forked from OpenWF/SpaceNinjaServer
590 lines
26 KiB
TypeScript
590 lines
26 KiB
TypeScript
import {
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ExportFusionBundles,
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ExportRegions,
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ExportRewards,
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IMissionReward as IMissionRewardExternal,
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IReward
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} from "warframe-public-export-plus";
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import { IMissionInventoryUpdateRequest, IRewardInfo } from "../types/requestTypes";
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import { logger } from "@/src/utils/logger";
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import { IRngResult, getRandomElement, getRandomReward } from "@/src/services/rngService";
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import { equipmentKeys, IInventoryDatabase, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
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import {
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addChallenges,
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addConsumables,
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addCrewShipAmmo,
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addCrewShipRawSalvage,
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addFocusXpIncreases,
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addFusionTreasures,
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addGearExpByCategory,
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addMiscItems,
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addMissionComplete,
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addMods,
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addRecipes,
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combineInventoryChanges,
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updateSyndicate
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} from "@/src/services/inventoryService";
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import { updateQuestKey } from "@/src/services/questService";
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import { HydratedDocument } from "mongoose";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { getLevelKeyRewards, getNode } from "@/src/services/itemDataService";
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import { InventoryDocumentProps, TInventoryDatabaseDocument } from "@/src/models/inventoryModels/inventoryModel";
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import { getEntriesUnsafe } from "@/src/utils/ts-utils";
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import { IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
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import { handleStoreItemAcquisition } from "./purchaseService";
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import { IMissionReward } from "../types/missionTypes";
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import { crackRelic } from "@/src/helpers/relicHelper";
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import { createMessage } from "./inboxService";
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import kuriaMessage50 from "@/static/fixed_responses/kuriaMessages/fiftyPercent.json";
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import kuriaMessage75 from "@/static/fixed_responses/kuriaMessages/seventyFivePercent.json";
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import kuriaMessage100 from "@/static/fixed_responses/kuriaMessages/oneHundredPercent.json";
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const getRotations = (rotationCount: number): number[] => {
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if (rotationCount === 0) return [0];
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const rotationPattern = [0, 0, 1, 2]; // A, A, B, C
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const rotatedValues = [];
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for (let i = 0; i < rotationCount; i++) {
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rotatedValues.push(rotationPattern[i % rotationPattern.length]);
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}
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return rotatedValues;
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};
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const getRandomRewardByChance = (pool: IReward[]): IRngResult | undefined => {
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return getRandomReward(pool as IRngResult[]);
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};
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//type TMissionInventoryUpdateKeys = keyof IMissionInventoryUpdateRequest;
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//const ignoredInventoryUpdateKeys = ["FpsAvg", "FpsMax", "FpsMin", "FpsSamples"] satisfies TMissionInventoryUpdateKeys[]; // for keys with no meaning for this server
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//type TignoredInventoryUpdateKeys = (typeof ignoredInventoryUpdateKeys)[number];
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//const knownUnhandledKeys: readonly string[] = ["test"] as const; // for unimplemented but important keys
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export const addMissionInventoryUpdates = (
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inventory: HydratedDocument<IInventoryDatabase, InventoryDocumentProps>,
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inventoryUpdates: IMissionInventoryUpdateRequest
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): Partial<IInventoryDatabase> | undefined => {
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//TODO: type this properly
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const inventoryChanges: Partial<IInventoryDatabase> = {};
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if (inventoryUpdates.MissionFailed === true) {
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return;
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}
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if (inventoryUpdates.RewardInfo && inventoryUpdates.RewardInfo.periodicMissionTag) {
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const tag = inventoryUpdates.RewardInfo.periodicMissionTag;
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const existingCompletion = inventory.PeriodicMissionCompletions.find(completion => completion.tag === tag);
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if (existingCompletion) {
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existingCompletion.date = new Date();
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} else {
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inventory.PeriodicMissionCompletions.push({
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tag: tag,
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date: new Date()
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});
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}
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}
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for (const [key, value] of getEntriesUnsafe(inventoryUpdates)) {
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if (value === undefined) {
