forked from OpenWF/SpaceNinjaServer
The only functionally relevant change is that orbiter scenes are now saved via SkinFlavourItem (as of U39?). The rest is cleanup of the types because the ship customization stuff was duplicated all over the place. Reviewed-on: OpenWF/SpaceNinjaServer#2402 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
25 lines
1.1 KiB
TypeScript
25 lines
1.1 KiB
TypeScript
import { RequestHandler } from "express";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { getPersonalRooms } from "@/src/services/personalRoomsService";
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import { TBootLocation } from "@/src/types/personalRoomsTypes";
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import { getInventory } from "@/src/services/inventoryService";
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export const setBootLocationController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const personalRooms = await getPersonalRooms(accountId);
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personalRooms.Ship.BootLocation = req.query.bootLocation as string as TBootLocation;
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await personalRooms.save();
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if (personalRooms.Ship.BootLocation == "SHOP") {
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// Temp fix so the motorcycle in the backroom doesn't appear broken.
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// This code may be removed when quests are fully implemented.
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const inventory = await getInventory(accountId);
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if (inventory.Motorcycles.length == 0) {
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inventory.Motorcycles.push({ ItemType: "/Lotus/Types/Vehicles/Motorcycle/MotorcyclePowerSuit" });
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await inventory.save();
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}
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}
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res.end();
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};
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