SpaceNinjaServer/src/services/rngService.ts

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import { TRarity } from "warframe-public-export-plus";
export interface IRngResult {
type: string;
itemCount: number;
probability: number;
}
export const getRandomReward = (pool: IRngResult[]): IRngResult | undefined => {
if (pool.length == 0) return;
const totalChance = pool.reduce((accum, item) => accum + item.probability, 0);
const randomValue = Math.random() * totalChance;
let cumulativeChance = 0;
for (const item of pool) {
cumulativeChance += item.probability;
if (randomValue <= cumulativeChance) {
return item;
}
}
throw new Error("What the fuck?");
};
export const getRandomWeightedReward = (
pool: { Item: string; Rarity: TRarity }[],
weights: Record<TRarity, number>
): IRngResult | undefined => {
const resultPool: IRngResult[] = [];
const rarityCounts: Record<TRarity, number> = { COMMON: 0, UNCOMMON: 0, RARE: 0, LEGENDARY: 0 };
for (const entry of pool) {
++rarityCounts[entry.Rarity];
}
for (const entry of pool) {
resultPool.push({
type: entry.Item,
itemCount: 1,
probability: weights[entry.Rarity] / rarityCounts[entry.Rarity]
});
}
return getRandomReward(resultPool);
};
export const getRandomWeightedReward2 = (
pool: { type: string; itemCount: number; rarity: TRarity }[],
weights: Record<TRarity, number>
): IRngResult | undefined => {
const resultPool: IRngResult[] = [];
const rarityCounts: Record<TRarity, number> = { COMMON: 0, UNCOMMON: 0, RARE: 0, LEGENDARY: 0 };
for (const entry of pool) {
++rarityCounts[entry.rarity];
}
for (const entry of pool) {
resultPool.push({
type: entry.type,
itemCount: entry.itemCount,
probability: weights[entry.rarity] / rarityCounts[entry.rarity]
});
}
return getRandomReward(resultPool);
};