fix: disallow creating a clan from an account that's already in one (#2853)
Just a slight precaution to avoid snowballing problems. Reviewed-on: OpenWF/SpaceNinjaServer#2853 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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				@ -10,6 +10,17 @@ export const createGuildController: RequestHandler = async (req, res) => {
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    const account = await getAccountForRequest(req);
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    const payload = getJSONfromString<ICreateGuildRequest>(String(req.body));
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    const inventory = await getInventory(account._id.toString(), "GuildId LevelKeys Recipes");
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    if (inventory.GuildId) {
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        const guild = await Guild.findById(inventory.GuildId);
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        if (guild) {
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            res.json({
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                ...(await getGuildClient(guild, account))
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            });
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            return;
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        }
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    }
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    // Remove pending applications for this account
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    await GuildMember.deleteMany({ accountId: account._id, status: 1 });
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@ -27,7 +38,6 @@ export const createGuildController: RequestHandler = async (req, res) => {
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        rank: 0
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    });
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    const inventory = await getInventory(account._id.toString(), "GuildId LevelKeys Recipes");
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    inventory.GuildId = guild._id;
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    const inventoryChanges: IInventoryChanges = {};
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    giveClanKey(inventory, inventoryChanges);
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