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logger.error(`Inventory update key ${key} has no value `);
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continue;
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}
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switch (key) {
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case "RegularCredits":
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inventory.RegularCredits += value;
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break;
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case "QuestKeys":
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updateQuestKey(inventory, value);
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break;
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case "AffiliationChanges":
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updateSyndicate(inventory, value);
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break;
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// Incarnon Challenges
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case "EvolutionProgress": {
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for (const evoProgress of value) {
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const entry = inventory.EvolutionProgress
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? inventory.EvolutionProgress.find(entry => entry.ItemType == evoProgress.ItemType)
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: undefined;
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if (entry) {
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entry.Progress = evoProgress.Progress;
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entry.Rank = evoProgress.Rank;
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} else {
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inventory.EvolutionProgress ??= [];
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inventory.EvolutionProgress.push(evoProgress);
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}
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}
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break;
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}
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case "Missions":
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addMissionComplete(inventory, value);
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break;
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case "LastRegionPlayed":
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inventory.LastRegionPlayed = value;
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break;
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case "RawUpgrades":
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addMods(inventory, value);
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break;
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case "MiscItems":
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case "BonusMiscItems":
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addMiscItems(inventory, value);
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break;
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case "Consumables":
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addConsumables(inventory, value);
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break;
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case "Recipes":
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addRecipes(inventory, value);
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break;
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case "ChallengeProgress":
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addChallenges(inventory, value);
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break;
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case "FusionTreasures":
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addFusionTreasures(inventory, value);
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break;
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case "CrewShipRawSalvage":
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addCrewShipRawSalvage(inventory, value);
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break;
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case "CrewShipAmmo":
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addCrewShipAmmo(inventory, value);
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break;
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case "FusionBundles": {
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let fusionPoints = 0;
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for (const fusionBundle of value) {
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const fusionPointsTotal =
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ExportFusionBundles[fusionBundle.ItemType].fusionPoints * fusionBundle.ItemCount;
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inventory.FusionPoints += fusionPointsTotal;
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fusionPoints += fusionPointsTotal;
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}
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inventoryChanges.FusionPoints = fusionPoints;
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break;
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}
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case "FocusXpIncreases": {
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addFocusXpIncreases(inventory, value);
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break;
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}
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case "PlayerSkillGains": {
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inventory.PlayerSkills.LPP_SPACE += value.LPP_SPACE;
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inventory.PlayerSkills.LPP_DRIFTER += value.LPP_DRIFTER;
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break;
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}
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case "CustomMarkers": {
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value.forEach(markers => {
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const map = inventory.CustomMarkers
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? inventory.CustomMarkers.find(entry => entry.tag == markers.tag)
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: undefined;
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if (map) {
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map.markerInfos = markers.markerInfos;
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} else {
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inventory.CustomMarkers ??= [];
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inventory.CustomMarkers.push(markers);
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}
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});
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break;
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}
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case "LoreFragmentScans":
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value.forEach(clientFragment => {
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const fragment = inventory.LoreFragmentScans.find(x => x.ItemType == clientFragment.ItemType);
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if (fragment) {
