SpaceNinjaServer/src/controllers/dynamic/worldStateController.ts

146 lines
5.5 KiB
TypeScript

import { RequestHandler } from "express";
import staticWorldState from "@/static/fixed_responses/worldState/worldState.json";
import static1999FallDays from "@/static/fixed_responses/worldState/1999_fall_days.json";
import static1999SpringDays from "@/static/fixed_responses/worldState/1999_spring_days.json";
import static1999SummerDays from "@/static/fixed_responses/worldState/1999_summer_days.json";
import static1999WinterDays from "@/static/fixed_responses/worldState/1999_winter_days.json";
import { buildConfig } from "@/src/services/buildConfigService";
import { IMongoDate, IOid } from "@/src/types/commonTypes";
export const worldStateController: RequestHandler = (req, res) => {
const worldState: IWorldState = {
BuildLabel:
typeof req.query.buildLabel == "string"
? req.query.buildLabel.split(" ").join("+")
: buildConfig.buildLabel,
Time: Math.round(Date.now() / 1000),
EndlessXpChoices: [],
...staticWorldState
};
const day = Math.trunc(new Date().getTime() / 86400000);
const week = Math.trunc((day + 4) / 7); // week begins on mondays
const weekStart = week * 604800000;
const weekEnd = weekStart + 604800000;
// Elite Sanctuary Onslaught cycling every week
worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = week; // unfaithful
// Holdfast, Cavia, & Hex bounties cycling every 2.5 hours; unfaithful implementation
const bountyCycle = Math.trunc(new Date().getTime() / 9000000);
const bountyCycleStart = bountyCycle * 9000000;
const bountyCycleEnd = bountyCycleStart + 9000000;
worldState.SyndicateMissions[worldState.SyndicateMissions.findIndex(x => x.Tag == "ZarimanSyndicate")] = {
_id: { $oid: bountyCycleStart.toString(16) + "0000000000000029" },
Activation: { $date: { $numberLong: bountyCycleStart.toString() } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString() } },
Tag: "ZarimanSyndicate",
Seed: bountyCycle,
Nodes: []
};
worldState.SyndicateMissions[worldState.SyndicateMissions.findIndex(x => x.Tag == "EntratiLabSyndicate")] = {
_id: { $oid: bountyCycleStart.toString(16) + "0000000000000004" },
Activation: { $date: { $numberLong: bountyCycleStart.toString() } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString() } },
Tag: "EntratiLabSyndicate",
Seed: bountyCycle,
Nodes: []
};
worldState.SyndicateMissions[worldState.SyndicateMissions.findIndex(x => x.Tag == "HexSyndicate")] = {
_id: { $oid: bountyCycleStart.toString(16) + "0000000000000006" },
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
Tag: "HexSyndicate",
Seed: bountyCycle,
Nodes: []
};
// Circuit choices cycling every week
worldState.EndlessXpChoices.push({
Category: "EXC_NORMAL",
Choices: [
["Nidus", "Octavia", "Harrow"],
["Gara", "Khora", "Revenant"],
["Garuda", "Baruuk", "Hildryn"],
["Excalibur", "Trinity", "Ember"],
["Loki", "Mag", "Rhino"],
["Ash", "Frost", "Nyx"],
["Saryn", "Vauban", "Nova"],
["Nekros", "Valkyr", "Oberon"],
["Hydroid", "Mirage", "Limbo"],
["Mesa", "Chroma", "Atlas"],
["Ivara", "Inaros", "Titania"]
][week % 12]
});
worldState.EndlessXpChoices.push({
Category: "EXC_HARD",
Choices: [
["Brunt", "Soma", "Vasto", "Solo", "Burston"],
["Zylok", "Sibear", "Dread", "Despair", "Hate"],
["Dera", "Sybaris", "Cestra", "Sicarus", "Okina"],
["Braton", "Lato", "Skana", "Paris", "Kunai"],
["Boar", "Gammacor", "Angstrum", "Gorgon", "Anku"],
["Bo", "Latron", "Furis", "Furax", "Strun"],
["Lex", "Magistar", "Boltor", "Bronco", "Dagger"],
["Torid", "Toxocyst", "Ichor", "Miter", "Atomos"]
][week % 8]
});
// 1999 Calendar Season cycling every week
worldState.KnownCalendarSeasons[0].Activation = { $date: { $numberLong: weekStart.toString() } };
worldState.KnownCalendarSeasons[0].Expiry = { $date: { $numberLong: weekEnd.toString() } };
worldState.KnownCalendarSeasons[0].Season = ["CST_WINTER", "CST_SPRING", "CST_SUMMER", "CST_FALL"][week % 4];
worldState.KnownCalendarSeasons[0].Days = [
static1999WinterDays,
static1999SpringDays,
static1999SummerDays,
static1999FallDays
][week % 4];
res.json(worldState);
};
interface IWorldState {
BuildLabel: string;
Time: number;
SyndicateMissions: ISyndicateMission[];
NodeOverrides: INodeOverride[];
EndlessXpChoices: IEndlessXpChoice[];
KnownCalendarSeasons: ICalendarSeason[];
}
interface ISyndicateMission {
_id: IOid;
Activation: IMongoDate;
Expiry: IMongoDate;
Tag: string;
Seed: number;
Nodes: string[];
}
interface INodeOverride {
_id: IOid;
Activation?: IMongoDate;
Expiry?: IMongoDate;
Node: string;
Hide?: boolean;
Seed?: number;
LevelOverride?: string;
Faction?: string;
CustomNpcEncounters?: string;
}
interface IEndlessXpChoice {
Category: string;
Choices: string[];
}
interface ICalendarSeason {
Activation: IMongoDate;
Expiry: IMongoDate;
Season: string; // "CST_UNDEFINED" | "CST_WINTER" | "CST_SPRING" | "CST_SUMMER" | "CST_FALL"
Days: {
day: number;
}[];
}