SpaceNinjaServer/src/controllers/api/syndicateSacrificeController.ts
Sainan ba6cd47432 feat: initial support for multiple nightwave seasons (#2096)
Reviewed-on: OpenWF/SpaceNinjaServer#2096
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-05-23 06:12:54 -07:00

113 lines
4.4 KiB
TypeScript

import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { RequestHandler } from "express";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { ExportSyndicates, ISyndicateSacrifice } from "warframe-public-export-plus";
import { handleStoreItemAcquisition } from "@/src/services/purchaseService";
import { addMiscItems, combineInventoryChanges, getInventory, updateCurrency } from "@/src/services/inventoryService";
import { IInventoryChanges } from "@/src/types/purchaseTypes";
import { toStoreItem } from "@/src/services/itemDataService";
import { logger } from "@/src/utils/logger";
export const syndicateSacrificeController: RequestHandler = async (request, response) => {
const accountId = await getAccountIdForRequest(request);
const inventory = await getInventory(accountId);
const data = getJSONfromString<ISyndicateSacrificeRequest>(String(request.body));
let syndicate = inventory.Affiliations.find(x => x.Tag == data.AffiliationTag);
if (!syndicate) {
syndicate = inventory.Affiliations[inventory.Affiliations.push({ Tag: data.AffiliationTag, Standing: 0 }) - 1];
}
const level = data.SacrificeLevel - (syndicate.Title ?? 0);
const res: ISyndicateSacrificeResponse = {
AffiliationTag: data.AffiliationTag,
InventoryChanges: {},
Level: data.SacrificeLevel,
LevelIncrease: level <= 0 ? 1 : level,
NewEpisodeReward: false
};
const manifest = ExportSyndicates[data.AffiliationTag];
let sacrifice: ISyndicateSacrifice | undefined;
let reward: string | undefined;
if (data.SacrificeLevel == 0) {
sacrifice = manifest.initiationSacrifice;
reward = manifest.initiationReward;
syndicate.Initiated = true;
} else {
sacrifice = manifest.titles?.find(x => x.level == data.SacrificeLevel)?.sacrifice;
}
if (sacrifice) {
res.InventoryChanges = { ...updateCurrency(inventory, sacrifice.credits, false) };
const miscItemChanges = sacrifice.items.map(x => ({
ItemType: x.ItemType,
ItemCount: x.ItemCount * -1
}));
addMiscItems(inventory, miscItemChanges);
res.InventoryChanges.MiscItems = miscItemChanges;
}
syndicate.Title ??= 0;
syndicate.Title += 1;
if (reward) {
combineInventoryChanges(
res.InventoryChanges,
(await handleStoreItemAcquisition(reward, inventory)).InventoryChanges
);
}
// Quacks like a nightwave syndicate?
if (manifest.dailyChallenges) {
const title = manifest.titles!.find(x => x.level == syndicate.Title);
if (title) {
res.NewEpisodeReward = true;
let rewardType: string;
let rewardCount: number;
if (title.storeItemReward) {
rewardType = title.storeItemReward;
rewardCount = 1;
} else {
rewardType = toStoreItem(title.reward!.ItemType);
rewardCount = title.reward!.ItemCount;
}
const rewardInventoryChanges = (await handleStoreItemAcquisition(rewardType, inventory, rewardCount))
.InventoryChanges;
if (Object.keys(rewardInventoryChanges).length == 0) {
logger.debug(`nightwave rank up reward did not seem to get added, giving 50 creds instead`);
const nightwaveCredsItemType = manifest.titles![0].reward!.ItemType;
rewardInventoryChanges.MiscItems = [{ ItemType: nightwaveCredsItemType, ItemCount: 50 }];
addMiscItems(inventory, rewardInventoryChanges.MiscItems);
}
combineInventoryChanges(res.InventoryChanges, rewardInventoryChanges);
}
} else {
if (syndicate.Title > 0 && manifest.favours.find(x => x.rankUpReward && x.requiredLevel == syndicate.Title)) {
syndicate.FreeFavorsEarned ??= [];
if (!syndicate.FreeFavorsEarned.includes(syndicate.Title)) {
syndicate.FreeFavorsEarned.push(syndicate.Title);
}
}
}
await inventory.save();
response.json(res);
};
interface ISyndicateSacrificeRequest {
AffiliationTag: string;
SacrificeLevel: number;
AllowMultiple: boolean;
}
interface ISyndicateSacrificeResponse {
AffiliationTag: string;
Level: number;
LevelIncrease: number;
InventoryChanges: IInventoryChanges;
NewEpisodeReward: boolean;
}