your game folder. It has the following fields:</p>
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<p>The bootstrapper's configuration is in <code>OpenWF/client_config.json</code> relative to your game folder. It has the following fields:</p>
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<ul>
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<ul>
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<li><code>fallback_language</code> — The language to use when Warframe.x64.exe was double-clicked or the argument was simply omitted.</li>
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<li><code>fallback_language</code> — The language to use when Warframe.x64.exe was double-clicked or the argument was simply omitted.</li>
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<li><code>fallback_graphicsDriver</code> — The graphics driver to use when Warframe.x64.exe was double-clicked or the argument was simply omitted.</li>
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<li><code>fallback_graphicsDriver</code> — The graphics driver to use when Warframe.x64.exe was double-clicked or the argument was simply omitted.</li>
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@ -63,7 +130,8 @@
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<li>inventory.php & missionInventoryUpdate.php requests have the extra query parameter <code>xpBasedLevelCapDisabled</code> to indicate that the client has been patched to accept any PlayerLevel and doesn't need XPInfo to match.</li>
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<li>inventory.php & missionInventoryUpdate.php requests have the extra query parameter <code>xpBasedLevelCapDisabled</code> to indicate that the client has been patched to accept any PlayerLevel and doesn't need XPInfo to match.</li>
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</ul>
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</ul>
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<h2>Metadata Patches</h2>
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<h2>Metadata Patches</h2>
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<p>Metadata patches are generally parsed line by line, with roughly the following steps being taken for each line:</p>
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<p>Metadata Patches are loaded from <code>OpenWF/Metadata Patches.txt</code>, although you can also create a <code>OpenWF/Metadata Patches/</code> folder and any text file inside of that will be loaded as well.</p>
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<p>They are generally parsed line by line, with roughly the following steps being taken for each line:</p>
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<ol>
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<ol>
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<li>If the line starts with <code>/</code>, a new patch for the given absolute path is started. If the line ends on <code>&</code>, the next line that also starts with <code>/</code> will be added to this patch instead of creating a new patch.</li>
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<li>If the line starts with <code>/</code>, a new patch for the given absolute path is started. If the line ends on <code>&</code>, the next line that also starts with <code>/</code> will be added to this patch instead of creating a new patch.</li>
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<li>Leading and trailing tabs and spaces are removed from the line.</li>
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<li>Leading and trailing tabs and spaces are removed from the line.</li>
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