forked from OpenWF/SpaceNinjaServer
		
	feat: add worldState.circuitGameModes config option (#2192)
Closes #749 Reviewed-on: OpenWF/SpaceNinjaServer#2192 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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				@ -33,3 +33,4 @@ SpaceNinjaServer requires a `config.json`. To set it up, you can copy the [confi
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  - `RadioLegion2Syndicate` for The Emissary
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  - `RadioLegionIntermissionSyndicate` for Intermission I
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  - `RadioLegionSyndicate` for The Wolf of Saturn Six
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- `worldState.circuitGameModes` can be provided with an array of valid game modes (`Survival`, `VoidFlood`, `Excavation`, `Defense`, `Exterminate`, `Assassination`, `Alchemy`)
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@ -58,7 +58,8 @@
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    "starDays": true,
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    "eidolonOverride": "",
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    "vallisOverride": "",
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    "nightwaveOverride": ""
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    "nightwaveOverride": "",
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    "circuitGameModes": null
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  },
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  "dev": {
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    "keepVendorsExpired": false
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@ -65,6 +65,7 @@ interface IConfig {
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        eidolonOverride?: string;
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        vallisOverride?: string;
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        nightwaveOverride?: string;
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        circuitGameModes?: string[];
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    };
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    dev?: {
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        keepVendorsExpired?: boolean;
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@ -16,8 +16,10 @@ import {
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    ISortie,
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    ISortieMission,
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    ISyndicateMissionInfo,
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    ITmp,
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    IVoidStorm,
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    IWorldState
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    IWorldState,
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    TCircuitGameMode
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} from "../types/worldStateTypes";
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import { version_compare } from "../helpers/inventoryHelpers";
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import { logger } from "../utils/logger";
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@ -1303,10 +1305,9 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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    const cheeseInterval = hourInSeconds * 8;
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    const cheeseDuration = hourInSeconds * 2;
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    const cheeseIndex = Math.trunc(timeSecs / cheeseInterval);
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    const tmp = {
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    const tmp: ITmp = {
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        cavabegin: "1690761600",
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        PurchasePlatformLockEnabled: true,
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        tcsn: true,
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        pgr: {
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            ts: "1732572900",
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            en: "CUSTOM DECALS @ ZEVILA",
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@ -1330,10 +1331,13 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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        fbst: {
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            a: cheeseIndex * cheeseInterval, // This has a bug where the client shows a negative time for "Xtra cheese starts in ..." until it refreshes the world state. This is because we're only providing the new activation as soon as that time/date is reached. However, this is 100% faithful to live.
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            e: cheeseIndex * cheeseInterval + cheeseDuration,
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            n: (cheeseIndex + 1) * hourInSeconds * 8
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            n: (cheeseIndex + 1) * cheeseInterval
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        },
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        sfn: [550, 553, 554, 555][halfHour % 4]
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    };
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    if (Array.isArray(config.worldState?.circuitGameModes)) {
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        tmp.edg = config.worldState.circuitGameModes as TCircuitGameMode[];
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    }
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    worldState.Tmp = JSON.stringify(tmp);
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    return worldState;
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@ -191,3 +191,48 @@ export interface ICalendarEvent {
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    dialogueName?: string;
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    dialogueConvo?: string;
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}
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export type TCircuitGameMode =
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    | "Survival"
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    | "VoidFlood"
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    | "Excavation"
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    | "Defense"
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    | "Exterminate"
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    | "Assassination"
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    | "Alchemy";
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export interface ITmp {
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    cavabegin: string;
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    PurchasePlatformLockEnabled: boolean; // Seems unused
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    pgr: IPgr;
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    ennnd?: boolean; // True if 1999 demo is available (no effect for >=38.6.0)
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    mbrt?: boolean; // Related to mobile app rating request
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    fbst: IFbst;
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    sfn: number;
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    edg?: TCircuitGameMode[]; // The Circuit game modes overwrite
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}
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interface IPgr {
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    ts: string;
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    en: string;
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    fr: string;
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    it: string;
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    de: string;
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    es: string;
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    pt: string;
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    ru: string;
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    pl: string;
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    uk: string;
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    tr: string;
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    ja: string;
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    zh: string;
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    ko: string;
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    tc: string;
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    th: string;
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}
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interface IFbst {
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    a: number;
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    e: number;
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    n: number;
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}
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