chore: don't use sequential values as RNG seeds directly (#1812)

This should help get a slightly better distribution

Reviewed-on: OpenWF/SpaceNinjaServer#1812
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-04-24 11:24:11 -07:00 committed by Sainan
parent 756a01d270
commit a67f99b665

View File

@ -225,7 +225,8 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
return;
}
const rng = new CRng(day);
const seed = new CRng(day).randomInt(0, 0xffff);
const rng = new CRng(seed);
const boss = rng.randomElement(sortieBosses);
@ -354,7 +355,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
Activation: { $date: { $numberLong: dayStart.toString() } },
Expiry: { $date: { $numberLong: dayEnd.toString() } },
Reward: "/Lotus/Types/Game/MissionDecks/SortieRewards",
Seed: day,
Seed: seed,
Boss: boss,
Variants: selectedNodes
});
@ -374,7 +375,7 @@ const dailyChallenges = Object.keys(ExportNightwave.challenges).filter(x =>
const getSeasonDailyChallenge = (day: number): ISeasonChallenge => {
const dayStart = EPOCH + day * 86400000;
const dayEnd = EPOCH + (day + 3) * 86400000;
const rng = new CRng(day);
const rng = new CRng(new CRng(day).randomInt(0, 0xffff));
return {
_id: { $oid: "67e1b5ca9d00cb47" + day.toString().padStart(8, "0") },
Daily: true,
@ -394,7 +395,7 @@ const getSeasonWeeklyChallenge = (week: number, id: number): ISeasonChallenge =>
const weekStart = EPOCH + week * 604800000;
const weekEnd = weekStart + 604800000;
const challengeId = week * 7 + id;
const rng = new CRng(challengeId);
const rng = new CRng(new CRng(challengeId).randomInt(0, 0xffff));
return {
_id: { $oid: "67e1bb2d9d00cb47" + challengeId.toString().padStart(8, "0") },
Activation: { $date: { $numberLong: weekStart.toString() } },
@ -411,7 +412,7 @@ const getSeasonWeeklyHardChallenge = (week: number, id: number): ISeasonChalleng
const weekStart = EPOCH + week * 604800000;
const weekEnd = weekStart + 604800000;
const challengeId = week * 7 + id;
const rng = new CRng(challengeId);
const rng = new CRng(new CRng(challengeId).randomInt(0, 0xffff));
return {
_id: { $oid: "67e1bb2d9d00cb47" + challengeId.toString().padStart(8, "0") },
Activation: { $date: { $numberLong: weekStart.toString() } },
@ -476,7 +477,7 @@ const getCalendarSeason = (week: number): ICalendarSeason => {
//logger.debug(`birthday on day ${day}`);
eventDays.push({ day, events: [] }); // This is how CET_PLOT looks in worldState as of around 38.5.0
}
const rng = new CRng(week);
const rng = new CRng(new CRng(week).randomInt(0, 0xffff));
const challenges = [
"/Lotus/Types/Challenges/Calendar1999/CalendarKillEnemiesEasy",
"/Lotus/Types/Challenges/Calendar1999/CalendarKillEnemiesMedium",
@ -710,7 +711,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
}
// Elite Sanctuary Onslaught cycling every week
worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = week; // unfaithful
worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = new CRng(week).randomInt(0, 0xffff);
// Holdfast, Cavia, & Hex bounties cycling every 2.5 hours; unfaithful implementation
let bountyCycle = Math.trunc(Date.now() / 9000000);
@ -749,14 +750,16 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
// TODO: xpAmounts need to be calculated based on the jobType somehow?
const seed = new CRng(bountyCycle).randomInt(0, 0xffff);
{
const rng = new CRng(bountyCycle);
const rng = new CRng(seed);
worldState.SyndicateMissions.push({
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000008" },
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
Tag: "CetusSyndicate",
Seed: bountyCycle,
Seed: seed,
Nodes: [],
Jobs: [
{
@ -820,13 +823,13 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
}
{
const rng = new CRng(bountyCycle);
const rng = new CRng(seed);
worldState.SyndicateMissions.push({
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000025" },
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
Tag: "SolarisSyndicate",
Seed: bountyCycle,
Seed: seed,
Nodes: [],
Jobs: [
{
@ -890,13 +893,13 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
}
{
const rng = new CRng(bountyCycle);
const rng = new CRng(seed);
worldState.SyndicateMissions.push({
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000002" },
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
Tag: "EntratiSyndicate",
Seed: bountyCycle,
Seed: seed,
Nodes: [],
Jobs: [
{
@ -1119,7 +1122,8 @@ export const getLiteSortie = (week: number): ILiteSortie => {
}
}
const rng = new CRng(week);
const seed = new CRng(week).randomInt(0, 0xffff);
const rng = new CRng(seed);
const firstNodeIndex = rng.randomInt(0, nodes.length - 1);
const firstNode = nodes[firstNodeIndex];
nodes.splice(firstNodeIndex, 1);
@ -1133,7 +1137,7 @@ export const getLiteSortie = (week: number): ILiteSortie => {
Activation: { $date: { $numberLong: weekStart.toString() } },
Expiry: { $date: { $numberLong: weekEnd.toString() } },
Reward: "/Lotus/Types/Game/MissionDecks/ArchonSortieRewards",
Seed: week,
Seed: seed,
Boss: boss,
Missions: [
{