feat(webui): translations (#909)

Closes #900
Supersedes #903

Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>

Reviewed-on: OpenWF/SpaceNinjaServer#909
This commit is contained in:
Sainan 2025-02-06 07:00:21 -08:00
parent 13c68a75c1
commit 78032f191c
8 changed files with 449 additions and 179 deletions

View File

@ -9,7 +9,8 @@
"build": "tsc && copyfiles static/webui/** build",
"lint": "eslint --ext .ts .",
"lint:fix": "eslint --fix --ext .ts .",
"prettier": "prettier --write ."
"prettier": "prettier --write .",
"update-translations": "cd scripts && node update-translations.js"
},
"license": "GNU",
"dependencies": {

View File

@ -0,0 +1,46 @@
// Based on http://209.141.38.3/OpenWF/Translations/src/branch/main/update.php
// Converted via ChatGPT-4o
const fs = require('fs');
function extractStrings(content) {
const regex = /([a-zA-Z_]+): `([^`]*)`,/g;
let matches;
const strings = {};
while ((matches = regex.exec(content)) !== null) {
strings[matches[1]] = matches[2];
}
return strings;
}
const source = fs.readFileSync("../static/webui/translations/en.js", "utf8");
const sourceStrings = extractStrings(source);
const sourceLines = source.split("\n");
fs.readdirSync("../static/webui/translations").forEach(file => {
if (fs.lstatSync(`../static/webui/translations/${file}`).isFile() && file !== "en.js") {
const content = fs.readFileSync(`../static/webui/translations/${file}`, "utf8");
const targetStrings = extractStrings(content);
const contentLines = content.split("\n");
const fileHandle = fs.openSync(`../static/webui/translations/${file}`, "w");
fs.writeSync(fileHandle, contentLines[0] + "\n");
sourceLines.forEach(line => {
const strings = extractStrings(line);
if (Object.keys(strings).length > 0) {
Object.entries(strings).forEach(([key, value]) => {
if (targetStrings.hasOwnProperty(key)) {
fs.writeSync(fileHandle, `\t${key}: \`${targetStrings[key]}\`,\n`);
} else {
fs.writeSync(fileHandle, `\t${key}: \`[UNTRANSLATED] ${value}\`,\n`);
}
});
} else {
fs.writeSync(fileHandle, line + "\n");
}
});
fs.closeSync(fileHandle);
}
});

View File

@ -54,4 +54,9 @@ webuiRouter.get("/webui/riven-tool/RivenParser.js", (_req, res) => {
res.sendFile(path.join(repoDir, "node_modules/warframe-riven-info/RivenParser.js"));
});
// Serve translations
webuiRouter.get("/translations/:file", (req, res) => {
res.sendFile(path.join(rootDir, `static/webui/translations/${req.params.file}`));
});
export { webuiRouter };

