forked from OpenWF/SpaceNinjaServer
feat(webui): mark inbox as read (#2449)
Closes #1117 Reviewed-on: OpenWF/SpaceNinjaServer#2449 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -831,6 +831,7 @@
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<div class="card-body">
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<div class="card-body">
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<div class="mb-2 d-flex flex-wrap gap-2">
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<div class="mb-2 d-flex flex-wrap gap-2">
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<button class="btn btn-primary" onclick="debounce(doUnlockAllMissions);" data-loc="cheats_unlockAllMissions"></button>
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<button class="btn btn-primary" onclick="debounce(doUnlockAllMissions);" data-loc="cheats_unlockAllMissions"></button>
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<button class="btn btn-primary" onclick="debounce(markAllAsRead);" data-loc="cheats_markAllAsRead"></button>
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<button class="btn btn-primary" onclick="doUnlockAllFocusSchools();" data-loc="cheats_unlockAllFocusSchools"></button>
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<button class="btn btn-primary" onclick="doUnlockAllFocusSchools();" data-loc="cheats_unlockAllFocusSchools"></button>
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<button class="btn btn-primary" onclick="doHelminthUnlockAll();" data-loc="cheats_helminthUnlockAll"></button>
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<button class="btn btn-primary" onclick="doHelminthUnlockAll();" data-loc="cheats_helminthUnlockAll"></button>
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<button class="btn btn-primary" onclick="debounce(addMissingHelminthRecipes);" data-loc="cheats_addMissingSubsumedAbilities"></button>
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<button class="btn btn-primary" onclick="debounce(addMissingHelminthRecipes);" data-loc="cheats_addMissingSubsumedAbilities"></button>
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@ -2780,3 +2780,16 @@ document.querySelectorAll("#sidebar .nav-link").forEach(function (elm) {
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window.scrollTo(0, 0);
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window.scrollTo(0, 0);
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});
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});
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});
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});
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async function markAllAsRead() {
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await revalidateAuthz();
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const { Inbox } = await fetch("/api/inbox.php?" + window.authz).then(x => x.json());
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let any = false;
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for (const msg of Inbox) {
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if (!msg.r) {
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await fetch("/api/inbox.php?" + window.authz + "&messageId=" + msg.messageId.$oid);
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any = true;
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}
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}
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toast(loc(any ? "code_succRelog" : "code_nothingToDo"));
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}
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@ -45,6 +45,8 @@ dict = {
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code_focusUnlocked: `|COUNT| neue Fokus-Schulen freigeschaltet! Ein Inventar-Update wird benötigt, damit die Änderungen im Spiel sichtbar werden. Die Sternenkarte zu besuchen, sollte der einfachste Weg sein, dies auszulösen.`,
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code_focusUnlocked: `|COUNT| neue Fokus-Schulen freigeschaltet! Ein Inventar-Update wird benötigt, damit die Änderungen im Spiel sichtbar werden. Die Sternenkarte zu besuchen, sollte der einfachste Weg sein, dies auszulösen.`,
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code_addModsConfirm: `Bist du sicher, dass du |COUNT| Mods zu deinem Account hinzufügen möchtest?`,
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code_addModsConfirm: `Bist du sicher, dass du |COUNT| Mods zu deinem Account hinzufügen möchtest?`,
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code_succImport: `Erfolgreich importiert.`,
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code_succImport: `Erfolgreich importiert.`,
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code_succRelog: `[UNTRANSLATED] Done. Please note that you'll need to relog to see a difference in-game.`,
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code_nothingToDo: `[UNTRANSLATED] Done. There was nothing to do.`,
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code_gild: `Veredeln`,
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code_gild: `Veredeln`,
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code_moa: `Moa`,
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code_moa: `Moa`,
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code_zanuka: `Jagdhund`,
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code_zanuka: `Jagdhund`,
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@ -200,6 +202,7 @@ dict = {
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cheats_changeSupportedSyndicate: `Unterstütztes Syndikat`,
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cheats_changeSupportedSyndicate: `Unterstütztes Syndikat`,
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cheats_changeButton: `Ändern`,
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cheats_changeButton: `Ändern`,
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cheats_none: `Keines`,
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cheats_none: `Keines`,
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cheats_markAllAsRead: `[UNTRANSLATED] Mark Inbox As Read`,
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worldState: `[UNTRANSLATED] World State`,
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worldState: `[UNTRANSLATED] World State`,
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worldState_creditBoost: `[UNTRANSLATED] Credit Boost`,
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worldState_creditBoost: `[UNTRANSLATED] Credit Boost`,
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@ -44,6 +44,8 @@ dict = {
