SpaceNinjaServer/src/controllers/api/completeRandomModChallengeController.ts

57 lines
2.2 KiB
TypeScript
Raw Normal View History

import { RequestHandler } from "express";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { addMiscItems, getInventory, updateCurrency } from "@/src/services/inventoryService";
import { IInventoryChanges } from "@/src/types/purchaseTypes";
import { IMiscItem } from "@/src/types/inventoryTypes/inventoryTypes";
import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { IUnveiledRivenFingerprint, randomiseRivenStats } from "@/src/helpers/rivenFingerprintHelper";
import { getRandomElement, getRandomInt } from "@/src/services/rngService";
import { ExportUpgrades } from "warframe-public-export-plus";
export const completeRandomModChallengeController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const inventory = await getInventory(accountId);
const request = getJSONfromString<ICompleteRandomModChallengeRequest>(String(req.body));
let inventoryChanges: IInventoryChanges = {};
// Remove 20 plat or riven cipher
if ((req.query.p as string) == "1") {
inventoryChanges = { ...updateCurrency(inventory, 20, true) };
} else {
const miscItemChanges: IMiscItem[] = [
{
ItemType: "/Lotus/Types/Items/MiscItems/RivenIdentifier",
ItemCount: -1
}
];
addMiscItems(inventory, miscItemChanges);
inventoryChanges.MiscItems = miscItemChanges;
}
// Update riven fingerprint to a randomised unveiled state
const upgrade = inventory.Upgrades.id(request.ItemId)!;
const meta = ExportUpgrades[upgrade.ItemType];
const fingerprint: IUnveiledRivenFingerprint = {
compat: getRandomElement(meta.compatibleItems!),
lim: 0,
lvl: 0,
lvlReq: getRandomInt(8, 16),
pol: getRandomElement(["AP_ATTACK", "AP_DEFENSE", "AP_TACTIC"]),
buffs: [],
curses: []
};
randomiseRivenStats(meta, fingerprint);
upgrade.UpgradeFingerprint = JSON.stringify(fingerprint);
await inventory.save();
res.json({
InventoryChanges: inventoryChanges,
Fingerprint: upgrade.UpgradeFingerprint
});
};
interface ICompleteRandomModChallengeRequest {
ItemId: string;
}