SpaceNinjaServer/src/services/saveLoadoutService.ts

161 lines
6.7 KiB
TypeScript
Raw Normal View History

import {
IItemEntry,
ILoadoutClient,
ILoadoutEntry,
IOperatorConfigEntry,
ISaveLoadoutRequestNoUpgradeVer
} from "@/src/types/saveLoadoutTypes";
import { LoadoutModel } from "@/src/models/inventoryModels/loadoutModel";
import { getInventory } from "@/src/services/inventoryService";
import { IOid } from "@/src/types/commonTypes";
export const isEmptyObject = (obj: unknown): boolean => {
return Boolean(obj && Object.keys(obj).length === 0 && obj.constructor === Object);
};
//TODO: setup default items on account creation or like originally in giveStartingItems.php
//TODO: change update functions to only add and not save perhaps, functions that add and return inventory perhaps
/* loadouts has loadoutconfigs
operatorloadouts has itemconfig, but no multiple config ids
itemconfig has multiple config ids
*/
export const handleInventoryItemConfigChange = async (
equipmentChanges: ISaveLoadoutRequestNoUpgradeVer,
accountId: string
) => {
const inventory = await getInventory(accountId);
for (const [_equipmentName, _equipment] of Object.entries(equipmentChanges)) {
const equipment = _equipment as ISaveLoadoutRequestNoUpgradeVer[keyof ISaveLoadoutRequestNoUpgradeVer];
const equipmentName = _equipmentName as keyof ISaveLoadoutRequestNoUpgradeVer;
if (isEmptyObject(equipment)) {
continue;
}
// non-empty is a change in loadout(or suit...)
switch (equipmentName) {
case "OperatorLoadOuts":
case "AdultOperatorLoadOuts": {
const operatorConfig = equipment as IOperatorConfigEntry;
const operatorLoadout = inventory[equipmentName];
//console.log("loadout received", equipmentName, operatorConfig);
// all non-empty entries are one loadout slot
for (const [loadoutId, loadoutConfig] of Object.entries(operatorConfig)) {
// console.log("loadoutId", loadoutId, "loadoutconfig", loadoutConfig);
const loadout = operatorLoadout.find(loadout => loadout._id?.toString() === loadoutId);
// if no config with this id exists, create a new one
if (!loadout) {
const { ItemId, ...loadoutConfigItemIdRemoved } = loadoutConfig;
operatorLoadout.push({
_id: ItemId.$oid,
...loadoutConfigItemIdRemoved
});
continue;
}
loadout.set(loadoutConfig);
}
break;
}
case "LoadOuts": {
//console.log("loadout received");
const loadout = await LoadoutModel.findOne({ loadoutOwnerId: accountId });
if (!loadout) {
throw new Error("loadout not found");
}
for (const [_loadoutSlot, _loadout] of Object.entries(equipment)) {
const loadoutSlot = _loadoutSlot as keyof ILoadoutClient;
const newLoadout = _loadout as ILoadoutEntry;
// empty loadout slot like: "NORMAL": {}
if (isEmptyObject(newLoadout)) {
continue;
}
// all non-empty entries are one loadout slot
for (const [loadoutId, loadoutConfig] of Object.entries(newLoadout)) {
const oldLoadoutConfig = loadout[loadoutSlot].find(
loadout => loadout._id.toString() === loadoutId
);
// if no config with this id exists, create a new one
if (!oldLoadoutConfig) {
const { ItemId, ...loadoutConfigItemIdRemoved } = loadoutConfig;
loadout[loadoutSlot].push({
_id: ItemId.$oid,
...loadoutConfigItemIdRemoved
});
continue;
}
const loadoutIndex = loadout[loadoutSlot].indexOf(oldLoadoutConfig);
if (loadoutIndex === undefined || loadoutIndex === -1) {
throw new Error("loadout index not found");
}
//perhaps .overwrite() is better
loadout[loadoutSlot][loadoutIndex].set(loadoutConfig);
}
}
await loadout.save();
break;
}
case "LongGuns":
case "Pistols":
case "Suits":
case "Melee":
case "Scoops":
case "DataKnives":
case "DrifterMelee":
case "Sentinels":
case "Horses": {
//console.log("general Item config saved", equipmentName, equipment);
const itemEntries = equipment as IItemEntry;
for (const [itemId, itemConfigEntries] of Object.entries(itemEntries)) {
const inventoryItem = inventory[equipmentName].find(item => item._id?.toString() === itemId);
if (!inventoryItem) {
throw new Error(`inventory item ${equipmentName} not found with id ${itemId}`);
}
//config ids are 0,1,2 can there be a 3?
for (const [configId, config] of Object.entries(itemConfigEntries)) {
inventoryItem.Configs[parseInt(configId)] = config;
}
}
break;
}
case "CurrentLoadOutIds": {
const loadoutIds = equipment as IOid[]; // TODO: Check for more than just an array of oids, I think i remember one instance
inventory.CurrentLoadOutIds = loadoutIds;
break;
}
case "EquippedGear": {
inventory.EquippedGear = equipment as string[];
break;
}
default: {
console.log("category not implemented", equipmentName, equipment);
}
//case "OperatorAmps":
// case "SentinelWeapons":
// case "KubrowPets":
// case "SpaceSuits":
// case "SpaceGuns":
// case "SpaceMelee":
// case "SpecialItems":
// case "MoaPets":
// case "Hoverboards":
// case "MechSuits":
// case "CrewShipHarnesses":
// case "CrewShips":
//case "KahlLoadOuts": not sure yet how to handle kahl: it is not sent in inventory
}
}
await inventory.save();
};