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code_focusUnlocked: `Unlocked |COUNT| new focus schools! An inventory update will be needed for the changes to be reflected in-game. Visiting the navigation should be the easiest way to trigger that.`,
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code_focusUnlocked: `Unlocked |COUNT| new focus schools! An inventory update will be needed for the changes to be reflected in-game. Visiting the navigation should be the easiest way to trigger that.`,
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code_addModsConfirm: `Are you sure you want to add |COUNT| mods to your account?`,
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code_addModsConfirm: `Are you sure you want to add |COUNT| mods to your account?`,
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code_succImport: `Successfully imported.`,
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code_succImport: `Successfully imported.`,
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code_succRelog: `Done. Please note that you'll need to relog to see a difference in-game.`,
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code_nothingToDo: `Done. There was nothing to do.`,
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code_gild: `Gild`,
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code_gild: `Gild`,
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code_moa: `Moa`,
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code_moa: `Moa`,
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code_zanuka: `Hound`,
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code_zanuka: `Hound`,
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@ -199,6 +201,7 @@ dict = {
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cheats_changeSupportedSyndicate: `Supported syndicate`,
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cheats_changeSupportedSyndicate: `Supported syndicate`,
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cheats_changeButton: `Change`,
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cheats_changeButton: `Change`,
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cheats_none: `None`,
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cheats_none: `None`,
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cheats_markAllAsRead: `Mark Inbox As Read`,
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worldState: `World State`,
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worldState: `World State`,
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worldState_creditBoost: `Credit Boost`,
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worldState_creditBoost: `Credit Boost`,
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@ -45,6 +45,8 @@ dict = {
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code_focusUnlocked: `¡Desbloqueadas |COUNT| nuevas escuelas de enfoque! Se necesita una actualización del inventario para reflejar los cambios en el juego. Visitar la navegación debería ser la forma más sencilla de activarlo.`,
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code_focusUnlocked: `¡Desbloqueadas |COUNT| nuevas escuelas de enfoque! Se necesita una actualización del inventario para reflejar los cambios en el juego. Visitar la navegación debería ser la forma más sencilla de activarlo.`,
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code_addModsConfirm: `¿Estás seguro de que deseas agregar |COUNT| modificadores a tu cuenta?`,
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code_addModsConfirm: `¿Estás seguro de que deseas agregar |COUNT| modificadores a tu cuenta?`,
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code_succImport: `Importación exitosa.`,
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code_succImport: `Importación exitosa.`,
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code_succRelog: `[UNTRANSLATED] Done. Please note that you'll need to relog to see a difference in-game.`,
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code_nothingToDo: `[UNTRANSLATED] Done. There was nothing to do.`,
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code_gild: `Refinar`,
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code_gild: `Refinar`,
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code_moa: `Moa`,
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code_moa: `Moa`,
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code_zanuka: `Sabueso`,
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code_zanuka: `Sabueso`,
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@ -200,6 +202,7 @@ dict = {
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cheats_changeSupportedSyndicate: `Sindicatos disponibles`,
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cheats_changeSupportedSyndicate: `Sindicatos disponibles`,
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cheats_changeButton: `Cambiar`,
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cheats_changeButton: `Cambiar`,
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cheats_none: `Ninguno`,
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cheats_none: `Ninguno`,
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cheats_markAllAsRead: `[UNTRANSLATED] Mark Inbox As Read`,
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worldState: `Estado del mundo`,
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worldState: `Estado del mundo`,
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worldState_creditBoost: `Potenciador de Créditos`,
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worldState_creditBoost: `Potenciador de Créditos`,
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@ -45,6 +45,8 @@ dict = {
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code_focusUnlocked: `|COUNT| écoles de Focus déverrouillées ! Synchronisation de l'inventaire nécessaire.`,
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code_focusUnlocked: `|COUNT| écoles de Focus déverrouillées ! Synchronisation de l'inventaire nécessaire.`,
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code_addModsConfirm: `Ajouter |COUNT| mods à l'inventaire ?`,
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code_addModsConfirm: `Ajouter |COUNT| mods à l'inventaire ?`,
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code_succImport: `Importé.`,
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code_succImport: `Importé.`,
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code_succRelog: `[UNTRANSLATED] Done. Please note that you'll need to relog to see a difference in-game.`,
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code_nothingToDo: `[UNTRANSLATED] Done. There was nothing to do.`,
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code_gild: `Polir`,
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code_gild: `Polir`,