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fragment.Progress += clientFragment.Progress;
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} else {
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inventory.LoreFragmentScans.push(clientFragment);
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}
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});
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break;
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case "LibraryScans":
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value.forEach(scan => {
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let synthesisIgnored = true;
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if (
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inventory.LibraryPersonalTarget &&
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libraryPersonalTargetToAvatar[inventory.LibraryPersonalTarget] == scan.EnemyType
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) {
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let progress = inventory.LibraryPersonalProgress.find(
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x => x.TargetType == inventory.LibraryPersonalTarget
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);
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if (!progress) {
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progress =
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inventory.LibraryPersonalProgress[
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inventory.LibraryPersonalProgress.push({
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TargetType: inventory.LibraryPersonalTarget,
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Scans: 0,
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Completed: false
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}) - 1
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];
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}
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progress.Scans += scan.Count;
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if (
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progress.Scans >=
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(inventory.LibraryPersonalTarget ==
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"/Lotus/Types/Game/Library/Targets/DragonframeQuestTarget"
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? 3
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: 10)
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) {
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progress.Completed = true;
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}
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logger.debug(`synthesis of ${scan.EnemyType} added to personal target progress`);
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synthesisIgnored = false;
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}
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if (
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inventory.LibraryActiveDailyTaskInfo &&
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inventory.LibraryActiveDailyTaskInfo.EnemyTypes.find(x => x == scan.EnemyType)
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) {
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inventory.LibraryActiveDailyTaskInfo.Scans ??= 0;
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inventory.LibraryActiveDailyTaskInfo.Scans += scan.Count;
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logger.debug(`synthesis of ${scan.EnemyType} added to daily task progress`);
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synthesisIgnored = false;
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}
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if (synthesisIgnored) {
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logger.warn(`ignoring synthesis of ${scan.EnemyType} due to not knowing why you did that`);
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}
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});
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break;
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case "CollectibleScans":
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value.forEach(scan => {
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const entry = inventory.CollectibleSeries?.find(x => x.CollectibleType == scan.CollectibleType);
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if (entry) {
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entry.Count = scan.Count;
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entry.Tracking = scan.Tracking;
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if (entry.CollectibleType == "/Lotus/Objects/Orokin/Props/CollectibleSeriesOne") {
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const progress = entry.Count / entry.ReqScans;
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entry.IncentiveStates.forEach(gate => {
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gate.complete = progress >= gate.threshold;
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if (gate.complete && !gate.sent) {
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gate.sent = true;
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if (gate.threshold == 0.5) {
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void createMessage(inventory.accountOwnerId.toString(), [kuriaMessage50]);
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} else {
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void createMessage(inventory.accountOwnerId.toString(), [kuriaMessage75]);
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}
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}
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});
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if (progress >= 1.0) {
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void createMessage(inventory.accountOwnerId.toString(), [kuriaMessage100]);
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}
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}
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} else {
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logger.warn(`${scan.CollectibleType} was not found in inventory, ignoring scans`);
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}
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});
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break;
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case "Upgrades":
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value.forEach(clientUpgrade => {
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const upgrade = inventory.Upgrades.id(clientUpgrade.ItemId.$oid)!;
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upgrade.UpgradeFingerprint = clientUpgrade.UpgradeFingerprint; // primitive way to copy over the riven challenge progress
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});
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break;
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case "SyndicateId": {
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inventory.CompletedSyndicates.push(value);
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break;
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}
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case "SortieId": {
