forked from OpenWF/SpaceNinjaServer
feat: handle HenchmenKilled & HintProgress incrementing (#1877)
Closes #1807 Reviewed-on: OpenWF/SpaceNinjaServer#1877 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -191,6 +191,12 @@ export const addMissionInventoryUpdates = async (
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if (inventoryUpdates.RewardInfo.NemesisAbandonedRewards) {
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inventory.NemesisAbandonedRewards = inventoryUpdates.RewardInfo.NemesisAbandonedRewards;
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}
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if (inventoryUpdates.RewardInfo.NemesisHenchmenKills && inventory.Nemesis) {
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inventory.Nemesis.HenchmenKilled += inventoryUpdates.RewardInfo.NemesisHenchmenKills;
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}
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if (inventoryUpdates.RewardInfo.NemesisHintProgress && inventory.Nemesis) {
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inventory.Nemesis.HintProgress += inventoryUpdates.RewardInfo.NemesisHintProgress;
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}
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if (inventoryUpdates.MissionStatus == "GS_SUCCESS" && inventoryUpdates.RewardInfo.jobId) {
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// e.g. for Profit-Taker Phase 1:
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// JobTier: -6,
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@ -158,6 +158,8 @@ export interface IRewardInfo {
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lostTargetWave?: number;
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defenseTargetCount?: number;
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NemesisAbandonedRewards?: string[];
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NemesisHenchmenKills?: number;
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NemesisHintProgress?: number;
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EOM_AFK?: number;
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rewardQualifications?: string; // did a Survival for 5 minutes and this was "1"
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PurgatoryRewardQualifications?: string;
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