View File

@ -34,13 +34,13 @@
<li><a class="dropdown-item" href="#" data-lang="th" onclick="event.preventDefault();setLanguage('th');">แบบไทย</a></li>
</ul>
</li>
<li class="nav-item dropdown">
<li class="nav-item dropdown user-dropdown">
<button class="nav-link dropdown-toggle displayname" data-bs-toggle="dropdown" aria-expanded="false"></button>
<ul class="dropdown-menu dropdown-menu-end">
<li><a class="dropdown-item" href="/webui/" onclick="logout();">Logout</a></li>
<li><a class="dropdown-item" href="/webui/" onclick="logout();" data-loc="navbar_logout"></a></li>
<li><hr class="dropdown-divider"></li>
<li><a class="dropdown-item" href="#" onclick="event.preventDefault();renameAccount();">Rename Account</a></li>
<li><a class="dropdown-item" href="#" onclick="event.preventDefault();deleteAccount();">Delete Account</a></li>
<li><a class="dropdown-item" href="#" onclick="event.preventDefault();renameAccount();" data-loc="navbar_renameAccount"></a></li>
<li><a class="dropdown-item" href="#" onclick="event.preventDefault();deleteAccount();" data-loc="navbar_deleteAccount"></a></li>
</ul>
</li>
</ul>
@ -56,16 +56,16 @@
<div class="navbar p-0">
<ul class="navbar-nav justify-content-end">
<li class="nav-item">
<a class="nav-link" href="/webui/inventory" data-bs-dismiss="offcanvas" data-bs-target="#sidebar">Inventory</a>
<a class="nav-link" href="/webui/inventory" data-bs-dismiss="offcanvas" data-bs-target="#sidebar" data-loc="navbar_inventory"></a>
</li>
<li class="nav-item">
<a class="nav-link" href="/webui/mods" data-bs-dismiss="offcanvas" data-bs-target="#sidebar">Mods</a>
<a class="nav-link" href="/webui/mods" data-bs-dismiss="offcanvas" data-bs-target="#sidebar" data-loc="navbar_mods"></a>
</li>
<li class="nav-item">
<a class="nav-link" href="/webui/cheats" data-bs-dismiss="offcanvas" data-bs-target="#sidebar">Cheats</a>
<a class="nav-link" href="/webui/cheats" data-bs-dismiss="offcanvas" data-bs-target="#sidebar" data-loc="navbar_cheats"></a>
</li>
<li class="nav-item">
<a class="nav-link" href="/webui/import" data-bs-dismiss="offcanvas" data-bs-target="#sidebar">Import</a>
<a class="nav-link" href="/webui/import" data-bs-dismiss="offcanvas" data-bs-target="#sidebar" data-loc="navbar_import"></a>
</li>
</ul>
</div>
@ -73,38 +73,35 @@
</div>
<div class="w-100">
<div data-route="/webui/" data-title="Login | OpenWF WebUI">
<p>Login using your OpenWF account credentials (same as in-game when connecting to this server).</p>
<p data-loc="login_description"></p>
<form onsubmit="doLogin();return false;">
<label for="email">Email address</label>
<label for="email" data-loc="login_emailLabel"></label>
<input class="form-control" type="email" id="email" required />
<br />
<label for="password">Password</label>
<label for="password" data-loc="login_passwordLabel"></label>
<input class="form-control" type="password" id="password" required />
<br />
<button class="btn btn-primary" type="submit">Login</button>
<button class="btn btn-primary" type="submit" data-loc="login_loginButton"></button>
</form>
</div>
<div data-route="/webui/inventory" data-title="Inventory | OpenWF WebUI">
<p class="mb-3">
Note: Changes made here will only be reflected in-game when the game re-downloads your
inventory. Visiting the navigation should be the easiest way to trigger that.
</p>
<p class="mb-3" data-loc="general_inventoryUpdateNote"></p>
<div class="card mb-3">
<h5 class="card-header">Add Items</h5>
<h5 class="card-header" data-loc="inventory_addItems"></h5>
<form class="card-body input-group" onsubmit="doAcquireMiscItems();return false;">
<input class="form-control" id="miscitem-count" type="number" min="1" value="1" />
<input class="form-control w-50" id="miscitem-type" list="datalist-miscitems" />
<button class="btn btn-primary" type="submit">Add</button>
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
</div>
<div class="row g-3">
<div class="col-lg-6">
<div class="card mb-3" style="height: 400px;">
<h5 class="card-header">Warframes</h5>
<h5 class="card-header" data-loc="inventory_suits"></h5>
<div class="card-body overflow-auto">
<form class="input-group mb-3" onsubmit="doAcquireEquipment('Suits');return false;">
<input class="form-control" id="acquire-type-Suits" list="datalist-Suits" />
<button class="btn btn-primary" type="submit">Add</button>
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="Suits-list"></tbody>
@ -114,11 +111,11 @@
</div>
<div class="col-lg-6">
<div class="card mb-3" style="height: 400px;">
<h5 class="card-header">Primary Weapons</h5>
<h5 class="card-header" data-loc="inventory_longGuns"></h5>
<div class="card-body overflow-auto">
<form class="input-group mb-3" onsubmit="doAcquireEquipment('LongGuns');return false;">
<input class="form-control" id="acquire-type-LongGuns" list="datalist-LongGuns" />
<button class="btn btn-primary" type="submit">Add</button>
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="LongGuns-list"></tbody>
@ -130,11 +127,11 @@
<div class="row g-3">
<div class="col-lg-6">
<div class="card mb-3" style="height: 400px;">
<h5 class="card-header">Secondary Weapons</h5>
<h5 class="card-header" data-loc="inventory_pistols"></h5>
<div class="card-body overflow-auto">
<form class="input-group mb-3" onsubmit="doAcquireEquipment('Pistols');return false;">
<input class="form-control" id="acquire-type-Pistols" list="datalist-Pistols" />
<button class="btn btn-primary" type="submit">Add</button>
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="Pistols-list"></tbody>
@ -144,11 +141,11 @@
</div>
<div class="col-lg-6">
<div class="card mb-3" style="height: 400px;">
<h5 class="card-header">Melee Weapons</h5>
<h5 class="card-header" data-loc="inventory_melee"></h5>
<div class="card-body overflow-auto">
<form class="input-group mb-3" onsubmit="doAcquireEquipment('Melee');return false;">
<input class="form-control" id="acquire-type-Melee" list="datalist-Melee" />
<button class="btn btn-primary" type="submit">Add</button>
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="Melee-list"></tbody>
@ -160,11 +157,11 @@
<div class="row g-3">
<div class="col-lg-6">
<div class="card mb-3" style="height: 400px;">
<h5 class="card-header">Archwing</h5>
<h5 class="card-header" data-loc="inventory_spaceSuits"></h5>
<div class="card-body overflow-auto">
<form class="input-group mb-3" onsubmit="doAcquireEquipment('SpaceSuits');return false;">
<input class="form-control" id="acquire-type-SpaceSuits" list="datalist-SpaceSuits" />
<button class="btn btn-primary" type="submit">Add</button>
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="SpaceSuits-list"></tbody>
@ -174,11 +171,11 @@
</div>
<div class="col-lg-6">
<div class="card mb-3" style="height: 400px;">
<h5 class="card-header">Archwing Primary Weapons</h5>
<h5 class="card-header" data-loc="inventory_spaceGuns"></h5>
<div class="card-body overflow-auto">
<form class="input-group mb-3" onsubmit="doAcquireEquipment('SpaceGuns');return false;">
<input class="form-control" id="acquire-type-SpaceGuns" list="datalist-SpaceGuns" />
<button class="btn btn-primary" type="submit">Add</button>
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="SpaceGuns-list"></tbody>
@ -190,11 +187,11 @@
<div class="row g-3">
<div class="col-lg-6">
<div class="card mb-3" style="height: 400px;">
<h5 class="card-header">Archwing Melee Weapons</h5>
<h5 class="card-header" data-loc="inventory_spaceMelee"></h5>
<div class="card-body overflow-auto">
<form class="input-group mb-3" onsubmit="doAcquireEquipment('SpaceMelee');return false;">
<input class="form-control" id="acquire-type-SpaceMelee" list="datalist-SpaceMelee" />
<button class="btn btn-primary" type="submit">Add</button>
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="SpaceMelee-list"></tbody>
@ -204,11 +201,11 @@
</div>
<div class="col-lg-6">
<div class="card mb-3" style="height: 400px;">
<h5 class="card-header">Necramechs</h5>
<h5 class="card-header" data-loc="inventory_mechSuits"></h5>
<div class="card-body overflow-auto">
<form class="input-group mb-3" onsubmit="doAcquireEquipment('MechSuits');return false;">