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code_moa: `Moa`,
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code_moa: `Moa`,
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code_zanuka: `Molosse`,
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code_zanuka: `Molosse`,
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@ -200,6 +202,7 @@ dict = {
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cheats_changeSupportedSyndicate: `Allégeance`,
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cheats_changeSupportedSyndicate: `Allégeance`,
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cheats_changeButton: `Changer`,
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cheats_changeButton: `Changer`,
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cheats_none: `Aucun`,
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cheats_none: `Aucun`,
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cheats_markAllAsRead: `[UNTRANSLATED] Mark Inbox As Read`,
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worldState: `[UNTRANSLATED] World State`,
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worldState: `[UNTRANSLATED] World State`,
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worldState_creditBoost: `[UNTRANSLATED] Credit Boost`,
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worldState_creditBoost: `[UNTRANSLATED] Credit Boost`,
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@ -45,6 +45,8 @@ dict = {
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code_focusUnlocked: `Разблокировано |COUNT| новых школ фокуса! Для отображения изменений в игре потребуется обновление инвентаря. Посещение навигации — самый простой способ этого добиться.`,
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code_focusUnlocked: `Разблокировано |COUNT| новых школ фокуса! Для отображения изменений в игре потребуется обновление инвентаря. Посещение навигации — самый простой способ этого добиться.`,
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code_addModsConfirm: `Вы уверены, что хотите добавить |COUNT| модов на ваш аккаунт?`,
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code_addModsConfirm: `Вы уверены, что хотите добавить |COUNT| модов на ваш аккаунт?`,
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code_succImport: `Успешно импортировано.`,
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code_succImport: `Успешно импортировано.`,
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code_succRelog: `[UNTRANSLATED] Done. Please note that you'll need to relog to see a difference in-game.`,
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code_nothingToDo: `[UNTRANSLATED] Done. There was nothing to do.`,
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code_gild: `Улучшить`,
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code_gild: `Улучшить`,
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code_moa: `МОА`,
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code_moa: `МОА`,
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code_zanuka: `Гончая`,
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code_zanuka: `Гончая`,
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@ -200,6 +202,7 @@ dict = {
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cheats_changeSupportedSyndicate: `Поддерживаемый синдикат`,
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cheats_changeSupportedSyndicate: `Поддерживаемый синдикат`,
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cheats_changeButton: `Изменить`,
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cheats_changeButton: `Изменить`,
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cheats_none: `Отсутствует`,
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cheats_none: `Отсутствует`,
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cheats_markAllAsRead: `[UNTRANSLATED] Mark Inbox As Read`,
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worldState: `[UNTRANSLATED] World State`,
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worldState: `[UNTRANSLATED] World State`,
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worldState_creditBoost: `[UNTRANSLATED] Credit Boost`,
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worldState_creditBoost: `[UNTRANSLATED] Credit Boost`,
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@ -45,6 +45,8 @@ dict = {
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code_focusUnlocked: `已解锁|COUNT|个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新.`,
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code_focusUnlocked: `已解锁|COUNT|个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新.`,
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code_addModsConfirm: `确定要向账户添加|COUNT|张MOD吗?`,
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code_addModsConfirm: `确定要向账户添加|COUNT|张MOD吗?`,
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code_succImport: `导入成功。`,
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code_succImport: `导入成功。`,
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code_succRelog: `[UNTRANSLATED] Done. Please note that you'll need to relog to see a difference in-game.`,
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code_nothingToDo: `[UNTRANSLATED] Done. There was nothing to do.`,
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code_gild: `镀金`,
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code_gild: `镀金`,
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code_moa: `恐鸟`,
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code_moa: `恐鸟`,
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code_zanuka: `猎犬`,
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code_zanuka: `猎犬`,
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@ -200,6 +202,7 @@ dict = {
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cheats_changeSupportedSyndicate: `支持的集团`,
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cheats_changeSupportedSyndicate: `支持的集团`,
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cheats_changeButton: `更改`,
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cheats_changeButton: `更改`,
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cheats_none: `无`,
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cheats_none: `无`,
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cheats_markAllAsRead: `[UNTRANSLATED] Mark Inbox As Read`,
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worldState: `世界状态配置`,
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worldState: `世界状态配置`,
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worldState_creditBoost: `现金加成`,
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worldState_creditBoost: `现金加成`,
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