forked from OpenWF/SpaceNinjaServer
107 lines
3.9 KiB
TypeScript
107 lines
3.9 KiB
TypeScript
import { RequestHandler } from "express";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { toInventoryResponse } from "@/src/helpers/inventoryHelpers";
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import { Inventory } from "@/src/models/inventoryModels/inventoryModel";
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import { config } from "@/src/services/configService";
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import allDialogue from "@/static/fixed_responses/allDialogue.json";
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import allMissions from "@/static/fixed_responses/allMissions.json";
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import { ILoadoutDatabase } from "@/src/types/saveLoadoutTypes";
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import { IInventoryDatabase, IShipInventory, equipmentKeys } from "@/src/types/inventoryTypes/inventoryTypes";
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import { IPolarity, ArtifactPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
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import { ExportCustoms, ExportFlavour, ExportKeys, ExportResources } from "warframe-public-export-plus";
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import { IFlavourItem } from "@/src/types/inventoryTypes/inventoryTypes";
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// eslint-disable-next-line @typescript-eslint/no-misused-promises
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const inventoryController: RequestHandler = async (request, response) => {
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let accountId;
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try {
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accountId = await getAccountIdForRequest(request);
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} catch (e) {
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response.status(400).send("Log-in expired");
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return;
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}
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const inventory = await Inventory.findOne({ accountOwnerId: accountId });
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if (!inventory) {
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response.status(400).json({ error: "inventory was undefined" });
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return;
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}
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//TODO: make a function that converts from database representation to client
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const inventoryJSON: IInventoryDatabase = inventory.toJSON();
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console.log(inventoryJSON.Ships);
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const inventoryResponse = toInventoryResponse(inventoryJSON);
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if (config.infiniteResources) {
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inventoryResponse.RegularCredits = 999999999;
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inventoryResponse.TradesRemaining = 999999999;
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inventoryResponse.PremiumCredits = 999999999;
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}
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if (config.unlockAllMissions) {
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//inventoryResponse.Missions = allMissions;
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//inventoryResponse.NodeIntrosCompleted.push("TeshinHardModeUnlocked");
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}
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if (config.unlockAllMissions) {
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//inventoryResponse.Missions = allMissions;
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//addString(inventoryResponse.NodeIntrosCompleted, "TeshinHardModeUnlocked");
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}
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if (config.unlockAllFlavourItems) {
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inventoryResponse.FlavourItems = [];
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for (const uniqueName in ExportFlavour) {
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inventoryResponse.FlavourItems.push({ ItemType: uniqueName });
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}
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}
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if (config.unlockAllSkins) {
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inventoryResponse.WeaponSkins = [];
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for (const uniqueName in ExportCustoms) {
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inventoryResponse.WeaponSkins.push({
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ItemId: {
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$oid: "000000000000000000000000"
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},
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ItemType: uniqueName
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});
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}
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}
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if (typeof config.spoofMasteryRank === "number" && config.spoofMasteryRank >= 0) {
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inventoryResponse.PlayerLevel = config.spoofMasteryRank;
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if (!("xpBasedLevelCapDisabled" in request.query)) {
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// This client has not been patched to accept any mastery rank, need to fake the XP.
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inventoryResponse.XPInfo = [];
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let numFrames = getExpRequiredForMr(Math.min(config.spoofMasteryRank, 5030)) / 6000;
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while (numFrames-- > 0) {
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inventoryResponse.XPInfo.push({
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ItemType: "/Lotus/Powersuits/Mag/Mag",
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XP: 1_600_000
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});
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}
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}
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}
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// Fix for #380
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inventoryResponse.NextRefill = { $date: { $numberLong: "9999999999999" } };
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response.json(inventoryResponse);
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};
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const addString = (arr: string[], str: string): void => {
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if (!arr.find(x => x == str)) {
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arr.push(str);
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}
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};
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const getExpRequiredForMr = (rank: number): number => {
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if (rank <= 30) {
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return 2500 * rank * rank;
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}
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return 2_250_000 + 147_500 * (rank - 30);
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};
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export { inventoryController };
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