SpaceNinjaServer/src/types/requestTypes.ts

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import { IOid } from "./commonTypes";
import { IPolarity, FocusSchool } from "@/src/types/inventoryTypes/commonInventoryTypes";
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import {
IBooster,
IChallengeProgress,
IConsumable,
ICrewShipSalvagedWeaponSkin,
IMiscItem,
IMission,
IRawUpgrade,
ISeasonChallengeCompletions,
ISeasonChallengeHistory
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} from "./inventoryTypes/inventoryTypes";
import { IWeaponClient } from "./inventoryTypes/weaponTypes";
import { ISuitClient } from "./inventoryTypes/SuitTypes";
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export interface IArtifactsRequest {
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Upgrade: ICrewShipSalvagedWeaponSkin;
LevelDiff: number;
Cost: number;
FusionPointCost: number;
}
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export interface IThemeUpdateRequest {
Style?: string;
Background?: string;
Sounds?: string;
}
export interface IAffiliationChange {
Tag: string;
Standing: number;
Title: number;
}
export interface IUpdateChallengeProgressRequest {
ChallengeProgress: IChallengeProgress[];
SeasonChallengeHistory: ISeasonChallengeHistory[];
SeasonChallengeCompletions: ISeasonChallengeCompletions[];
}
export interface IMissionInventoryUpdateRequest {
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rewardsMultiplier?: number;
ActiveBoosters?: IBooster[];
AffiliationChanges?: IAffiliationChange[];
LongGuns?: IWeaponClient[];
Pistols?: IWeaponClient[];
Suits?: ISuitClient[];
Melee?: IWeaponClient[];
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RawUpgrades?: IRawUpgrade[];
MiscItems?: IMiscItem[];
Consumables?: IConsumable[];
Recipes?: IConsumable[];
RegularCredits?: number;
ChallengeProgress?: IChallengeProgress[];
RewardInfo?: IMissionInventoryUpdateRequestRewardInfo;
FusionPoints?: number;
Missions?: IMission;
}
export interface IMissionInventoryUpdateRequestRewardInfo {
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node: string;
rewardTier?: number;
nightmareMode?: boolean;
useVaultManifest?: boolean;
EnemyCachesFound?: number;
toxinOk?: boolean;
lostTargetWave?: number;
defenseTargetCount?: number;
EOM_AFK?: number;
rewardQualifications?: string;
PurgatoryRewardQualifications?: string;
rewardSeed?: number;
}
export interface IInventorySlotsRequest {
Bin: "PveBonusLoadoutBin";
}
export interface IUpdateGlyphRequest {
AvatarImageType: string;
AvatarImage: string;
}
export interface IUpgradesRequest {
ItemCategory: string;
ItemId: IOid;
ItemFeatures: number;
UpgradeVersion: number;
Operations: IUpgradeOperation[];
}
export interface IUpgradeOperation {
OperationType: string;
UpgradeRequirement: string; // uniqueName of item being consumed
PolarizeSlot: number;
PolarizeValue: FocusSchool;
PolarityRemap: IPolarity[];
}