forked from OpenWF/SpaceNinjaServer
		
	fix: ignore purchaseQuantity for webui add items (#1944)
Closes #1942 Reviewed-on: OpenWF/SpaceNinjaServer#1944 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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				@ -7,7 +7,7 @@ export const addItemsController: RequestHandler = async (req, res) => {
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    const requests = req.body as IAddItemRequest[];
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    const inventory = await getInventory(accountId);
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    for (const request of requests) {
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        await addItem(inventory, request.ItemType, request.ItemCount, true);
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        await addItem(inventory, request.ItemType, request.ItemCount, true, undefined, undefined, true);
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    }
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    await inventory.save();
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    res.end();
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@ -332,7 +332,8 @@ export const addItem = async (
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    quantity: number = 1,
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    premiumPurchase: boolean = false,
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    seed?: bigint,
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    targetFingerprint?: string
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    targetFingerprint?: string,
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    exactQuantity: boolean = false
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): Promise<IInventoryChanges> => {
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    // Bundles are technically StoreItems but a) they don't have a normal counterpart, and b) they are used in non-StoreItem contexts, e.g. email attachments.
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    if (typeName in ExportBundles) {
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@ -490,7 +491,9 @@ export const addItem = async (
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        // Multipling by purchase quantity for gear because:
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        // - The Saya's Vigil scanner message has it as a non-counted attachment.
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        // - Blueprints for Ancient Protector Specter, Shield Osprey Specter, etc. have num=1 despite giving their purchaseQuantity.
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        if (!exactQuantity) {
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            quantity *= ExportGear[typeName].purchaseQuantity ?? 1;
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        }
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        const consumablesChanges = [
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            {
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                ItemType: typeName,
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