forked from OpenWF/SpaceNinjaServer
fix(webui): handle existing entries for unlock all missions (#2290)
Closes #2283 Reviewed-on: OpenWF/SpaceNinjaServer#2290 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
parent
86f86d0476
commit
b42182c85f
@ -12,18 +12,24 @@ export const completeAllMissionsController: RequestHandler = async (req, res) =>
|
|||||||
const inventory = await getInventory(accountId);
|
const inventory = await getInventory(accountId);
|
||||||
const MissionRewards: IMissionReward[] = [];
|
const MissionRewards: IMissionReward[] = [];
|
||||||
for (const [tag, node] of Object.entries(ExportRegions)) {
|
for (const [tag, node] of Object.entries(ExportRegions)) {
|
||||||
if (!inventory.Missions.find(x => x.Tag == tag)) {
|
let mission = inventory.Missions.find(x => x.Tag == tag);
|
||||||
|
if (!mission) {
|
||||||
|
mission =
|
||||||
|
inventory.Missions[
|
||||||
inventory.Missions.push({
|
inventory.Missions.push({
|
||||||
Completes: 1,
|
Completes: 0,
|
||||||
Tier: 1,
|
Tier: 0,
|
||||||
Tag: tag
|
Tag: tag
|
||||||
});
|
}) - 1
|
||||||
|
];
|
||||||
|
}
|
||||||
|
if (mission.Completes == 0) {
|
||||||
|
mission.Completes++;
|
||||||
if (node.missionReward) {
|
if (node.missionReward) {
|
||||||
console.log(node.missionReward);
|
|
||||||
addFixedLevelRewards(node.missionReward, inventory, MissionRewards);
|
addFixedLevelRewards(node.missionReward, inventory, MissionRewards);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
mission.Tier = 1;
|
||||||
}
|
}
|
||||||
for (const reward of MissionRewards) {
|
for (const reward of MissionRewards) {
|
||||||
await handleStoreItemAcquisition(reward.StoreItem, inventory, reward.ItemCount, undefined, true);
|
await handleStoreItemAcquisition(reward.StoreItem, inventory, reward.ItemCount, undefined, true);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user