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inventory.CompletedSorties.push(value);
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break;
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}
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case "SeasonChallengeCompletions": {
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const processedCompletions = value.map(({ challenge, id }) => ({
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challenge: challenge.substring(challenge.lastIndexOf("/") + 1),
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id
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}));
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inventory.SeasonChallengeHistory.push(...processedCompletions);
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break;
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}
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default:
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// Equipment XP updates
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if (equipmentKeys.includes(key as TEquipmentKey)) {
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addGearExpByCategory(inventory, value as IEquipmentClient[], key as TEquipmentKey);
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}
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break;
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// if (
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// (ignoredInventoryUpdateKeys as readonly string[]).includes(key) ||
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// knownUnhandledKeys.includes(key)
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// ) {
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// continue;
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// }
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// logger.error(`Unhandled inventory update key: ${key}`);
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}
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}
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return inventoryChanges;
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};
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//TODO: return type of partial missioninventoryupdate response
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export const addMissionRewards = async (
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inventory: TInventoryDatabaseDocument,
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{
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RewardInfo: rewardInfo,
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LevelKeyName: levelKeyName,
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Missions: missions,
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RegularCredits: creditDrops,
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VoidTearParticipantsCurrWave: voidTearWave
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}: IMissionInventoryUpdateRequest
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) => {
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if (!rewardInfo) {
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//TODO: if there is a case where you can have credits collected during a mission but no rewardInfo, add credits needs to be handled earlier
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logger.debug(`Mission ${missions!.Tag} did not have Reward Info `);
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return { MissionRewards: [] };
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}
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//TODO: check double reward merging
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const MissionRewards: IMissionReward[] = getRandomMissionDrops(rewardInfo);
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logger.debug("random mission drops:", MissionRewards);
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const inventoryChanges: IInventoryChanges = {};
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let missionCompletionCredits = 0;
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//inventory change is what the client has not rewarded itself, also the client needs to know the credit changes for display
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if (levelKeyName) {
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const fixedLevelRewards = getLevelKeyRewards(levelKeyName);
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//logger.debug(`fixedLevelRewards ${fixedLevelRewards}`);
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if (fixedLevelRewards.levelKeyRewards) {
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addFixedLevelRewards(fixedLevelRewards.levelKeyRewards, inventory, MissionRewards);
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}
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if (fixedLevelRewards.levelKeyRewards2) {
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for (const reward of fixedLevelRewards.levelKeyRewards2) {
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//quest stage completion credit rewards
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if (reward.rewardType == "RT_CREDITS") {
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inventory.RegularCredits += reward.amount;
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missionCompletionCredits += reward.amount;
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continue;
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}
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MissionRewards.push({
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StoreItem: reward.itemType,
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ItemCount: reward.rewardType === "RT_RESOURCE" ? reward.amount : 1
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});
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}
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}
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}
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if (
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missions &&
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missions.Tag != "" // https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1013
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) {
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const node = getNode(missions.Tag);
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//node based credit rewards for mission completion
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if (node.missionIndex !== 28) {
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const levelCreditReward = getLevelCreditRewards(missions.Tag);
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missionCompletionCredits += levelCreditReward;
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inventory.RegularCredits += levelCreditReward;
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logger.debug(`levelCreditReward ${levelCreditReward}`);
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}
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if (node.missionReward) {
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missionCompletionCredits += addFixedLevelRewards(node.missionReward, inventory, MissionRewards);
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}
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}
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if (rewardInfo.useVaultManifest) {