<input class="form-control" id="acquire-type-MechSuits" list="datalist-MechSuits" />
<button class="btn btn-primary" type="submit">Add</button>
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="MechSuits-list"></tbody>
@ -220,11 +217,11 @@
<div class="row g-3">
<div class="col-lg-6">
<div class="card mb-3" style="height: 400px;">
<h5 class="card-header">Sentinels</h5>
<h5 class="card-header" data-loc="inventory_sentinels"></h5>
<div class="card-body overflow-auto">
<form class="input-group mb-3" onsubmit="doAcquireEquipment('Sentinels');return false;">
<input class="form-control" id="acquire-type-Sentinels" list="datalist-Sentinels" />
<button class="btn btn-primary" type="submit">Add</button>
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="Sentinels-list"></tbody>
@ -234,11 +231,11 @@
</div>
<div class="col-lg-6">
<div class="card mb-3" style="height: 400px;">
<h5 class="card-header">Sentinel Weapons</h5>
<h5 class="card-header" data-loc="inventory_sentinelWeapons"></h5>
<div class="card-body overflow-auto">
<form class="input-group mb-3" onsubmit="doAcquireEquipment('SentinelWeapons');return false;">
<input class="form-control" id="acquire-type-SentinelWeapons" list="datalist-SentinelWeapons" />
<button class="btn btn-primary" type="submit">Add</button>
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="SentinelWeapons-list"></tbody>
@ -250,7 +247,7 @@
<div class="row g-3">
<div class="col-lg-6">
<div class="card mb-3" style="height: 400px;">
<h5 class="card-header">Amps</h5>
<h5 class="card-header" data-loc="inventory_operatorAmps"></h5>
<div class="card-body overflow-auto">
<table class="table table-hover w-100">
<tbody id="OperatorAmps-list"></tbody>
@ -260,7 +257,7 @@
</div>
<div class="col-lg-6">
<div class="card mb-3" style="height: 400px;">
<h5 class="card-header">K-Drives</h5>
<h5 class="card-header" data-loc="inventory_hoverboards"></h5>
<div class="card-body overflow-auto">
<table class="table table-hover w-100">
<tbody id="Hoverboards-list"></tbody>
@ -270,23 +267,23 @@
</div>
</div>
<div class="card mb-3">
<h5 class="card-header">Bulk Actions</h5>
<h5 class="card-header" data-loc="general_bulkActions"></h5>
<div class="card-body">
<div class="mb-2 d-flex flex-wrap gap-2">
<button class="btn btn-primary" onclick="addMissingEquipment(['Suits']);">Add Missing Warframes</button>
<button class="btn btn-primary" onclick="addMissingEquipment(['Melee', 'LongGuns', 'Pistols']);">Add Missing Weapons</button>
<button class="btn btn-primary" onclick="addMissingEquipment(['SpaceSuits']);">Add Missing Archwings</button>
<button class="btn btn-primary" onclick="addMissingEquipment(['SpaceGuns', 'SpaceMelee']);">Add Missing Archwing Weapons</button>
<button class="btn btn-primary" onclick="addMissingEquipment(['Sentinels']);">Add Missing Sentinels</button>
<button class="btn btn-primary" onclick="addMissingEquipment(['SentinelWeapons']);">Add Missing Sentinel Weapons</button>
<button class="btn btn-primary" onclick="addMissingEquipment(['Suits']);" data-loc="inventory_bulkAddSuits"></button>
<button class="btn btn-primary" onclick="addMissingEquipment(['Melee', 'LongGuns', 'Pistols']);" data-loc="inventory_bulkAddWeapons"></button>
<button class="btn btn-primary" onclick="addMissingEquipment(['SpaceSuits']);" data-loc="inventory_bulkAddSpaceSuits"></button>
<button class="btn btn-primary" onclick="addMissingEquipment(['SpaceGuns', 'SpaceMelee']);" data-loc="inventory_bulkAddSpaceWeapons"></button>
<button class="btn btn-primary" onclick="addMissingEquipment(['Sentinels']);" data-loc="inventory_bulkAddSentinels"></button>
<button class="btn btn-primary" onclick="addMissingEquipment(['SentinelWeapons']);" data-loc="inventory_bulkAddSentinelWeapons"></button>
</div>
<div class="mb-2 d-flex flex-wrap gap-2">
<button class="btn btn-success" onclick="maxRankAllEquipment(['Suits']);">Max Rank All Warframes</button>
<button class="btn btn-success" onclick="maxRankAllEquipment(['Melee', 'LongGuns', 'Pistols']);">Max Rank All Weapons</button>
<button class="btn btn-success" onclick="maxRankAllEquipment(['SpaceSuits']);">Max Rank All Archwings</button>
<button class="btn btn-success" onclick="maxRankAllEquipment(['SpaceGuns', 'SpaceMelee']);">Max Rank All Archwing Weapons</button>
<button class="btn btn-success" onclick="maxRankAllEquipment(['Sentinels']);">Max Rank All Sentinels</button>
<button class="btn btn-success" onclick="maxRankAllEquipment(['SentinelWeapons']);">Max Rank All Sentinel Weapons</button>
<button class="btn btn-success" onclick="maxRankAllEquipment(['Suits']);" data-loc="inventory_bulkRankUpSuits"></button>
<button class="btn btn-success" onclick="maxRankAllEquipment(['Melee', 'LongGuns', 'Pistols']);" data-loc="inventory_bulkRankUpWeapons"></button>
<button class="btn btn-success" onclick="maxRankAllEquipment(['SpaceSuits']);" data-loc="inventory_bulkRankUpSpaceSuits"></button>
<button class="btn btn-success" onclick="maxRankAllEquipment(['SpaceGuns', 'SpaceMelee']);" data-loc="inventory_bulkRankUpSpaceWeapons"></button>
<button class="btn btn-success" onclick="maxRankAllEquipment(['Sentinels']);" data-loc="inventory_bulkRankUpSentinels"></button>
<button class="btn btn-success" onclick="maxRankAllEquipment(['SentinelWeapons']);" data-loc="inventory_bulkRankUpSentinelWeapons"></button>
</div>
</div>
</div>
@ -295,14 +292,14 @@
<h3 class="mb-0"></h3>
<p class="text-body-secondary"></p>
<div class="card mb-3">
<h5 class="card-header">Archon Shard Slots</h5>
<h5 class="card-header" data-loc="powersuit_archonShardsLabel"></h5>
<div class="card-body">
<p>You can use these unlimited slots to apply a wide range of upgrades.</p>
<p data-loc="powersuit_archonShardsDescription"></p>
<form class="input-group mb-3" onsubmit="doPushArchonCrystalUpgrade();return false;">
<input type="number" id="archon-crystal-add-count" min="1" max="10000" value="1" class="form-control" style="max-width:100px" />
<span class="input-group-text">x</span>
<input class="form-control" list="datalist-archonCrystalUpgrades" />
<button class="btn btn-primary" type="submit">Add</button>
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="crystals-list"></tbody>
@ -311,14 +308,11 @@
</div>
</div>
<div data-route="/webui/mods" data-title="Mods | OpenWF WebUI">
<p class="mb-3">
Note: Changes made here will only be reflected in-game when the game re-downloads your
inventory. Visiting the navigation should be the easiest way to trigger that.
</p>
<p class="mb-3" data-loc="general_inventoryUpdateNote"></p>
<div class="row g-3">
<div class="col-xxl-6">
<div class="card mb-3">
<h5 class="card-header">Add Riven</h5>
<h5 class="card-header" data-loc="mods_addRiven"></h5>
<form class="card-body" onsubmit="doAcquireRiven();return false;">
<select class="form-control mb-3" id="addriven-type">
<option value="LotusArchgunRandomModRare">LotusArchgunRandomModRare</option>
@ -329,13 +323,13 @@
<option value="LotusShotgunRandomModRare">LotusShotgunRandomModRare</option>
<option value="PlayerMeleeWeaponRandomModRare">PlayerMeleeWeaponRandomModRare</option>
</select>
<textarea id="addriven-fingerprint" class="form-control mb-3" placeholder="Fingerprint"></textarea>
<button class="btn btn-primary" style="margin-right: 5px" type="submit">Add</button>
<a href="riven-tool/" target="_blank">Need help with the fingerprint?</a>
<textarea id="addriven-fingerprint" class="form-control mb-3" data-loc-placeholder_"mods.fingerprint"></textarea>
<button class="btn btn-primary" style="margin-right: 5px" type="submit" data-loc="general_addButton"></button>
<a href="riven-tool/" target="_blank" data-loc="mods_fingerprintHelp"></a>
</form>
</div>
<div class="card mb-3">
<h5 class="card-header">Rivens</h5>
<h5 class="card-header" data-loc="mods_rivens"></h5>
<div class="card-body">
<table class="table table-hover w-100">
<tbody id="riven-list"></tbody>
@ -345,12 +339,12 @@
</div>
<div class="col-xxl-6">
<div class="card mb-3">
<h5 class="card-header">Mods</h5>
<h5 class="card-header" data-loc="mods_mods"></h5>
<div class="card-body">
<form class="input-group mb-3" onsubmit="doAcquireMod();return false;">
