SpaceNinjaServer/src/controllers/api/renamePetController.ts
Sainan 6dd9b42f40 feat(webui): update inventory when in-game changes are made (#2239)
A bit of a rough initial implementation, but already works pretty well.

Closes #2224

Reviewed-on: OpenWF/SpaceNinjaServer#2239
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-06-22 06:36:47 -07:00

33 lines
1.2 KiB
TypeScript

import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { getInventory, updateCurrency } from "@/src/services/inventoryService";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { sendWsBroadcastTo } from "@/src/services/webService";
import { IInventoryChanges } from "@/src/types/purchaseTypes";
import { RequestHandler } from "express";
export const renamePetController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const inventory = await getInventory(accountId, "KubrowPets PremiumCredits PremiumCreditsFree");
const data = getJSONfromString<IRenamePetRequest>(String(req.body));
const details = inventory.KubrowPets.id(data.petId)!.Details!;
details.Name = data.name;
const inventoryChanges: IInventoryChanges = {};
if (!("webui" in req.query)) {
updateCurrency(inventory, 15, true, inventoryChanges);
}
await inventory.save();
res.json({
...data,
inventoryChanges: inventoryChanges
});
sendWsBroadcastTo(accountId, { update_inventory: true });
};
interface IRenamePetRequest {
petId: string;
name: string;
}