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MissionRewards.push({
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StoreItem: getRandomElement(corruptedMods),
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ItemCount: 1
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});
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}
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for (const reward of MissionRewards) {
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const inventoryChange = await handleStoreItemAcquisition(reward.StoreItem, inventory, reward.ItemCount);
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//TODO: combineInventoryChanges improve type safety, merging 2 of the same item?
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//TODO: check for the case when two of the same item are added, combineInventoryChanges should merge them, but the client also merges them
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//TODO: some conditional types to rule out binchanges?
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combineInventoryChanges(inventoryChanges, inventoryChange.InventoryChanges);
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}
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const credits = addCredits(inventory, {
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missionCompletionCredits,
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missionDropCredits: creditDrops ?? 0,
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rngRewardCredits: inventoryChanges.RegularCredits ?? 0
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});
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if (
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voidTearWave &&
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voidTearWave.Participants[0].QualifiesForReward &&
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!voidTearWave.Participants[0].HaveRewardResponse
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) {
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const reward = await crackRelic(inventory, voidTearWave.Participants[0]);
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MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
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}
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return { inventoryChanges, MissionRewards, credits };
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};
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//creditBonus is not entirely accurate.
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//TODO: consider ActiveBoosters
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export const addCredits = (
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inventory: HydratedDocument<IInventoryDatabase>,
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{
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missionDropCredits,
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missionCompletionCredits,
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rngRewardCredits
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}: { missionDropCredits: number; missionCompletionCredits: number; rngRewardCredits: number }
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) => {
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const hasDailyCreditBonus = true;
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const totalCredits = missionDropCredits + missionCompletionCredits + rngRewardCredits;
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const finalCredits = {
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MissionCredits: [missionDropCredits, missionDropCredits],
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CreditBonus: [missionCompletionCredits, missionCompletionCredits],
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TotalCredits: [totalCredits, totalCredits]
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};
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if (hasDailyCreditBonus) {
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inventory.RegularCredits += missionCompletionCredits;
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finalCredits.CreditBonus[1] *= 2;
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finalCredits.MissionCredits[1] *= 2;
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finalCredits.TotalCredits[1] *= 2;
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}
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if (!hasDailyCreditBonus) {
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return finalCredits;
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}
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return { ...finalCredits, DailyMissionBonus: true };
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};
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export const addFixedLevelRewards = (
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rewards: IMissionRewardExternal,
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inventory: TInventoryDatabaseDocument,
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MissionRewards: IMissionReward[]
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) => {
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let missionBonusCredits = 0;
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if (rewards.credits) {
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missionBonusCredits += rewards.credits;
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inventory.RegularCredits += rewards.credits;
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}
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if (rewards.items) {
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for (const item of rewards.items) {
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MissionRewards.push({
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StoreItem: item,
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ItemCount: 1
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});
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}
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}
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if (rewards.countedItems) {
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for (const item of rewards.countedItems) {
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MissionRewards.push({
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StoreItem: `/Lotus/StoreItems${item.ItemType.substring("Lotus/".length)}`,
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ItemCount: item.ItemCount
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});
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}
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}
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if (rewards.countedStoreItems) {
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for (const item of rewards.countedStoreItems) {
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MissionRewards.push(item);
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}
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}
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return missionBonusCredits;
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};
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function getLevelCreditRewards(nodeName: string): number {