<input class="form-control" id="mod-count" type="number" min="1" value="1"/>
<input class="form-control w-50" id="mod-to-acquire" list="datalist-mods" />
<button class="btn btn-primary" type="submit">Add</button>
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="mods-list"></tbody>
@ -358,9 +352,9 @@
</div>
</div>
<div class="card mb-3">
<h5 class="card-header">Bulk Actions</h5>
<h5 class="card-header" data-loc="general_bulkActions"></h5>
<div class="card-body">
<button class="btn btn-primary" onclick="doAddAllMods();">Add Missing Mods</button>
<button class="btn btn-primary" onclick="doAddAllMods();" data-loc="mods_bulkAddMods"></button>
</div>
</div>
</div>
@ -373,127 +367,113 @@
<h5 class="card-header">Server</h5>
<div class="card-body">
<div id="server-settings-no-perms" class="d-none">
<p class="card-text">You must be an administrator to use this feature. To become an administrator, add <code>"<span class="displayname"></span>"</code> to <code>administratorNames</code> in the config.json.</p>
<p class="card-text" data-loc="cheats_administratorRequirement"></p>
</div>
<form id="server-settings" class="d-none" onsubmit="doChangeSettings();return false;">
<div class="form-check">
<input class="form-check-input" type="checkbox" id="skipTutorial" />
<label class="form-check-label" for="skipTutorial">Skip Tutorial</label>
<label class="form-check-label" for="skipTutorial" data-loc="cheats_skipTutorial"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="skipAllDialogue" />
<label class="form-check-label" for="skipAllDialogue">Skip All Dialogue</label>
<label class="form-check-label" for="skipAllDialogue" data-loc="cheats_skipAllDialogue"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllScans" />
<label class="form-check-label" for="unlockAllScans">Unlock All Scans</label>
<label class="form-check-label" for="unlockAllScans" data-loc="cheats_unlockAllScans"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllMissions" />
<label class="form-check-label" for="unlockAllMissions">Unlock All Missions</label>
<label class="form-check-label" for="unlockAllMissions" data-loc="cheats_unlockAllMissions"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllQuests" />
<label class="form-check-label" for="unlockAllQuests">Unlock All Quests</label>
<label class="form-check-label" for="unlockAllQuests" data-loc="cheats_unlockAllQuests"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="completeAllQuests" />
<label class="form-check-label" for="completeAllQuests">Complete All Quests</label>
<label class="form-check-label" for="completeAllQuests" data-loc="cheats_completeAllQuests"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="infiniteCredits" />
<label class="form-check-label" for="infiniteCredits">Infinite Credits</label>
<label class="form-check-label" for="infiniteCredits" data-loc="cheats_infiniteCredits"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="infinitePlatinum" />
<label class="form-check-label" for="infinitePlatinum">Infinite Platinum</label>
<label class="form-check-label" for="infinitePlatinum" data-loc="cheats_infinitePlatinum"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="infiniteEndo" />
<label class="form-check-label" for="infiniteEndo">Infinite Endo</label>
<label class="form-check-label" for="infiniteEndo" data-loc="cheats_infiniteEndo"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="infiniteRegalAya" />
<label class="form-check-label" for="infiniteRegalAya">Infinite Regal Aya</label>
<label class="form-check-label" for="infiniteRegalAya" data-loc="cheats_infiniteRegalAya"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllShipFeatures" />
<label class="form-check-label" for="unlockAllShipFeatures">Unlock All Ship Features</label>
<label class="form-check-label" for="unlockAllShipFeatures" data-loc="cheats_unlockAllShipFeatures"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllShipDecorations" />
<label class="form-check-label" for="unlockAllShipDecorations">Unlock All Ship Decorations</label>
<label class="form-check-label" for="unlockAllShipDecorations" data-loc="cheats_unlockAllShipDecorations"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllFlavourItems" />
<label class="form-check-label" for="unlockAllFlavourItems">
Unlock All <abbr title="Animation Sets, Glyphs, Plattes, etc.">Flavor Items</abbr>
</label>
<label class="form-check-label" for="unlockAllFlavourItems" data-loc="cheats_unlockAllFlavourItems"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllSkins" />
<label class="form-check-label" for="unlockAllSkins">Unlock All Skins</label>
<label class="form-check-label" for="unlockAllSkins" data-loc="cheats_unlockAllSkins"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllCapturaScenes" />
<label class="form-check-label" for="unlockAllCapturaScenes">Unlock All Captura Scenes</label>
<label class="form-check-label" for="unlockAllCapturaScenes" data-loc="cheats_unlockAllCapturaScenes"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="universalPolarityEverywhere" />
<label class="form-check-label" for="universalPolarityEverywhere">
Universal Polarity Everywhere
</label>
<label class="form-check-label" for="universalPolarityEverywhere" data-loc="cheats_universalPolarityEverywhere"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockDoubleCapacityPotatoesEverywhere" />
<label class="form-check-label" for="unlockDoubleCapacityPotatoesEverywhere">
Potatoes Everywhere
</label>
<label class="form-check-label" for="unlockDoubleCapacityPotatoesEverywhere" data-loc="cheats_unlockDoubleCapacityPotatoesEverywhere"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockExilusEverywhere" />
<label class="form-check-label" for="unlockExilusEverywhere">
Exilus Adapters Everywhere
</label>
<label class="form-check-label" for="unlockExilusEverywhere" data-loc="cheats_unlockExilusEverywhere"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockArcanesEverywhere" />
<label class="form-check-label" for="unlockArcanesEverywhere">
Arcane Adapters Everywhere
</label>
<label class="form-check-label" for="unlockArcanesEverywhere" data-loc="cheats_unlockArcanesEverywhere"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="noDailyStandingLimits" />
<label class="form-check-label" for="noDailyStandingLimits">
No Daily Standing Limits
</label>
<label class="form-check-label" for="noDailyStandingLimits" data-loc="cheats_noDailyStandingLimits"></label>
</div>
<div class="form-group mt-2">
<label class="form-label" for="spoofMasteryRank">
Spoofed Mastery Rank (-1 to disable)
</label>
<label class="form-label" for="spoofMasteryRank" data-loc="cheats_spoofMasteryRank"></label>
<input class="form-control" id="spoofMasteryRank" type="number" min="-1" max="65535" />
</div>
<button class="btn btn-primary mt-3" type="submit">Save Settings</button>
<button class="btn btn-primary mt-3" type="submit" data-loc="cheats_saveSettings"></button>
</form>
</div>
</div>
</div>
<div class="col-md-6">
<div class="card mb-3">
<h5 class="card-header">Account</h5>
<h5 class="card-header" data-loc="cheats_account"></h5>
<div class="card-body">
<p><button class="btn btn-primary" onclick="doUnlockAllFocusSchools();">Unlock All Focus Schools</button></p>
<button class="btn btn-primary" onclick="doHelminthUnlockAll();">Fully Level Up Helminth</button>
<p><button class="btn btn-primary" onclick="doUnlockAllFocusSchools();" data-loc="cheats_unlockAllFocusSchools"></button></p>
<button class="btn btn-primary" onclick="doHelminthUnlockAll();" data-loc="cheats_helminthUnlockAll"></button>
</div>
</div>
</div>
</div>
</div>
<div data-route="/webui/import" data-title="Import | OpenWF WebUI">
<p>You can provide a full or partial inventory response (client respresentation) here. All fields that are supported by the importer <b>will be overwritten</b> in your account.</p>
<p data-loc="import_importNote"></p>
<textarea class="form-control" id="import-inventory"></textarea>
<button class="btn btn-primary mt-3" onclick="doImport();">Submit</button>
<button class="btn btn-primary mt-3" onclick="doImport();" data-loc="import_submit"></button>
</div>
</div>
</div>

