2023-09-10 00:10:21 +04:00
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import { IMissionRewardResponse, IReward, IInventoryFieldType, inventoryFields } from "@/src/types/missionTypes";
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2023-09-06 14:02:54 +04:00
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import missionsDropTable from "@/static/json/missions-drop-table.json";
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2024-01-25 14:49:45 +01:00
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import {
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modNames,
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relicNames,
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miscNames,
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resourceNames,
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gearNames,
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blueprintNames
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} from "@/src/services/itemDataService";
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2023-09-10 00:10:21 +04:00
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import { IMissionInventoryUpdateRequest } from "../types/requestTypes";
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2024-01-06 16:26:58 +01:00
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import { logger } from "@/src/utils/logger";
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2023-09-06 14:02:54 +04:00
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// need reverse engineer rewardSeed, otherwise ingame displayed rotation reward will be different than added to db or displayed on mission end
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2023-09-10 00:10:21 +04:00
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const getRewards = ({
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RewardInfo
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}: IMissionInventoryUpdateRequest): {
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InventoryChanges: IMissionInventoryUpdateRequest;
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MissionRewards: IMissionRewardResponse[];
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} => {
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if (!RewardInfo) {
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2023-09-06 14:02:54 +04:00
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return { InventoryChanges: {}, MissionRewards: [] };
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}
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2023-09-10 00:10:21 +04:00
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const rewards = (missionsDropTable as { [key: string]: IReward[] })[RewardInfo.node];
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2023-09-06 14:02:54 +04:00
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if (!rewards) {
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return { InventoryChanges: {}, MissionRewards: [] };
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}
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2023-09-10 00:10:21 +04:00
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const rotationCount = RewardInfo.rewardQualifications?.length || 0;
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2023-09-06 14:02:54 +04:00
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const rotations = getRotations(rotationCount);
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const drops: IReward[] = [];
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for (const rotation of rotations) {
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const rotationRewards = rewards.filter(reward => reward.rotation === rotation);
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// Separate guaranteed and chance drops
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const guaranteedDrops: IReward[] = [];
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const chanceDrops: IReward[] = [];
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for (const reward of rotationRewards) {
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if (reward.chance === 100) {
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guaranteedDrops.push(reward);
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} else {
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chanceDrops.push(reward);
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}
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}
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const randomDrop = getRandomRewardByChance(chanceDrops);
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if (randomDrop) {
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guaranteedDrops.push(randomDrop);
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}
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drops.push(...guaranteedDrops);
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}
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// const testDrops = [
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// { chance: 7.69, name: "Lith W3 Relic", rotation: "B" },
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// { chance: 7.69, name: "Lith W3 Relic", rotation: "B" },
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// { chance: 10.82, name: "2X Orokin Cell", rotation: "C" },
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// { chance: 10.82, name: "Arrow Mutation", rotation: "C" },
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// { chance: 10.82, name: "200 Endo", rotation: "C" },
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2023-09-10 00:10:21 +04:00
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// { chance: 10.82, name: "200 Endo", rotation: "C" },
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// { chance: 10.82, name: "2,000,000 Credits Cache", rotation: "C" },
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// { chance: 7.69, name: "Health Restore (Large)", rotation: "C" },
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// { chance: 7.69, name: "Vapor Specter Blueprint", rotation: "C" }
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// ];
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2024-01-06 16:26:58 +01:00
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// logger.debug("Mission rewards:", testDrops);
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2023-09-06 14:02:54 +04:00
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// return formatRewardsToInventoryType(testDrops);
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2024-01-06 16:26:58 +01:00
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logger.debug("Mission rewards:", drops);
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2023-09-06 14:02:54 +04:00
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return formatRewardsToInventoryType(drops);
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};
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const combineRewardAndLootInventory = (
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2023-09-10 00:10:21 +04:00
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rewardInventory: IMissionInventoryUpdateRequest,
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lootInventory: IMissionInventoryUpdateRequest
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2023-09-06 14:02:54 +04:00
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) => {
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const missionCredits = lootInventory.RegularCredits || 0;
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const creditsBonus = rewardInventory.RegularCredits || 0;
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const totalCredits = missionCredits + creditsBonus;
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const FusionPoints = (lootInventory.FusionPoints || 0) + (rewardInventory.FusionPoints || 0) || undefined;
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lootInventory.RegularCredits = totalCredits;
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if (FusionPoints) {
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lootInventory.FusionPoints = FusionPoints;
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}
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inventoryFields.forEach((field: IInventoryFieldType) => {
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if (rewardInventory[field] && !lootInventory[field]) {
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lootInventory[field] = [];
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}
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rewardInventory[field]?.forEach(item => lootInventory[field]!.push(item));
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});
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return {
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combinedInventoryChanges: lootInventory,
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TotalCredits: [totalCredits, totalCredits],
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CreditsBonus: [creditsBonus, creditsBonus],
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MissionCredits: [missionCredits, missionCredits],
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...(FusionPoints !== undefined && { FusionPoints })
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};
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};
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const getRotations = (rotationCount: number): (string | undefined)[] => {
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if (rotationCount === 0) return [undefined];
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const rotationPattern = ["A", "A", "B", "C"];
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const rotatedValues = [];
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2023-09-10 00:10:21 +04:00
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for (let i = 0; i < rotationCount; i++) {
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rotatedValues.push(rotationPattern[i % rotationPattern.length]);
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2023-09-06 14:02:54 +04:00
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}
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return rotatedValues;
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};
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const getRandomRewardByChance = (data: IReward[] | undefined): IReward | undefined => {
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if (!data || data.length == 0) return;
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const totalChance = data.reduce((sum, item) => sum + item.chance, 0);
