SpaceNinjaServer/src/services/conquestService.ts
Sainan b1c1b56de3 feat: server-side conquest generation for U40 and above (#2962)
Closes #2932

Reviewed-on: OpenWF/SpaceNinjaServer#2962
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-11-01 02:51:58 -07:00

426 lines
11 KiB
TypeScript

import type { TFaction, TMissionType } from "warframe-public-export-plus";
import type { CalendarSeasonType, IConquest, IConquestMission, TConquestType } from "../types/worldStateTypes.ts";
import { mixSeeds, SRng } from "./rngService.ts";
import { EPOCH } from "../constants/timeConstants.ts";
const missionAndFactionTypes: Record<TConquestType, Partial<Record<TMissionType, TFaction[]>>> = {
CT_LAB: {
MT_EXTERMINATION: ["FC_MITW"],
MT_SURVIVAL: ["FC_MITW"],
MT_ALCHEMY: ["FC_MITW"],
MT_DEFENSE: ["FC_MITW"],
MT_ARTIFACT: ["FC_MITW"]
},
CT_HEX: {
MT_EXTERMINATION: ["FC_SCALDRA", "FC_TECHROT"],
MT_SURVIVAL: ["FC_SCALDRA", "FC_TECHROT"],
MT_DEFENSE: ["FC_SCALDRA"],
MT_ENDLESS_CAPTURE: ["FC_TECHROT"]
}
};
const assassinationFactionOptions: Record<TConquestType, TFaction[]> = {
CT_LAB: ["FC_MITW"],
CT_HEX: ["FC_SCALDRA"]
};
type TConquestDifficulty = "CD_NORMAL" | "CD_HARD";
interface IConquestConditional {
tag: string;
missionType?: TMissionType;
conquest?: TConquestType;
difficulty?: TConquestDifficulty;
season?: CalendarSeasonType;
}
const deviations: readonly IConquestConditional[] = [
{
tag: "AlchemicalShields",
missionType: "MT_ALCHEMY"
},
{
tag: "ContaminationZone",
missionType: "MT_SURVIVAL",
conquest: "CT_HEX"
},
{
tag: "DoubleTrouble",
missionType: "MT_ARTIFACT"
},
{
tag: "EscalateImmediately",
missionType: "MT_EXTERMINATION",
conquest: "CT_HEX"
},
{
tag: "EximusGrenadiers",
missionType: "MT_ALCHEMY"
},
{
tag: "FortifiedFoes",
missionType: "MT_EXTERMINATION"
},
{
tag: "FragileNodes",
missionType: "MT_ARTIFACT"
},
{
tag: "GrowingIncursion",
missionType: "MT_EXTERMINATION",
conquest: "CT_LAB"
},
{
tag: "HarshWords",
missionType: "MT_DEFENSE",
conquest: "CT_LAB"
},
{
tag: "HighScalingLegacyte",
missionType: "MT_ENDLESS_CAPTURE",
conquest: "CT_HEX"
},
{
tag: "DoubleTroubleLegacyte",
missionType: "MT_ENDLESS_CAPTURE",
conquest: "CT_HEX"
},
{
tag: "HostileSecurity",
missionType: "MT_DEFENSE",
conquest: "CT_LAB"
},
{
tag: "InfiniteTide",
missionType: "MT_ASSASSINATION",
conquest: "CT_LAB"
},
{
tag: "LostInTranslation",
missionType: "MT_DEFENSE",
conquest: "CT_LAB"
},
{
tag: "MutatedEnemies",
missionType: "MT_ENDLESS_CAPTURE",
conquest: "CT_HEX"
},
{
tag: "NecramechActivation",
missionType: "MT_SURVIVAL",
conquest: "CT_LAB"
},
{
tag: "Reinforcements",
missionType: "MT_ASSASSINATION",
conquest: "CT_LAB"
},
{
tag: "StickyFingers",
missionType: "MT_ARTIFACT",
conquest: "CT_LAB"
},
{
tag: "TankStrongArmor",
missionType: "MT_ASSASSINATION",
conquest: "CT_HEX"
},
{
tag: "TankReinforcements",
missionType: "MT_ASSASSINATION",
conquest: "CT_HEX"
},
{
tag: "TankSuperToxic",
