diff --git a/src/services/inventoryService.ts b/src/services/inventoryService.ts index a2145d3b..cf5208ce 100644 --- a/src/services/inventoryService.ts +++ b/src/services/inventoryService.ts @@ -499,6 +499,7 @@ export const addItem = async ( // - Blueprints for Ancient Protector Specter, Shield Osprey Specter, etc. have num=1 despite giving their purchaseQuantity. if (!exactQuantity) { quantity *= ExportGear[typeName].purchaseQuantity ?? 1; + logger.debug(`non-exact acquisition of ${typeName}; factored quantity is ${quantity}`); } const consumablesChanges = [ { diff --git a/src/services/purchaseService.ts b/src/services/purchaseService.ts index 59647fdf..0c4cad35 100644 --- a/src/services/purchaseService.ts +++ b/src/services/purchaseService.ts @@ -371,18 +371,28 @@ export const handleStoreItemAcquisition = async ( } else { const storeCategory = getStoreItemCategory(storeItemName); const internalName = fromStoreItem(storeItemName); - logger.debug(`store category ${storeCategory}`); if (!ignorePurchaseQuantity) { if (internalName in ExportGear) { quantity *= ExportGear[internalName].purchaseQuantity || 1; + logger.debug(`factored quantity is ${quantity}`); } else if (internalName in ExportResources) { quantity *= ExportResources[internalName].purchaseQuantity || 1; + logger.debug(`factored quantity is ${quantity}`); } } + logger.debug(`store category ${storeCategory}`); switch (storeCategory) { default: { purchaseResponse = { - InventoryChanges: await addItem(inventory, internalName, quantity, premiumPurchase, seed) + InventoryChanges: await addItem( + inventory, + internalName, + quantity, + premiumPurchase, + seed, + undefined, + true + ) }; break; } @@ -524,7 +534,9 @@ const handleTypesPurchase = async ( logger.debug(`type category ${typeCategory}`); switch (typeCategory) { default: - return { InventoryChanges: await addItem(inventory, typesName, quantity, premiumPurchase, seed) }; + return { + InventoryChanges: await addItem(inventory, typesName, quantity, premiumPurchase, seed, undefined, true) + }; case "BoosterPacks": return handleBoosterPackPurchase(typesName, inventory, quantity); case "SlotItems":