feat: worldState.duviriOverride config (#2206)

Closes #2205

Reviewed-on: OpenWF/SpaceNinjaServer#2206
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-06-19 16:18:17 -07:00 committed by Sainan
parent e136c0494e
commit 05382beaaf
4 changed files with 24 additions and 0 deletions

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@ -16,6 +16,7 @@ SpaceNinjaServer requires a `config.json`. To set it up, you can copy the [confi
- `myIrcAddresses` can be used to point to an IRC server. If not provided, defaults to `[ myAddress ]`.
- `worldState.eidolonOverride` can be set to `day` or `night` to lock the time to day/fass and night/vome on Plains of Eidolon/Cambion Drift.
- `worldState.vallisOverride` can be set to `warm` or `cold` to lock the temperature on Orb Vallis.
- `worldState.duviriOverride` can be set to `joy`, `anger`, `envy`, `sorrow`, or `fear` to lock the Duviri spiral.
- `worldState.nightwaveOverride` will lock the nightwave season, assuming the client is new enough for it. Valid values:
- `RadioLegionIntermission13Syndicate` for Nora's Mix Vol. 9
- `RadioLegionIntermission12Syndicate` for Nora's Mix Vol. 8

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@ -58,6 +58,7 @@
"starDays": true,
"eidolonOverride": "",
"vallisOverride": "",
"duviriOverride": "",
"nightwaveOverride": "",
"circuitGameModes": null
},

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@ -64,6 +64,7 @@ export interface IConfig {
starDays?: boolean;
eidolonOverride?: string;
vallisOverride?: string;
duviriOverride?: string;
nightwaveOverride?: string;
circuitGameModes?: string[];
};

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@ -1068,6 +1068,27 @@ const doesTimeSatsifyConstraints = (timeSecs: number): boolean => {
}
}
if (config.worldState?.duviriOverride) {
const duviriMoods = ["sorrow", "fear", "joy", "anger", "envy"];
const desiredMood = duviriMoods.indexOf(config.worldState.duviriOverride);
if (desiredMood == -1) {
logger.warn(`ignoring invalid config value for worldState.duviriOverride`, {
value: config.worldState.duviriOverride,
valid_values: duviriMoods
});
} else {
const moodIndex = Math.trunc(timeSecs / 7200);
const moodStart = moodIndex * 7200;
const moodEnd = moodStart + 7200;
if (
moodIndex % 5 != desiredMood ||
isBeforeNextExpectedWorldStateRefresh(timeSecs * 1000, moodEnd * 1000)
) {
return false;
}
}
}
return true;
};