chore: allow MT_CAPTURE for sorties (#1792)

e.g. `SolNode1` is a capture mission but it should still be a valid node for sorties. Not that the mission will actually be a capture.

Reviewed-on: OpenWF/SpaceNinjaServer#1792
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-04-23 11:36:19 -07:00 committed by Sainan
parent 15aaa28a4f
commit f3601ec43e

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@ -263,7 +263,6 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) && sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
value.name.indexOf("Archwing") == -1 && value.name.indexOf("Archwing") == -1 &&
value.missionIndex != 0 && // Exclude MT_ASSASSINATION value.missionIndex != 0 && // Exclude MT_ASSASSINATION
value.missionIndex != 5 && // Exclude MT_CAPTURE
value.missionIndex != 10 && // Exclude MT_PVP (for relays) value.missionIndex != 10 && // Exclude MT_PVP (for relays)
value.missionIndex != 21 && // Exclude MT_PURIFY value.missionIndex != 21 && // Exclude MT_PURIFY
value.missionIndex != 22 && // Exclude MT_ARENA value.missionIndex != 22 && // Exclude MT_ARENA