forked from OpenWF/SpaceNinjaServer
		
	Reviewed-on: OpenWF/SpaceNinjaServer#1003 Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
		
			
				
	
	
		
			211 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			211 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { IKeyChainRequest } from "@/src/controllers/api/giveKeyChainTriggeredItemsController";
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import { isEmptyObject } from "@/src/helpers/general";
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import { IMessage } from "@/src/models/inboxModel";
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import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/inventoryModel";
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import { createMessage } from "@/src/services/inboxService";
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import { addItem, addKeyChainItems } from "@/src/services/inventoryService";
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import { getKeyChainMessage, getLevelKeyRewards } from "@/src/services/itemDataService";
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import {
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    IInventoryDatabase,
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    IQuestKeyClient,
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    IQuestKeyDatabase,
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    IQuestStage
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} from "@/src/types/inventoryTypes/inventoryTypes";
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import { logger } from "@/src/utils/logger";
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import { HydratedDocument } from "mongoose";
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import { ExportKeys } from "warframe-public-export-plus";
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import { addFixedLevelRewards } from "./missionInventoryUpdateService";
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export interface IUpdateQuestRequest {
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    QuestKeys: Omit<IQuestKeyDatabase, "CompletionDate">[];
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    PS: string;
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    questCompletion: boolean;
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    PlayerShipEvents: unknown[];
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    crossPlaySetting: string;
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    DoQuestReward: boolean;
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}
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export const updateQuestKey = (
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    inventory: HydratedDocument<IInventoryDatabase>,
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    questKeyUpdate: IUpdateQuestRequest["QuestKeys"]
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): void => {
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    if (questKeyUpdate.length > 1) {
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        logger.error(`more than 1 quest key not supported`);
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        throw new Error("more than 1 quest key not supported");
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    }
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    const questKeyIndex = inventory.QuestKeys.findIndex(questKey => questKey.ItemType === questKeyUpdate[0].ItemType);
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    if (questKeyIndex === -1) {
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        throw new Error(`quest key ${questKeyUpdate[0].ItemType} not found`);
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    }
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    inventory.QuestKeys[questKeyIndex] = questKeyUpdate[0];
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    if (questKeyUpdate[0].Completed) {
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        inventory.QuestKeys[questKeyIndex].CompletionDate = new Date();
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    }
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};
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export const updateQuestStage = (
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    inventory: TInventoryDatabaseDocument,
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    { KeyChain, ChainStage }: IKeyChainRequest,
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    questStageUpdate: IQuestStage
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): void => {
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    const quest = inventory.QuestKeys.find(quest => quest.ItemType === KeyChain);
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    if (!quest) {
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        throw new Error(`Quest ${KeyChain} not found in QuestKeys`);
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    }
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    if (!quest.Progress) {
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        throw new Error(`Progress should always exist when giving keychain triggered items or messages`);
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    }
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    const questStage = quest.Progress[ChainStage];
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    if (!questStage) {
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        const questStageIndex = quest.Progress.push(questStageUpdate) - 1;
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        if (questStageIndex !== ChainStage) {
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            throw new Error(`Quest stage index mismatch: ${questStageIndex} !== ${ChainStage}`);
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        }
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        return;
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    }
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    Object.assign(questStage, questStageUpdate);
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};
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export const addQuestKey = (inventory: TInventoryDatabaseDocument, questKey: IQuestKeyDatabase) => {
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    if (inventory.QuestKeys.some(q => q.ItemType === questKey.ItemType)) {
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        logger.warn(`Quest key ${questKey.ItemType} already exists. It will not be added`);
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        return;
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    }
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    const index = inventory.QuestKeys.push(questKey);
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    return inventory.QuestKeys[index - 1].toJSON<IQuestKeyClient>();
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};
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export const completeQuest = async (inventory: TInventoryDatabaseDocument, questKey: string) => {
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    const chainStages = ExportKeys[questKey]?.chainStages;
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    if (!chainStages) {
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        throw new Error(`Quest ${questKey} does not contain chain stages`);
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    }
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    const chainStageTotal = ExportKeys[questKey].chainStages?.length ?? 0;
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    const existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
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    if (existingQuestKey?.Completed) {
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        return;
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    }
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    const Progress = Array(chainStageTotal).fill({
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        c: 0,
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        i: false,
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        m: false,
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        b: []
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    } satisfies IQuestStage);
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    const completedQuestKey: IQuestKeyDatabase = {
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        ItemType: questKey,
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        Completed: true,