View File

@ -14,6 +14,9 @@ function loginFromLocalStorage() {
$(".displayname").text(data.DisplayName);
window.accountId = data.id;
window.authz = "accountId=" + data.id + "&nonce=" + data.Nonce;
if (window.dict) {
updateLocElements();
}
updateInventory();
},
() => {
@ -50,7 +53,7 @@ function revalidateAuthz(succ_cb) {
},
() => {
logout();
alert("Your credentials are no longer valid.");
alert(loc("code_nonValidAuthz"));
single.loadRoute("/webui/"); // Show login screen
}
);
@ -62,24 +65,17 @@ function logout() {
}
function renameAccount() {
const newname = window.prompt("What would you like to change your account name to?");
const newname = window.prompt(loc("code_changeNameConfirm"));
if (newname) {
fetch("/custom/renameAccount?" + window.authz + "&newname=" + newname).then(() => {
$(".displayname").text(newname);
updateLocElements();
});
}
}
function deleteAccount() {
if (
window.confirm(
"Are you sure you want to delete your account " +
document.querySelector(".displayname").textContent +
" (" +
localStorage.getItem("email") +
")? This action cannot be undone."
)
) {
if (window.confirm(loc("code_deleteAccountConfirm"))) {
fetch("/custom/deleteAccount?" + window.authz).then(() => {
logout();
single.loadRoute("/webui/"); // Show login screen
@ -110,55 +106,80 @@ single.on("route_load", function (event) {
}
});
function loc(tag) {
return ((window.dict ?? {})[tag] ?? tag)
.split("|DISPLAYNAME|").join(document.querySelector(".displayname").textContent)
.split("|EMAIL|").join(localStorage.getItem("email"));
}
function updateLocElements() {
document.querySelectorAll("[data-loc]").forEach(elm => {
elm.innerHTML = loc(elm.getAttribute("data-loc"));
});
}
function setActiveLanguage(lang) {
window.lang = lang;
const lang_name = document.querySelector("[data-lang=" + lang + "]").textContent;
document.getElementById("active-lang-name").textContent = lang_name;
document.querySelector("[data-lang].active").classList.remove("active");
document.querySelector("[data-lang=" + lang + "]").classList.add("active");
window.dictPromise = new Promise(resolve => {
const webui_lang = ["en", "ru"].indexOf(lang) == -1 ? "en" : lang;
const script = document.createElement("script");
script.src = "/translations/" + webui_lang + ".js";
script.onload = function() {
updateLocElements();
resolve(window.dict);
};
document.documentElement.appendChild(script);
});
}
setActiveLanguage(localStorage.getItem("lang") ?? "en");
function setLanguage(lang) {
setActiveLanguage(lang);
localStorage.setItem("lang", lang);
if (window.authz) { // Not in prelogin state?
fetchItemList();
updateInventory();
}
}
let uniqueLevelCaps = {};
function fetchItemList() {
window.itemListPromise = new Promise(resolve => {
const req = $.get("/custom/getItemLists?lang=" + window.lang);
req.done(data => {
req.done(async (data) => {
await dictPromise;
window.archonCrystalUpgrades = data.archonCrystalUpgrades;
const itemMap = {
// Generics for rivens
"/Lotus/Weapons/Tenno/Archwing/Primary/ArchGun": { name: "Archgun" },
"/Lotus/Weapons/Tenno/Melee/PlayerMeleeWeapon": { name: "Melee" },
"/Lotus/Weapons/Tenno/Pistol/LotusPistol": { name: "Pistol" },
"/Lotus/Weapons/Tenno/Rifle/LotusRifle": { name: "Rifle" },
"/Lotus/Weapons/Tenno/Shotgun/LotusShotgun": { name: "Shotgun" },
"/Lotus/Weapons/Tenno/Archwing/Primary/ArchGun": { name: loc("code_archgun") },
"/Lotus/Weapons/Tenno/Melee/PlayerMeleeWeapon": { name: loc("code_melee") },
"/Lotus/Weapons/Tenno/Pistol/LotusPistol": { name: loc("code_pistol") },
"/Lotus/Weapons/Tenno/Rifle/LotusRifle": { name: loc("code_rifle") },
"/Lotus/Weapons/Tenno/Shotgun/LotusShotgun": { name: loc("code_shotgun") },
// Modular weapons
"/Lotus/Weapons/SolarisUnited/Primary/LotusModularPrimary": { name: "Kitgun" },
"/Lotus/Weapons/SolarisUnited/Primary/LotusModularPrimaryBeam": { name: "Kitgun" },
"/Lotus/Weapons/SolarisUnited/Primary/LotusModularPrimaryLauncher": { name: "Kitgun" },
"/Lotus/Weapons/SolarisUnited/Primary/LotusModularPrimaryShotgun": { name: "Kitgun" },
"/Lotus/Weapons/SolarisUnited/Primary/LotusModularPrimarySniper": { name: "Kitgun" },
"/Lotus/Weapons/SolarisUnited/Secondary/LotusModularSecondary": { name: "Kitgun" },
"/Lotus/Weapons/SolarisUnited/Secondary/LotusModularSecondaryBeam": { name: "Kitgun" },
"/Lotus/Weapons/SolarisUnited/Secondary/LotusModularSecondaryShotgun": { name: "Kitgun" },
"/Lotus/Weapons/Ostron/Melee/LotusModularWeapon": { name: "Zaw" },
"/Lotus/Weapons/Sentients/OperatorAmplifiers/SentTrainingAmplifier/OperatorTrainingAmpWeapon": {
name: "Mote Amp"
},
"/Lotus/Weapons/Sentients/OperatorAmplifiers/OperatorAmpWeapon": { name: "Amp" },
"/Lotus/Weapons/Operator/Pistols/DrifterPistol/DrifterPistolPlayerWeapon": { name: "Sirocco" },
"/Lotus/Types/Vehicles/Hoverboard/HoverboardSuit": { name: "K-Drive" },
"/Lotus/Weapons/SolarisUnited/Primary/LotusModularPrimary": { name: loc("code_kitgun") },
"/Lotus/Weapons/SolarisUnited/Primary/LotusModularPrimaryBeam": { name: loc("code_kitgun") },
"/Lotus/Weapons/SolarisUnited/Primary/LotusModularPrimaryLauncher": { name: loc("code_kitgun") },
"/Lotus/Weapons/SolarisUnited/Primary/LotusModularPrimaryShotgun": { name: loc("code_kitgun") },
"/Lotus/Weapons/SolarisUnited/Primary/LotusModularPrimarySniper": { name: loc("code_kitgun") },
"/Lotus/Weapons/SolarisUnited/Secondary/LotusModularSecondary": { name: loc("code_kitgun") },
"/Lotus/Weapons/SolarisUnited/Secondary/LotusModularSecondaryBeam": { name: loc("code_kitgun") },
"/Lotus/Weapons/SolarisUnited/Secondary/LotusModularSecondaryShotgun": { name: loc("code_kitgun") },
"/Lotus/Weapons/Ostron/Melee/LotusModularWeapon": { name: loc("code_zaw") },
"/Lotus/Weapons/Sentients/OperatorAmplifiers/SentTrainingAmplifier/OperatorTrainingAmpWeapon": { name: loc("code_moteAmp") },
"/Lotus/Weapons/Sentients/OperatorAmplifiers/OperatorAmpWeapon": { name: loc("code_amp") },
"/Lotus/Weapons/Operator/Pistols/DrifterPistol/DrifterPistolPlayerWeapon": { name: loc("code_sirocco") },
"/Lotus/Types/Vehicles/Hoverboard/HoverboardSuit": { name: loc("code_kdrive") },
// Missing in data sources
"/Lotus/Upgrades/Mods/Fusers/LegendaryModFuser": { name: "Legendary Core" },
"/Lotus/Upgrades/CosmeticEnhancers/Peculiars/CyoteMod": { name: "Traumatic Peculiar" }
"/Lotus/Upgrades/Mods/Fusers/LegendaryModFuser": { name: loc("code_legendaryCore") },
"/Lotus/Upgrades/CosmeticEnhancers/Peculiars/CyoteMod": { name: loc("code_traumaticPeculiar") }
};
for (const [type, items] of Object.entries(data)) {
if (type == "archonCrystalUpgrades") {
@ -173,7 +194,7 @@ function fetchItemList() {
} else if (type != "badItems") {
items.forEach(item => {
if (item.uniqueName in data.badItems) {
item.name += " (Imposter)";
item.name += " " + loc("code_badItem");
} else if (item.uniqueName.substr(0, 18) != "/Lotus/Types/Game/") {
const option = document.createElement("option");
option.setAttribute("data-key", item.uniqueName);
@ -272,7 +293,7 @@ function updateInventory() {
}
}
};
a.title = "Max Rank";
a.title = loc("code_maxRank");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M214.6 41.4c-12.5-12.5-32.8-12.5-45.3 0l-160 160c-12.5 12.5-12.5 32.8 0 45.3s32.8 12.5 45.3 0L160 141.2V448c0 17.7 14.3 32 32 32s32-14.3 32-32V141.2L329.4 246.6c12.5 12.5 32.8 12.5 45.3 0s12.5-32.8 0-45.3l-160-160z"/></svg>`;
td.appendChild(a);
}
@ -287,12 +308,12 @@ function updateInventory() {
a.href = "#";
a.onclick = function (event) {
event.preventDefault();
const name = prompt("Enter new custom name:");
const name = prompt(loc("code_renamePrompt"));
if (name !== null) {
renameGear(category, item.ItemId.$oid, name);
}
};
a.title = "Rename";
