SpaceNinjaServer/src/controllers/api/inventoryController.ts
2024-09-03 17:23:42 +03:00

107 lines
3.9 KiB
TypeScript

import { RequestHandler } from "express";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { toInventoryResponse } from "@/src/helpers/inventoryHelpers";
import { Inventory } from "@/src/models/inventoryModels/inventoryModel";
import { config } from "@/src/services/configService";
import allDialogue from "@/static/fixed_responses/allDialogue.json";
import allMissions from "@/static/fixed_responses/allMissions.json";
import { ILoadoutDatabase } from "@/src/types/saveLoadoutTypes";
import { IInventoryDatabase, IShipInventory, equipmentKeys } from "@/src/types/inventoryTypes/inventoryTypes";
import { IPolarity, ArtifactPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { ExportCustoms, ExportFlavour, ExportKeys, ExportResources } from "warframe-public-export-plus";
import { IFlavourItem } from "@/src/types/inventoryTypes/inventoryTypes";
// eslint-disable-next-line @typescript-eslint/no-misused-promises
const inventoryController: RequestHandler = async (request, response) => {
let accountId;
try {
accountId = await getAccountIdForRequest(request);
} catch (e) {
response.status(400).send("Log-in expired");
return;
}
const inventory = await Inventory.findOne({ accountOwnerId: accountId });
if (!inventory) {
response.status(400).json({ error: "inventory was undefined" });
return;
}
//TODO: make a function that converts from database representation to client
const inventoryJSON: IInventoryDatabase = inventory.toJSON();
console.log(inventoryJSON.Ships);
const inventoryResponse = toInventoryResponse(inventoryJSON);
if (config.infiniteResources) {
inventoryResponse.RegularCredits = 999999999;
inventoryResponse.TradesRemaining = 999999999;
inventoryResponse.PremiumCredits = 999999999;
}
if (config.unlockAllMissions) {
//inventoryResponse.Missions = allMissions;
//inventoryResponse.NodeIntrosCompleted.push("TeshinHardModeUnlocked");
}
if (config.unlockAllMissions) {
//inventoryResponse.Missions = allMissions;
//addString(inventoryResponse.NodeIntrosCompleted, "TeshinHardModeUnlocked");
}
if (config.unlockAllFlavourItems) {
inventoryResponse.FlavourItems = [];
for (const uniqueName in ExportFlavour) {
inventoryResponse.FlavourItems.push({ ItemType: uniqueName });
}
}
if (config.unlockAllSkins) {
inventoryResponse.WeaponSkins = [];
for (const uniqueName in ExportCustoms) {
inventoryResponse.WeaponSkins.push({
ItemId: {
$oid: "000000000000000000000000"
},
ItemType: uniqueName
});
}
}
if (typeof config.spoofMasteryRank === "number" && config.spoofMasteryRank >= 0) {
inventoryResponse.PlayerLevel = config.spoofMasteryRank;
if (!("xpBasedLevelCapDisabled" in request.query)) {
// This client has not been patched to accept any mastery rank, need to fake the XP.
inventoryResponse.XPInfo = [];
let numFrames = getExpRequiredForMr(Math.min(config.spoofMasteryRank, 5030)) / 6000;
while (numFrames-- > 0) {
inventoryResponse.XPInfo.push({
ItemType: "/Lotus/Powersuits/Mag/Mag",
XP: 1_600_000
});
}
}
}
// Fix for #380
inventoryResponse.NextRefill = { $date: { $numberLong: "9999999999999" } };
response.json(inventoryResponse);
};
const addString = (arr: string[], str: string): void => {
if (!arr.find(x => x == str)) {
arr.push(str);
}
};
const getExpRequiredForMr = (rank: number): number => {
if (rank <= 30) {
return 2500 * rank * rank;
}
return 2_250_000 + 147_500 * (rank - 30);
};
export { inventoryController };