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        unlock: true,
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        Progress: Progress,
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        CompletionDate: new Date()
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    };
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    //overwrite current quest progress, might lead to multiple quest item rewards
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    if (existingQuestKey) {
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        existingQuestKey.overwrite(completedQuestKey);
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        //Object.assign(existingQuestKey, completedQuestKey);
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    } else {
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        addQuestKey(inventory, completedQuestKey);
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    }
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    for (let i = 0; i < chainStageTotal; i++) {
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        if (chainStages[i].itemsToGiveWhenTriggered.length > 0) {
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            await giveKeyChainItem(inventory, { KeyChain: questKey, ChainStage: i });
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        }
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        if (chainStages[i].messageToSendWhenTriggered) {
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            await giveKeyChainMessage(inventory, inventory.accountOwnerId.toString(), {
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                KeyChain: questKey,
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                ChainStage: i
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            });
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        }
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        const missionName = chainStages[i].key;
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        if (missionName) {
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            const fixedLevelRewards = getLevelKeyRewards(missionName);
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            //logger.debug(`fixedLevelRewards`, fixedLevelRewards);
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            if (fixedLevelRewards.levelKeyRewards) {
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                const missionRewards: { StoreItem: string; ItemCount: number }[] = [];
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                addFixedLevelRewards(fixedLevelRewards.levelKeyRewards, inventory, missionRewards);
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                for (const reward of missionRewards) {
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                    await addItem(inventory, reward.StoreItem.replace("StoreItems/", ""), reward.ItemCount);
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                }
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            } else if (fixedLevelRewards.levelKeyRewards2) {
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                for (const reward of fixedLevelRewards.levelKeyRewards2) {
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                    if (reward.rewardType == "RT_CREDITS") {
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                        inventory.RegularCredits += reward.amount;
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                        continue;
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                    }
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                    if (reward.rewardType == "RT_RESOURCE") {
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                        await addItem(inventory, reward.itemType.replace("StoreItems/", ""), reward.amount);
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                    } else {
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                        await addItem(inventory, reward.itemType.replace("StoreItems/", ""));
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                    }
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                }
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            }
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        }
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    }
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    inventory.ActiveQuest = "";
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    //TODO: handle quest completion items
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};
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export const giveKeyChainItem = async (inventory: TInventoryDatabaseDocument, keyChainInfo: IKeyChainRequest) => {
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    const inventoryChanges = await addKeyChainItems(inventory, keyChainInfo);
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    if (isEmptyObject(inventoryChanges)) {
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        throw new Error("inventory changes was empty after getting keychain items: should not happen");
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    }
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    // items were added: update quest stage's i (item was given)
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    updateQuestStage(inventory, keyChainInfo, { i: true });
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    return inventoryChanges;
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    //TODO: Check whether Wishlist is used to track items which should exist uniquely in the inventory
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    /*
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    some items are added or removed (not sure) to the wishlist, in that case a 
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    WishlistChanges: ["/Lotus/Types/Items/ShipFeatureItems/ArsenalFeatureItem"],
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    is added to the response, need to determine for which items this is the case and what purpose this has.
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    */
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    //{"KeyChain":"/Lotus/Types/Keys/VorsPrize/VorsPrizeQuestKeyChain","ChainStage":0}
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    //{"WishlistChanges":["/Lotus/Types/Items/ShipFeatureItems/ArsenalFeatureItem"],"MiscItems":[{"ItemType":"/Lotus/Types/Items/ShipFeatureItems/ArsenalFeatureItem","ItemCount":1}]}
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};
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export const giveKeyChainMessage = async (
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    inventory: TInventoryDatabaseDocument,
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    accountId: string,
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    keyChainInfo: IKeyChainRequest
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) => {
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    const keyChainMessage = getKeyChainMessage(keyChainInfo);
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    const message = {
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        sndr: keyChainMessage.sender,
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        msg: keyChainMessage.body,
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        sub: keyChainMessage.title,
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        att: keyChainMessage.attachments.length > 0 ? keyChainMessage.attachments : undefined,
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        countedAtt: keyChainMessage.countedAttachments.length > 0 ? keyChainMessage.countedAttachments : undefined,
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        icon: keyChainMessage.icon ?? "",
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        transmission: keyChainMessage.transmission ?? "",
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        highPriority: keyChainMessage.highPriority ?? false,
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        r: false
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    } satisfies IMessage;
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    await createMessage(accountId, [message]);
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    updateQuestStage(inventory, keyChainInfo, { m: true });
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};
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