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								import { RequestHandler } from "express";
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								import { getAccountIdForRequest } from "@/src/services/loginService";
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								import { getJSONfromString } from "@/src/helpers/stringHelpers";
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								import { addMiscItems, getInventory } from "@/src/services/inventoryService";
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								import { TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
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								import { ArtifactPolarity, EquipmentFeatures, IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
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								import { ExportRecipes } from "warframe-public-export-plus";
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								import { IInventoryChanges } from "@/src/types/purchaseTypes";
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								interface IGildWeaponRequest {
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								    ItemName: string;
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								    Recipe: string; // e.g. /Lotus/Weapons/SolarisUnited/LotusGildKitgunBlueprint
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								    PolarizeSlot?: number;
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								    PolarizeValue?: ArtifactPolarity;
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								    ItemId: string;
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								    Category: TEquipmentKey;
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								}
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								export const gildWeaponController: RequestHandler = async (req, res) => {
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								    const accountId = await getAccountIdForRequest(req);
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								    const data = getJSONfromString<IGildWeaponRequest>(String(req.body));
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								    data.ItemId = String(req.query.ItemId);
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								    data.Category = req.query.Category as TEquipmentKey;
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								    const inventory = await getInventory(accountId);
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								    const weaponIndex = inventory[data.Category].findIndex(x => String(x._id) === data.ItemId);
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								    if (weaponIndex === -1) {
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								        throw new Error(`Weapon with ${data.ItemId} not found in category ${String(req.query.Category)}`);
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								    }
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								    const weapon = inventory[data.Category][weaponIndex];
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								    weapon.Features ??= 0;
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								    weapon.Features |= EquipmentFeatures.GILDED;
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								    if (data.Recipe != "webui") {
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								        weapon.ItemName = data.ItemName;
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								        weapon.XP = 0;
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								    }
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								    if (data.Category != "OperatorAmps" && data.PolarizeSlot && data.PolarizeValue) {
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								        weapon.Polarity = [
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								            {
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								                Slot: data.PolarizeSlot,
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								                Value: data.PolarizeValue
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								            }
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								        ];
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								    }
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								    inventory[data.Category][weaponIndex] = weapon;
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								    const inventoryChanges: IInventoryChanges = {};
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								    inventoryChanges[data.Category] = [weapon.toJSON<IEquipmentClient>()];
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								    const affiliationMods = [];
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								    if (data.Recipe != "webui") {
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								        const recipe = ExportRecipes[data.Recipe];
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								        inventoryChanges.MiscItems = recipe.secretIngredients!.map(ingredient => ({
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								            ItemType: ingredient.ItemType,
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								            ItemCount: ingredient.ItemCount * -1
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								        }));
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								        addMiscItems(inventory, inventoryChanges.MiscItems);
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								        if (recipe.syndicateStandingChange) {
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								            const affiliation = inventory.Affiliations.find(x => x.Tag == recipe.syndicateStandingChange!.tag)!;
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								            affiliation.Standing += recipe.syndicateStandingChange.value;
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								            affiliationMods.push({
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								                Tag: recipe.syndicateStandingChange.tag,
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								                Standing: recipe.syndicateStandingChange.value
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								            });
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								        }
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								    }
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								    await inventory.save();
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								    res.json({
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								        InventoryChanges: inventoryChanges,
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								        AffiliationMods: affiliationMods
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								    });
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								};
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