a.title = loc("code_rename");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M0 80V229.5c0 17 6.7 33.3 18.7 45.3l176 176c25 25 65.5 25 90.5 0L418.7 317.3c25-25 25-65.5 0-90.5l-176-176c-12-12-28.3-18.7-45.3-18.7H48C21.5 32 0 53.5 0 80zm112 32a32 32 0 1 1 0 64 32 32 0 1 1 0-64z"/></svg>`;
td.appendChild(a);
}
@ -303,7 +324,7 @@ function updateInventory() {
event.preventDefault();
disposeOfGear(category, item.ItemId.$oid);
};
a.title = "Remove";
a.title = loc("code_remove");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M135.2 17.7L128 32H32C14.3 32 0 46.3 0 64S14.3 96 32 96H416c17.7 0 32-14.3 32-32s-14.3-32-32-32H320l-7.2-14.3C307.4 6.8 296.3 0 284.2 0H163.8c-12.1 0-23.2 6.8-28.6 17.7zM416 128H32L53.2 467c1.6 25.3 22.6 45 47.9 45H346.9c25.3 0 46.3-19.7 47.9-45L416 128z"/></svg>`;
td.appendChild(a);
}
@ -327,11 +348,11 @@ function updateInventory() {
const td = document.createElement("td");
td.textContent = itemMap[fingerprint.compat]?.name ?? fingerprint.compat;
td.textContent += " " + RivenParser.parseRiven(rivenType, fingerprint, 1).name;
td.innerHTML += " <span title='Number of buffs'>▲ " + fingerprint.buffs.length + "</span>";
td.innerHTML += " <span title='" + loc("code_buffsNumber") + "'>▲ " + fingerprint.buffs.length + "</span>";
td.innerHTML +=
" <span title='Number of curses'>▼ " + fingerprint.curses.length + "</span>";
" <span title='" + loc("code_cursesNumber") + "'>▼ " + fingerprint.curses.length + "</span>";
td.innerHTML +=
" <span title='Number of rerolls'>⟳ " + parseInt(fingerprint.rerolls) + "</span>";
" <span title='" + loc("code_rerollsNumber") + "'>⟳ " + parseInt(fingerprint.rerolls) + "</span>";
tr.appendChild(td);
}
{
@ -349,7 +370,7 @@ function updateInventory() {
})
);
a.target = "_blank";
a.title = "View Stats";
a.title = loc("code_viewStats");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M160 80c0-26.5 21.5-48 48-48h32c26.5 0 48 21.5 48 48V432c0 26.5-21.5 48-48 48H208c-26.5 0-48-21.5-48-48V80zM0 272c0-26.5 21.5-48 48-48H80c26.5 0 48 21.5 48 48V432c0 26.5-21.5 48-48 48H48c-26.5 0-48-21.5-48-48V272zM368 96h32c26.5 0 48 21.5 48 48V432c0 26.5-21.5 48-48 48H368c-26.5 0-48-21.5-48-48V144c0-26.5 21.5-48 48-48z"/></svg>`;
td.appendChild(a);
}
@ -360,7 +381,7 @@ function updateInventory() {
event.preventDefault();
disposeOfGear("Upgrades", item.ItemId.$oid);
};
a.title = "Remove";
a.title = loc("code_remove");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M135.2 17.7L128 32H32C14.3 32 0 46.3 0 64S14.3 96 32 96H416c17.7 0 32-14.3 32-32s-14.3-32-32-32H320l-7.2-14.3C307.4 6.8 296.3 0 284.2 0H163.8c-12.1 0-23.2 6.8-28.6 17.7zM416 128H32L53.2 467c1.6 25.3 22.6 45 47.9 45H346.9c25.3 0 46.3-19.7 47.9-45L416 128z"/></svg>`;
td.appendChild(a);
}
@ -376,7 +397,7 @@ function updateInventory() {
{
const td = document.createElement("td");
td.textContent = itemMap[item.ItemType]?.name ?? item.ItemType;
td.innerHTML += " <span title='Rank'>★ " + rank + "/" + maxRank + "</span>";
td.innerHTML += " <span title='" + loc("code_rank") + "'>★ " + rank + "/" + maxRank + "</span>";
tr.appendChild(td);
}
{
@ -389,7 +410,7 @@ function updateInventory() {
event.preventDefault();
setFingerprint(item.ItemType, item.ItemId, { lvl: maxRank });
};
a.title = "Max Rank";
a.title = loc("code_maxRank");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M214.6 41.4c-12.5-12.5-32.8-12.5-45.3 0l-160 160c-12.5 12.5-12.5 32.8 0 45.3s32.8 12.5 45.3 0L160 141.2V448c0 17.7 14.3 32 32 32s32-14.3 32-32V141.2L329.4 246.6c12.5 12.5 32.8 12.5 45.3 0s12.5-32.8 0-45.3l-160-160z"/></svg>`;
td.appendChild(a);
}
@ -400,7 +421,7 @@ function updateInventory() {
event.preventDefault();
disposeOfGear("Upgrades", item.ItemId.$oid);
};
a.title = "Remove";
a.title = loc("code_remove");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M135.2 17.7L128 32H32C14.3 32 0 46.3 0 64S14.3 96 32 96H416c17.7 0 32-14.3 32-32s-14.3-32-32-32H320l-7.2-14.3C307.4 6.8 296.3 0 284.2 0H163.8c-12.1 0-23.2 6.8-28.6 17.7zM416 128H32L53.2 467c1.6 25.3 22.6 45 47.9 45H346.9c25.3 0 46.3-19.7 47.9-45L416 128z"/></svg>`;
td.appendChild(a);
}
@ -415,7 +436,7 @@ function updateInventory() {
{
const td = document.createElement("td");
td.textContent = itemMap[item.ItemType]?.name ?? item.ItemType;
td.innerHTML += " <span title='Rank'>★ 0/" + maxRank + "</span>";
td.innerHTML += " <span title='" + loc("code_rank") + "'>★ 0/" + maxRank + "</span>";
if (item.ItemCount > 1) {
td.innerHTML += " <span title='Count'>🗍 " + parseInt(item.ItemCount) + "</span>";
}
@ -431,7 +452,7 @@ function updateInventory() {
event.preventDefault();
setFingerprint(item.ItemType, item.LastAdded, { lvl: maxRank });
};
a.title = "Max Rank";
a.title = loc("code_maxRank");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M214.6 41.4c-12.5-12.5-32.8-12.5-45.3 0l-160 160c-12.5 12.5-12.5 32.8 0 45.3s32.8 12.5 45.3 0L160 141.2V448c0 17.7 14.3 32 32 32s32-14.3 32-32V141.2L329.4 246.6c12.5 12.5 32.8 12.5 45.3 0s12.5-32.8 0-45.3l-160-160z"/></svg>`;
td.appendChild(a);
}
@ -442,7 +463,7 @@ function updateInventory() {
event.preventDefault();
disposeOfItems("Upgrades", item.ItemType, item.ItemCount);
};
a.title = "Remove";
a.title = loc("code_remove");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M135.2 17.7L128 32H32C14.3 32 0 46.3 0 64S14.3 96 32 96H416c17.7 0 32-14.3 32-32s-14.3-32-32-32H320l-7.2-14.3C307.4 6.8 296.3 0 284.2 0H163.8c-12.1 0-23.2 6.8-28.6 17.7zM416 128H32L53.2 467c1.6 25.3 22.6 45 47.9 45H346.9c25.3 0 46.3-19.7 47.9-45L416 128z"/></svg>`;
td.appendChild(a);
}
@ -491,7 +512,7 @@ function updateInventory() {
event.preventDefault();
doPopArchonCrystalUpgrade(upgradeType);
};
a.title = "Remove";
a.title = loc("code_remove");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M135.2 17.7L128 32H32C14.3 32 0 46.3 0 64S14.3 96 32 96H416c17.7 0 32-14.3 32-32s-14.3-32-32-32H320l-7.2-14.3C307.4 6.8 296.3 0 284.2 0H163.8c-12.1 0-23.2 6.8-28.6 17.7zM416 128H32L53.2 467c1.6 25.3 22.6 45 47.9 45H346.9c25.3 0 46.3-19.7 47.9-45L416 128z"/></svg>`;
td.appendChild(a);
}
@ -572,7 +593,7 @@ function addMissingEquipment(categories) {
});
if (
requests.length != 0 &&
window.confirm("Are you sure you want to add " + requests.length + " items to your account?")
window.confirm(loc("code_addItemsConfirm").split("|COUNT|").join(requests.length))
) {
dispatchAddItemsRequestsBatch(requests);
}
@ -627,7 +648,7 @@ function maxRankAllEquipment(categories) {
return sendBatchGearExp(batchData);
}
alert("No equipment to rank up.");
alert(loc("code_noEquipmentToRankUp"));
});
});
}
@ -743,7 +764,7 @@ function doAcquireMiscItems() {
}
])
}).done(function () {
alert("Successfully added.");
alert(loc("code_succAdded"));
});
});
}
@ -938,13 +959,9 @@ function doUnlockAllFocusSchools() {
await unlockFocusSchool(upgradeType);
}
if (Object.keys(missingFocusUpgrades).length == 0) {
alert("All focus schools are already unlocked.");
alert(loc("code_focusAllUnlocked"));
} else {
alert(
"Unlocked " +
Object.keys(missingFocusUpgrades).length +
" new focus schools! An inventory update will be needed for the changes to be reflected in-game. Visiting the navigation should be the easiest way to trigger that."
);
alert(loc("code_focusUnlocked").split("|COUNT|").join(Object.keys(missingFocusUpgrades).length));
}
});
});
@ -996,7 +1013,7 @@ function doAddAllMods() {
modsAll = Array.from(modsAll);
if (
modsAll.length != 0 &&
window.confirm("Are you sure you want to add " + modsAll.length + " mods to your account?")
window.confirm(loc("code_addModsConfirm").split("|COUNT|").join(modsAll.length))
) {
$.post({
url: "/custom/addItems?" + window.authz,
@ -1071,7 +1088,7 @@ function doImport() {
inventory: JSON.parse($("#import-inventory").val())
})
}).then(function () {
alert("Successfully imported.");
alert(loc("code_succImport"));
updateInventory();
});
});

