forked from OpenWF/SpaceNinjaServer
		
	chore: ignore invalid item ids in saveLoadout (#2320)
With the 'IsNew' flag + webui delete item, this is quite easy to trigger and shouldn't prevent the other changes from going through. Reviewed-on: OpenWF/SpaceNinjaServer#2320 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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				@ -149,7 +149,8 @@ export const handleInventoryItemConfigChange = async (
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                    } else {
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					                    } else {
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                        const inventoryItem = inventory.WeaponSkins.id(itemId);
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					                        const inventoryItem = inventory.WeaponSkins.id(itemId);
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                        if (!inventoryItem) {
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					                        if (!inventoryItem) {
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                            throw new Error(`inventory item WeaponSkins not found with id ${itemId}`);
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					                            logger.warn(`inventory item WeaponSkins not found with id ${itemId}`);
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					                            continue;
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                        }
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					                        }
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                        if ("Favorite" in itemConfigEntries) {
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					                        if ("Favorite" in itemConfigEntries) {
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                            inventoryItem.Favorite = itemConfigEntries.Favorite;
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					                            inventoryItem.Favorite = itemConfigEntries.Favorite;
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@ -177,7 +178,8 @@ export const handleInventoryItemConfigChange = async (
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                        const inventoryItem = inventory[equipmentName].id(itemId);
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					                        const inventoryItem = inventory[equipmentName].id(itemId);
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                        if (!inventoryItem) {
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					                        if (!inventoryItem) {
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                            throw new Error(`inventory item ${equipmentName} not found with id ${itemId}`);
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					                            logger.warn(`inventory item ${equipmentName} not found with id ${itemId}`);
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					                            continue;
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                        }
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					                        }
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                        for (const [configId, config] of Object.entries(itemConfigEntries)) {
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					                        for (const [configId, config] of Object.entries(itemConfigEntries)) {
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