missionType: "MT_ASSASSINATION",
conquest: "CT_HEX"
},
{
tag: "TechrotConjunction",
missionType: "MT_SURVIVAL",
conquest: "CT_HEX"
},
{
tag: "UnpoweredCapsules",
missionType: "MT_SURVIVAL",
conquest: "CT_LAB"
},
{
tag: "VolatileGrenades",
missionType: "MT_ALCHEMY"
},
{
tag: "GestatingTumors",
missionType: "MT_SURVIVAL",
conquest: "CT_HEX"
},
{
tag: "ChemicalNoise",
missionType: "MT_DEFENSE",
conquest: "CT_HEX"
},
{
tag: "ExplosiveEnergy",
missionType: "MT_DEFENSE",
conquest: "CT_HEX"
},
{
tag: "DisruptiveSounds",
missionType: "MT_DEFENSE",
conquest: "CT_HEX"
}
];
const risks: readonly IConquestConditional[] = [
{
tag: "Voidburst"
},
{
tag: "RegeneratingEnemies"
},
{
tag: "VoidAberration"
},
{
tag: "ShieldedFoes"
},
{
tag: "PointBlank"
},
{
tag: "Deflectors",
conquest: "CT_LAB"
},
{
tag: "AcceleratedEnemies"
},
{
tag: "DrainingResiduals"
},
{
tag: "Quicksand"
},
{
tag: "AntiMaterialWeapons",
conquest: "CT_LAB"
},
{
tag: "ExplosiveCrawlers",
conquest: "CT_LAB"
},
{
tag: "EMPBlackHole",
conquest: "CT_LAB"
},
{
tag: "ArtilleryBeacons",
conquest: "CT_HEX"
},
{
tag: "InfectedTechrot",
conquest: "CT_HEX"
},
{
tag: "BalloonFest",
conquest: "CT_HEX"
},
{
tag: "MiasmiteHive",
conquest: "CT_HEX"
},
{
tag: "CompetitionSpillover",
conquest: "CT_HEX"
},
{
tag: "HostileOvergrowth",
conquest: "CT_HEX"
},
{
tag: "MurmurIncursion",
conquest: "CT_HEX"
},
{
tag: "FactionSwarm_Techrot",
conquest: "CT_HEX",
difficulty: "CD_NORMAL"
},
{
tag: "FactionSwarm_Scaldra",
conquest: "CT_HEX",
difficulty: "CD_NORMAL"
},
{
tag: "HeavyWarfare",
conquest: "CT_HEX"
},
{
tag: "ArcadeAutomata",
conquest: "CT_HEX",
difficulty: "CD_NORMAL"
},
{
tag: "EfervonFog",
conquest: "CT_HEX"
},
{
tag: "WinterFrost",
conquest: "CT_HEX",
season: "CST_WINTER"
},
{
tag: "JadeSpring",
conquest: "CT_HEX",
season: "CST_SPRING"
},
{
tag: "ExplosiveSummer",
conquest: "CT_HEX",
season: "CST_SUMMER"
},
{
tag: "FallFog",
conquest: "CT_HEX",
season: "CST_FALL"
}
];
const filterConditionals = (
arr: readonly IConquestConditional[],
missionType: TMissionType | null,
conquest: TConquestType | null,
difficulty: TConquestDifficulty | null,
season: CalendarSeasonType | null
): string[] => {
const applicable = [];
for (const cond of arr) {
if (
(!cond.missionType || cond.missionType == missionType) &&
(!cond.conquest || cond.conquest == conquest) &&
(!cond.difficulty || cond.difficulty == difficulty) &&
(!cond.season || cond.season == season)
) {
applicable.push(cond.tag);
}
}
return applicable;
};
const buildMission = (
rng: SRng,
conquest: TConquestType,
missionType: TMissionType,
faction: TFaction,
season: CalendarSeasonType | null
): IConquestMission => {
const deviation = rng.randomElement(filterConditionals(deviations, missionType, conquest, null, season))!;
const easyRisk = rng.randomElement(filterConditionals(risks, missionType, conquest, "CD_NORMAL", season))!;