View File

@ -14,9 +14,7 @@
}
}
body:not(.logged-in) .navbar-toggler,
body:not(.logged-in) .nav-item.dropdown,
body:not(.logged-in) #refresh-note {
body:not(.logged-in) .user-dropdown {
display: none;
}

View File

@ -0,0 +1,111 @@
dict = {
general_inventoryUpdateNote: `Note: Changes made here will only be reflected in-game when the game re-downloads your inventory. Visiting the navigation should be the easiest way to trigger that.`,
general_addButton: `Add`,
general_bulkActions: `Bulk Actions`,
code_nonValidAuthz: `Your credentials are no longer valid.`,
code_changeNameConfirm: `What would you like to change your account name to?`,
code_deleteAccountConfirm: `Are you sure you want to delete your account |DISPLAYNAME| (|EMAIL|)? This action cannot be undone.`,
code_archgun: `Archgun`,
code_melee: `Melee`,
code_pistol: `Pistol`,
code_rifle: `Rifle`,
code_shotgun: `Shotgun`,
code_kitgun: `Kitgun`,
code_zaw: `Zaw`,
code_moteAmp: `Mote Amp`,
code_amp: `Amp`,
code_sirocco: `Sirocco`,
code_kDrive: `K-Drive`,
code_legendaryCore: `Legendary Core`,
code_traumaticPeculiar: `Traumatic Peculiar`,
code_badItem: `(Imposter)`,
code_maxRank: `Max Rank`,
code_rename: `Rename`,
code_renamePrompt: `Enter new custom name:`,
code_remove: `Remove`,
code_addItemsConfirm: `Are you sure you want to add |COUNT| items to your account?`,
code_noEquipmentToRankUp: `No equipment to rank up.`,
code_succAdded: `Successfully added.`,
code_buffsNumber: `Number of buffs`,
code_cursesNumber: `Number of curses`,
code_rerollsNumber: `Number of rerolls`,
code_viewStats: `View Stats`,
code_rank: `Rank`,
code_count: `Count`,
code_focusAllUnlocked: `All focus schools are already unlocked.`,
code_focusUnlocked: `Unlocked |COUNT| new focus schools! An inventory update will be needed for the changes to be reflected in-game. Visiting the navigation should be the easiest way to trigger that.`,
code_addModsConfirm: `Are you sure you want to add |COUNT| mods to your account?`,
code_succImport: `Successfully imported.`,
login_description: `Login using your OpenWF account credentials (same as in-game when connecting to this server).`,
login_emailLabel: `Email address`,
login_passwordLabel: `Password`,
login_loginButton: `Login`,
navbar_logout: `Logout`,
navbar_renameAccount: `Rename Account`,
navbar_deleteAccount: `Delete Account`,
navbar_inventory: `Inventory`,
navbar_mods: `Mods`,
navbar_cheats: `Cheats`,
navbar_import: `Import`,
inventory_addItems: `Add Items`,
inventory_suits: `Warframes`,
inventory_longGuns: `Primary Weapons`,
inventory_pistols: `Secondary Weapons`,
inventory_melee: `Melee Weapons`,
inventory_spaceSuits: `Archwings`,
inventory_spaceGuns: `Archwing Primary Weapons`,
inventory_spaceMelee: `Archwing Melee Weapons`,
inventory_mechSuits: `Necramechs`,
inventory_sentinels: `Sentinels`,
inventory_sentinelWeapons: `Sentinel Weapons`,
inventory_operatorAmps: `Amps`,
inventory_hoverboards: `K-Drives`,
inventory_bulkAddSuits: `Add Missing Warframes`,
inventory_bulkAddWeapons: `Add Missing Weapons`,
inventory_bulkAddSpaceSuits: `Add Missing Archwings`,
inventory_bulkAddSpaceWeapons: `Add Missing Archwing Weapons`,
inventory_bulkAddSentinels: `Add Missing Sentinels`,
inventory_bulkAddSentinelWeapons: `Add Missing Sentinel Weapons`,
inventory_bulkRankUpSuits: `Max Rank All Warframes`,
inventory_bulkRankUpWeapons: `Max Rank All Weapons`,
inventory_bulkRankUpSpaceSuits: `Max Rank All Archwings`,
inventory_bulkRankUpSpaceWeapons: `Max Rank All Archwing Weapons`,
inventory_bulkRankUpSentinels: `Max Rank All Sentinels`,
inventory_bulkRankUpSentinelWeapons: `Max Rank All Sentinel Weapons`,
powersuit_archonShardsLabel: `Archon Shard Slots`,
powersuit_archonShardsDescription: `You can use these unlimited slots to apply a wide range of upgrades`,
mods_addRiven: `Add Riven`,
mods_fingerprint: `Fingerprint`,
mods_fingerprintHelp: `Need help with the fingerprint?`,
mods_rivens: `Rivens`,
mods_mods: `Mods`,
mods_bulkAddMods: `Add Missing Mods`,
cheats_administratorRequirement: `You must be an administrator to use this feature. To become an administrator, add <code>|DISPLAYNAME|</code> to <code>administratorNames</code> in the config.json.`,
cheats_skipTutorial: `Skip Tutorial`,
cheats_skipAllDialogue: `Skip All Dialogue`,
cheats_unlockAllScans: `Unlock All Scans`,
cheats_unlockAllMissions: `Unlock All Missions`,
cheats_unlockAllQuests: `Unlock All Quests`,
cheats_completeAllQuests: `Complete All Quests`,
cheats_infiniteCredits: `Infinite Credits`,
cheats_infinitePlatinum: `Infinite Platinum`,
cheats_infiniteEndo: `Infinite Endo`,
cheats_infiniteRegalAya: `Infinite Regal Aya`,
cheats_unlockAllShipFeatures: `Unlock All Ship Features`,
cheats_unlockAllShipDecorations: `Unlock All Ship Decorations`,
cheats_unlockAllFlavourItems: `Unlock All <abbr title=\"Animation Sets, Glyphs, Plattes, etc.\">Flavor Items</abbr>`,
cheats_unlockAllSkins: `Unlock All Skins`,
cheats_unlockAllCapturaScenes: `Unlock All Captura Scenes`,
cheats_universalPolarityEverywhere: `Universal Polarity Everywhere`,
cheats_unlockDoubleCapacityPotatoesEverywhere: `Potatoes Everywhere`,
cheats_unlockExilusEverywhere: `Exilus Adapters Everywhere`,
cheats_unlockArcanesEverywhere: `Arcane Adapters Everywhere`,
cheats_noDailyStandingLimits: `No Daily Standing Limits`,
cheats_spoofMasteryRank: `Spoofed Mastery Rank (-1 to disable)`,
cheats_saveSettings: `Save Settings`,
cheats_account: `Account`,
cheats_unlockAllFocusSchools: `Unlock All Focus Schools`,
cheats_helminthUnlockAll: `Fully Level Up Helminth`,
import_importNote: `You can provide a full or partial inventory response (client respresentation) here. All fields that are supported by the importer <b>will be overwritten</b> in your account.`,
import_submit: `Submit`,
}

