Closes #2812 Reviewed-on: OpenWF/SpaceNinjaServer#2813 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
		
			
				
	
	
		
			43 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { getJSONfromString } from "../../helpers/stringHelpers.ts";
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import { crackRelic } from "../../helpers/relicHelper.ts";
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import { getInventory } from "../../services/inventoryService.ts";
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import { getAccountIdForRequest } from "../../services/loginService.ts";
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import type { IVoidTearParticipantInfo } from "../../types/requestTypes.ts";
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import type { RequestHandler } from "express";
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export const getVoidProjectionRewardsController: RequestHandler = async (req, res) => {
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    const accountId = await getAccountIdForRequest(req);
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    const data = getJSONfromString<IVoidProjectionRewardRequest>(String(req.body));
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    if (data.ParticipantInfo.QualifiesForReward && !data.ParticipantInfo.HaveRewardResponse) {
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        const inventory = await getInventory(accountId);
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        const reward = await crackRelic(inventory, data.ParticipantInfo);
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        if (!inventory.MissionRelicRewards || inventory.MissionRelicRewards.length >= data.CurrentWave) {
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            inventory.MissionRelicRewards = [];
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        }
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        inventory.MissionRelicRewards.push({ ItemType: reward.type, ItemCount: reward.itemCount });
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        await inventory.save();
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    }
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    const response: IVoidProjectionRewardResponse = {
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        CurrentWave: data.CurrentWave,
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        ParticipantInfo: data.ParticipantInfo,
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        DifficultyTier: data.DifficultyTier
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    };
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    res.json(response);
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};
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interface IVoidProjectionRewardRequest {
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    CurrentWave: number;
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    ParticipantInfo: IVoidTearParticipantInfo;
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    VoidTier: string;
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    DifficultyTier: number;
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    VoidProjectionRemovalHash: string;
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}
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interface IVoidProjectionRewardResponse {
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    CurrentWave: number;
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    ParticipantInfo: IVoidTearParticipantInfo;
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    DifficultyTier: number;
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}
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