forked from OpenWF/SpaceNinjaServer
		
	fix: detect kuva weapons more reliably (#1388)
it seems not all of them have the InnateDamageRandomMod or even VT_KUVA so just assuming that any weapon with max rank 40 that's not the ballas sword needs it Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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				@ -377,10 +377,7 @@ export const addItem = async (
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            if (premiumPurchase) {
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					            if (premiumPurchase) {
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                defaultOverwrites.Features = EquipmentFeatures.DOUBLE_CAPACITY;
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					                defaultOverwrites.Features = EquipmentFeatures.DOUBLE_CAPACITY;
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            }
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					            }
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            if (
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					            if (weapon.maxLevelCap == 40 && typeName.indexOf("BallasSword") == -1) {
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                weapon.defaultUpgrades?.[0]?.ItemType ==
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                "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod"
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            ) {
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                defaultOverwrites.UpgradeType = "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod";
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					                defaultOverwrites.UpgradeType = "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod";
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                defaultOverwrites.UpgradeFingerprint = JSON.stringify({
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					                defaultOverwrites.UpgradeFingerprint = JSON.stringify({
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                    compat: typeName,
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					                    compat: typeName,
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