View File

@ -0,0 +1,112 @@
// Russian translation by AMelonInsideLemon
dict = {
general_inventoryUpdateNote: `Примечание: изменения, внесенные здесь, отобразятся в игре только после повторной загрузки вашего инвентаря. Посещение навигации — самый простой способ этого добиться.`,
general_addButton: `Добавить`,
general_bulkActions: `Массовые действия`,
code_nonValidAuthz: `Ваши данные больше не действительны.`,
code_changeNameConfirm: `Какое имя вы хотите установить для своей учетной записи?`,
code_deleteAccountConfirm: `Вы уверены, что хотите удалить аккаунт |DISPLAYNAME| (|EMAIL|)? Это действие нельзя отменить.`,
code_archgun: `Арч-Пушка`,
code_melee: `Ближний бой`,
code_pistol: `Пистолет`,
code_rifle: `Винтовка`,
code_shotgun: `Дробовик`,
code_kitgun: `Китган`,
code_zaw: `Зо`,
code_moteAmp: `Пылинка`,
code_amp: `Усилитель`,
code_sirocco: `Сирокко`,
code_kDrive: `К-Драйв`,
code_legendaryCore: `Легендарное ядро`,
code_traumaticPeculiar: `Травмирующая Странность`,
code_badItem: `(Самозванец)`,
code_maxRank: `Максимальный ранг`,
code_rename: `Переименовать`,
code_renamePrompt: `Введите новое имя:`,
code_remove: `Удалить`,
code_addItemsConfirm: `Вы уверены, что хотите добавить |COUNT| предметов на ваш аккаунт?`,
code_noEquipmentToRankUp: `Нет снаряжения для повышения ранга.`,
code_succAdded: `Успешно добавлено.`,
code_buffsNumber: `Количество усилений`,
code_cursesNumber: `Количество проклятий`,
code_rerollsNumber: `Количество циклов`,
code_viewStats: `Просмотр характеристики`,
code_rank: `Ранг`,
code_count: `Количество`,
code_focusAllUnlocked: `Все школы фокуса уже разблокированы.`,
code_focusUnlocked: `Разблокировано |COUNT| новых школ фокуса! Для отображения изменений в игре потребуется обновление инвентаря. Посещение навигации — самый простой способ этого добиться.`,
code_addModsConfirm: `Вы уверены, что хотите добавить |COUNT| модов на ваш аккаунт?`,
code_succImport: `Успешно импортировано.`,
login_description: `Войдите, используя учетные данные OpenWF (те же, что и в игре при подключении к этому серверу).`,
login_emailLabel: `Адрес электронной почты`,
login_passwordLabel: `Пароль`,
login_loginButton: `Войти`,
navbar_logout: `Выйти`,
navbar_renameAccount: `Переименовать аккаунт`,
navbar_deleteAccount: `Удалить аккаунт`,
navbar_inventory: `Инвентарь`,
navbar_mods: `Моды`,
navbar_cheats: `Читы`,
navbar_import: `Импорт`,
inventory_addItems: `Добавить предметы`,
inventory_suits: `Варфреймы`,
inventory_longGuns: `Основное оружие`,
inventory_pistols: `Вторичное оружие`,
inventory_melee: `Оружие ближнего боя`,
inventory_spaceSuits: `Арчвинги`,
inventory_spaceGuns: `Оружие арчвинга`,
inventory_spaceMelee: `Оружие ближнего боя арчвинга`,
inventory_mechSuits: `Некрамехи`,
inventory_sentinels: `Стражи`,
inventory_sentinelWeapons: `Оружие стражей`,
inventory_operatorAmps: `Усилители`,
inventory_hoverboards: `К-Драйвы`,
inventory_bulkAddSuits: `Добавить отсутствующие варфреймы`,
inventory_bulkAddWeapons: `Добавить отсутствующее оружие`,
inventory_bulkAddSpaceSuits: `Добавить отсутствующие арчвинги`,
inventory_bulkAddSpaceWeapons: `Добавить отсутствующее оружие арчвингов`,
inventory_bulkAddSentinels: `Добавить отсутствующих стражей`,
inventory_bulkAddSentinelWeapons: `Добавить отсутствующее оружие стражей`,
inventory_bulkRankUpSuits: `Максимальный ранг всех варфреймов`,
inventory_bulkRankUpWeapons: `Максимальный ранг всего оружия`,
inventory_bulkRankUpSpaceSuits: `Максимальный ранг всех арчвингов`,
inventory_bulkRankUpSpaceWeapons: `Максимальный ранг всего оружия арчвингов`,
inventory_bulkRankUpSentinels: `Максимальный ранг всех стражей`,
inventory_bulkRankUpSentinelWeapons: `Максимальный ранг всего оружия стражей`,
powersuit_archonShardsLabel: `Ячейки осколков архонта`,
powersuit_archonShardsDescription: `Вы можете использовать эти неограниченные ячейки для установки множества улучшений.`,
mods_addRiven: `Добавить Мод Разлома`,
mods_fingerprint: `Отпечаток`,
mods_fingerprintHelp: `Нужна помощь с отпечатком?`,
mods_rivens: `Моды Разлома`,
mods_mods: `Моды`,
mods_bulkAddMods: `Добавить отсутствующие моды`,
cheats_administratorRequirement: `Вы должны быть администратором для использования этой функции. Чтобы стать администратором, добавьте <code>\"|DISPLAYNAME|\"</code> в <code>administratorNames</code> в config.json.`,
cheats_skipTutorial: `Пропустить обучение`,
cheats_skipAllDialogue: `Пропустить все диалоги`,
cheats_unlockAllScans: `Разблокировать все сканирования`,
cheats_unlockAllMissions: `Разблокировать все миссии`,
cheats_unlockAllQuests: `Разблокировать все квесты`,
cheats_completeAllQuests: `Завершить все квесты`,
cheats_infiniteCredits: `Бесконечные кредиты`,
cheats_infinitePlatinum: `Бесконечная платина`,
cheats_infiniteEndo: `Бесконечное эндо`,
cheats_infiniteRegalAya: `Бесконечная Королевская Айя`,
cheats_unlockAllShipFeatures: `Разблокировать все функции корабля`,
cheats_unlockAllShipDecorations: `Разблокировать все украшения корабля`,
cheats_unlockAllFlavourItems: `Разблокировать все <abbr title=\"Наборы анимаций, глифы, палитры и т. д.\">уникальные предметы</abbr>`,
cheats_unlockAllSkins: `Разблокировать все скины`,
cheats_unlockAllCapturaScenes: `Разблокировать все сцены Каптуры`,
cheats_universalPolarityEverywhere: `Универсальная полярность везде`,
cheats_unlockDoubleCapacityPotatoesEverywhere: `Катализаторы везде`,
cheats_unlockExilusEverywhere: `Адаптеры Эксилус везде`,
cheats_unlockArcanesEverywhere: `Адаптеры для мистификаторов везде`,
cheats_noDailyStandingLimits: `Без ежедневных ограничений репутации`,
cheats_spoofMasteryRank: `Подделанный ранг мастерства (-1 для отключения)`,
cheats_saveSettings: `Сохранить настройки`,
cheats_account: `Аккаунт`,
cheats_unlockAllFocusSchools: `Разблокировать все школы фокуса`,
cheats_helminthUnlockAll: `Полностью улучшить Гельминта`,
import_importNote: `Вы можете загрузить полный или частичный ответ инвентаря (клиентское представление) здесь. Все поддерживаемые поля <b>будут перезаписаны</b> в вашем аккаунте.`,
import_submit: `Отправить`,
}