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const randomValue = Math.random() * totalChance;
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let cumulativeChance = 0;
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for (const item of data) {
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cumulativeChance += item.chance;
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if (randomValue <= cumulativeChance) {
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return item;
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}
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}
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return;
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};
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const formatRewardsToInventoryType = (
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rewards: IReward[]
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2023-09-10 00:10:21 +04:00
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): { InventoryChanges: IMissionInventoryUpdateRequest; MissionRewards: IMissionRewardResponse[] } => {
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const InventoryChanges: IMissionInventoryUpdateRequest = {};
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const MissionRewards: IMissionRewardResponse[] = [];
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for (const reward of rewards) {
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if (itemCheck(InventoryChanges, MissionRewards, reward.name)) {
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continue;
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}
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if (reward.name.includes(" Endo")) {
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if (!InventoryChanges.FusionPoints) {
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InventoryChanges.FusionPoints = 0;
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}
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InventoryChanges.FusionPoints += getCountFromName(reward.name);
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} else if (reward.name.includes(" Credits Cache") || reward.name.includes("Return: ")) {
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if (!InventoryChanges.RegularCredits) {
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InventoryChanges.RegularCredits = 0;
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}
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InventoryChanges.RegularCredits += getCountFromName(reward.name);
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}
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}
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return { InventoryChanges, MissionRewards };
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};
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const itemCheck = (
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2023-09-10 00:10:21 +04:00
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InventoryChanges: IMissionInventoryUpdateRequest,
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MissionRewards: IMissionRewardResponse[],
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name: string
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) => {
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const rewardCheck = {
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RawUpgrades: modNames[name],
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Consumables: gearNames[name],
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MiscItems:
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miscNames[name] ||
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miscNames[name.replace(/\d+X\s*/, "")] ||
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resourceNames[name] ||
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resourceNames[name.replace(/\d+X\s*/, "")] ||
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relicNames[name.replace("Relic", "Intact")] ||
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relicNames[name.replace("Relic (Radiant)", "Radiant")],
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Recipes: blueprintNames[name]
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};
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for (const key of Object.keys(rewardCheck) as IInventoryFieldType[]) {
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if (rewardCheck[key]) {
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addRewardResponse(InventoryChanges, MissionRewards, name, rewardCheck[key]!, key);
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return true;
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}
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}
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return false;
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};
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const getCountFromName = (name: string) => {
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const regex = /(^(?:\d{1,3}(?:,\d{3})*(?:\.\d+)?)(\s|X))|(\s(?:\d{1,3}(?:,\d{3})*(?:\.\d+)?)$)/;
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const countMatches = name.match(regex);
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return countMatches ? parseInt(countMatches[0].replace(/,/g, ""), 10) : 1;
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};
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const addRewardResponse = (
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2023-09-10 00:10:21 +04:00
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InventoryChanges: IMissionInventoryUpdateRequest,
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MissionRewards: IMissionRewardResponse[],
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ItemName: string,
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ItemType: string,
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InventoryCategory: IInventoryFieldType
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) => {
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if (!ItemType) return;
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if (!InventoryChanges[InventoryCategory]) {
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InventoryChanges[InventoryCategory] = [];
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}
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const ItemCount = getCountFromName(ItemName);
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const TweetText = `${ItemName}`;
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const existReward = InventoryChanges[InventoryCategory]!.find(item => item.ItemType === ItemType);
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if (existReward) {
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existReward.ItemCount += ItemCount;
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const missionReward = MissionRewards.find(missionReward => missionReward.TypeName === ItemType);
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if (missionReward) {
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missionReward.ItemCount += ItemCount;
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}
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} else {
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InventoryChanges[InventoryCategory]!.push({ ItemType, ItemCount });
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MissionRewards.push({
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ItemCount,
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TweetText,
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ProductCategory: InventoryCategory,
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StoreItem: ItemType.replace("/Lotus/", "/Lotus/StoreItems/"),
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TypeName: ItemType
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});
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}
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};
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const _missionRewardsCheckAllNamings = () => {
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let tempRewards: IReward[] = [];
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Object.values(missionsDropTable as { [key: string]: IReward[] }).forEach(rewards => {
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rewards.forEach(reward => {
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tempRewards.push(reward);
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});
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});
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tempRewards = tempRewards
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.filter(reward => !modNames[reward.name])
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.filter(reward => !miscNames[reward.name])
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.filter(reward => !miscNames[reward.name.replace(/\d+X\s*/, "")])
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.filter(reward => !resourceNames[reward.name])
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.filter(reward => !resourceNames[reward.name.replace(/\d+X\s*/, "")])
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.filter(reward => !gearNames[reward.name])
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.filter(reward => {
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return (
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!relicNames[reward.name.replace("Relic", "Intact")] &&
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!relicNames[reward.name.replace("Relic (Radiant)", "Radiant")]
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);
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})
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.filter(reward => !blueprintNames[reward.name])
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.filter(reward => !reward.name.includes(" Endo"))
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.filter(reward => !reward.name.includes(" Credits Cache") && !reward.name.includes("Return: "));
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2024-01-06 16:26:58 +01:00
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logger.debug(`temp rewards`, { tempRewards });
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2023-09-06 14:02:54 +04:00
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};
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// _missionRewardsCheckAllNamings();
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export { getRewards, combineRewardAndLootInventory };
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