const hardRiskOptions = filterConditionals(risks, missionType, conquest, "CD_HARD", season);
{
const i = hardRiskOptions.indexOf(easyRisk);
if (i != -1) {
hardRiskOptions.splice(i, 1);
}
}
const hardRisk = rng.randomElement(hardRiskOptions)!;
return {
faction,
missionType,
difficulties: [
{
type: "CD_NORMAL",
deviation,
risks: [easyRisk]
},
{
type: "CD_HARD",
deviation,
risks: [easyRisk, hardRisk]
}
]
};
};
const conquestStartingDay: Record<TConquestType, number> = {
CT_LAB: 3703,
CT_HEX: 4053
};
// This function produces identical results to clients pre-40.0.0.
const getFrameVariables = (conquestType: TConquestType, time: number): [string, string, string, string] => {
const day = Math.floor((time - 1391990400_000) / 86400_000) - conquestStartingDay[conquestType];
const week = Math.floor(day / 7) + 1;
const frameVariables = [
"Framecurse",
"Knifestep",
"Exhaustion",
"Gearless",
"TimeDilation",
"Armorless",
"Starvation",
"ShieldDelay",
"Withering",
"ContactDamage",
"AbilityLockout",
"OperatorLockout",
"EnergyStarved",
"OverSensitive",
"AntiGuard",
"DecayingFlesh",
"VoidEnergyOverload",
"DullBlades",
"Undersupplied"
];
const mag = Math.floor(frameVariables.length / 4);
const rng = new SRng(conquestStartingDay[conquestType] + Math.floor(week / mag));
rng.shuffleArray(frameVariables);
const i = week % mag;
return [frameVariables[i], frameVariables[i + 1], frameVariables[i + 2], frameVariables[i + 3]];
};
export const getConquest = (
conquestType: TConquestType,
week: number,
season: CalendarSeasonType | null
): IConquest => {
const rng = new SRng(mixSeeds(conquestStartingDay[conquestType], week));
const missions: IConquestMission[] = [];
{
const missionOptions = Object.entries(missionAndFactionTypes[conquestType]);
{
const i = rng.randomInt(0, missionOptions.length - 1);
const [missionType, factionOptions] = missionOptions.splice(i, 1)[0];
missions.push(
buildMission(rng, conquestType, missionType as TMissionType, rng.randomElement(factionOptions)!, season)
);
}
{
const i = rng.randomInt(0, missionOptions.length - 1);
const [missionType, factionOptions] = missionOptions.splice(i, 1)[0];
missions.push(
buildMission(rng, conquestType, missionType as TMissionType, rng.randomElement(factionOptions)!, season)
);
}
missionOptions.push(["MT_ASSASSINATION", assassinationFactionOptions[conquestType]]);
{
const i = rng.randomInt(0, missionOptions.length - 1);
const [missionType, factionOptions] = missionOptions.splice(i, 1)[0];
missions.push(
buildMission(rng, conquestType, missionType as TMissionType, rng.randomElement(factionOptions)!, season)
);
}
}
const weekStart = EPOCH + week * 604800000;
const weekEnd = weekStart + 604800000;
return {
Activation: { $date: { $numberLong: weekStart.toString() } },
Expiry: { $date: { $numberLong: weekEnd.toString() } },
Type: conquestType,
Missions: missions,
Variables: getFrameVariables(conquestType, weekStart),
RandomSeed: rng.randomInt(0, 1_000_000)
};
};