diff --git a/src/services/missionInventoryUpdateService.ts b/src/services/missionInventoryUpdateService.ts index 3d1763a2..b8dc4c67 100644 --- a/src/services/missionInventoryUpdateService.ts +++ b/src/services/missionInventoryUpdateService.ts @@ -1204,8 +1204,10 @@ export const addMissionRewards = async ( if (syndicateEntry && syndicateEntry.Jobs) { let currentJob = syndicateEntry.Jobs[rewardInfo.JobTier!]; if (syndicateEntry.Tag === "EntratiSyndicate") { - const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag); - if (vault) currentJob = vault; + if (jobType.endsWith("VaultBounty")) { + const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag); + if (vault) currentJob = vault; + } let medallionAmount = Math.floor(currentJob.xpAmounts[rewardInfo.JobStage] / (rewardInfo.Q ? 0.8 : 1)); if ( @@ -1552,8 +1554,10 @@ function getRandomMissionDrops( let job = syndicateEntry.Jobs[RewardInfo.JobTier!]; if (syndicateEntry.Tag === "EntratiSyndicate") { - const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag); - if (vault && locationTag) job = vault; + if (jobType.endsWith("VaultBounty")) { + const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag); + if (vault) job = vault; + } // if ( // [ // "DeimosRuinsExterminateBounty",