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const minEnemyLevel = getNode(nodeName).minEnemyLevel;
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return 1000 + (minEnemyLevel - 1) * 100;
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//TODO: get dark sektor fixed credit rewards and railjack bonus
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}
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function getRandomMissionDrops(RewardInfo: IRewardInfo): IMissionReward[] {
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const drops: IMissionReward[] = [];
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if (RewardInfo.node in ExportRegions) {
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const region = ExportRegions[RewardInfo.node];
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const rewardManifests: string[] =
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RewardInfo.periodicMissionTag == "EliteAlert" || RewardInfo.periodicMissionTag == "EliteAlertB"
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? ["/Lotus/Types/Game/MissionDecks/EliteAlertMissionRewards/EliteAlertMissionRewards"]
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: region.rewardManifests;
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let rotations: number[] = [];
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if (RewardInfo.VaultsCracked) {
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// For Spy missions, e.g. 3 vaults cracked = A, B, C
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for (let i = 0; i != RewardInfo.VaultsCracked; ++i) {
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rotations.push(i);
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}
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} else {
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const rotationCount = RewardInfo.rewardQualifications?.length || 0;
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rotations = getRotations(rotationCount);
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}
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rewardManifests
|
|
.map(name => ExportRewards[name])
|
|
.forEach(table => {
|
|
for (const rotation of rotations) {
|
|
const rotationRewards = table[rotation];
|
|
const drop = getRandomRewardByChance(rotationRewards);
|
|
if (drop) {
|
|
drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount });
|
|
}
|
|
}
|
|
});
|
|
|
|
if (region.cacheRewardManifest && RewardInfo.EnemyCachesFound) {
|
|
const deck = ExportRewards[region.cacheRewardManifest];
|
|
for (let rotation = 0; rotation != RewardInfo.EnemyCachesFound; ++rotation) {
|
|
const drop = getRandomRewardByChance(deck[rotation]);
|
|
if (drop) {
|
|
drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount, FromEnemyCache: true });
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RewardInfo.nightmareMode) {
|
|
const deck = ExportRewards["/Lotus/Types/Game/MissionDecks/NightmareModeRewards"];
|
|
let rotation = 0;
|
|
|
|
if (region.missionIndex === 3 && RewardInfo.rewardTier) {
|
|
rotation = RewardInfo.rewardTier;
|
|
} else if ([6, 7, 8, 10, 11].includes(region.systemIndex)) {
|
|
rotation = 2;
|
|
} else if ([4, 9, 12, 14, 15, 16, 17, 18].includes(region.systemIndex)) {
|
|
rotation = 1;
|
|
}
|
|
|
|
const drop = getRandomRewardByChance(deck[rotation]);
|
|
if (drop) {
|
|
drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount });
|
|
}
|
|
}
|
|
}
|
|
return drops;
|
|
}
|
|
|
|
const corruptedMods = [
|
|
"/Lotus/StoreItems/Upgrades/Mods/Melee/DualStat/CorruptedHeavyDamageChargeSpeedMod", // Corrupt Charge
|
|
"/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedCritDamagePistol", // Hollow Point
|
|
"/Lotus/StoreItems/Upgrades/Mods/Melee/DualStat/CorruptedDamageSpeedMod", // Spoiled Strike
|
|
"/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedDamageRecoilPistol", // Magnum Force
|
|
"/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedMaxClipReloadSpeedPistol", // Tainted Clip
|
|
"/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedCritRateFireRateRifle", // Critical Delay
|
|
"/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedDamageRecoilRifle", // Heavy Caliber
|
|
"/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedMaxClipReloadSpeedRifle", // Tainted Mag
|
|
"/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedRecoilFireRateRifle", // Vile Precision
|
|
"/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/CorruptedDurationRangeWarframe", // Narrow Minded
|
|
"/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/CorruptedEfficiencyDurationWarframe", // Fleeting Expertise
|
|
"/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/CorruptedPowerEfficiencyWarframe", // Blind Rage
|
|
"/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/CorruptedRangePowerWarframe", // Overextended
|
|
"/Lotus/StoreItems/Upgrades/Mods/Shotgun/DualStat/CorruptedAccuracyFireRateShotgun", // Tainted Shell
|
|
"/Lotus/StoreItems/Upgrades/Mods/Shotgun/DualStat/CorruptedDamageAccuracyShotgun", // Vicious Spread
|
|
"/Lotus/StoreItems/Upgrades/Mods/Shotgun/DualStat/CorruptedMaxClipReloadSpeedShotgun", // Burdened Magazine
|
|
"/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedFireRateDamagePistol", // Anemic Agility
|
|
"/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedFireRateDamageRifle", // Vile Acceleration
|
|
"/Lotus/StoreItems/Upgrades/Mods/Shotgun/DualStat/CorruptedFireRateDamageShotgun", // Frail Momentum
|
|
"/Lotus/StoreItems/Upgrades/Mods/Shotgun/DualStat/CorruptedCritChanceFireRateShotgun", // Critical Deceleration
|
|
"/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedCritChanceFireRatePistol", // Creeping Bullseye
|
|
"/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/CorruptedPowerStrengthPowerDurationWarframe", // Transient Fortitude
|
|
"/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedReloadSpeedMaxClipRifle", // Depleted Reload
|
|
"/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/FixedShieldAndShieldGatingDuration" // Catalyzing Shields
|
|
];
|
|
|
|
const libraryPersonalTargetToAvatar: Record<string, string> = {
|
|
"/Lotus/Types/Game/Library/Targets/DragonframeQuestTarget":
|
|
"/Lotus/Types/Enemies/Grineer/Desert/Avatars/RifleLancerAvatar",
|
|
"/Lotus/Types/Game/Library/Targets/Research1Target":
|
|
"/Lotus/Types/Enemies/Grineer/Desert/Avatars/RifleLancerAvatar",
|
|
"/Lotus/Types/Game/Library/Targets/Research2Target":
|
|
"/Lotus/Types/Enemies/Corpus/BipedRobot/AIWeek/LaserDiscBipedAvatar",
|
|
"/Lotus/Types/Game/Library/Targets/Research3Target":
|
|
"/Lotus/Types/Enemies/Grineer/Desert/Avatars/EvisceratorLancerAvatar",
|
|
"/Lotus/Types/Game/Library/Targets/Research4Target": "/Lotus/Types/Enemies/Orokin/OrokinHealingAncientAvatar",
|
|
"/Lotus/Types/Game/Library/Targets/Research5Target":
|
|
"/Lotus/Types/Enemies/Corpus/Spaceman/AIWeek/ShotgunSpacemanAvatar",
|
|
"/Lotus/Types/Game/Library/Targets/Research6Target": "/Lotus/Types/Enemies/Infested/AiWeek/Runners/RunnerAvatar",
|
|
"/Lotus/Types/Game/Library/Targets/Research7Target":
|
|
"/Lotus/Types/Enemies/Grineer/AIWeek/Avatars/GrineerMeleeStaffAvatar",
|
|
"/Lotus/Types/Game/Library/Targets/Research8Target": "/Lotus/Types/Enemies/Orokin/OrokinHeavyFemaleAvatar",
|
|
"/Lotus/Types/Game/Library/Targets/Research9Target":
|
|
"/Lotus/Types/Enemies/Infested/AiWeek/Quadrupeds/QuadrupedAvatar",
|
|
"/Lotus/Types/Game/Library/Targets/Research10Target":
|
|
"/Lotus/Types/Enemies/Corpus/Spaceman/AIWeek/NullifySpacemanAvatar"
|
|
};
|