cheat: nemesisWeaponFusionMultiplier
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				@ -47,6 +47,9 @@ export const nemesisController: RequestHandler = async (req, res) => {
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        const destFingerprint = JSON.parse(destWeapon.UpgradeFingerprint!) as IInnateDamageFingerprint;
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        const sourceFingerprint = JSON.parse(sourceWeapon.UpgradeFingerprint!) as IInnateDamageFingerprint;
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        const fusionMultiplier = (await getInventory(account._id.toString(), "nemesisWeaponFusionMultiplier"))
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            .nemesisWeaponFusionMultiplier;
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        // Update destination damage type if desired
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        if (body.UseSourceDmgType) {
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            destFingerprint.buffs[0].Tag = sourceFingerprint.buffs[0].Tag;
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@ -55,7 +58,7 @@ export const nemesisController: RequestHandler = async (req, res) => {
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        // Upgrade destination damage value
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        const destDamage = 0.25 + (destFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
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        const sourceDamage = 0.25 + (sourceFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
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        let newDamage = Math.max(destDamage, sourceDamage) * 1.1;
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        let newDamage = Math.max(destDamage, sourceDamage) * 1.1 * (fusionMultiplier ?? 1);
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        if (newDamage >= 0.5794998) {
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            newDamage = 0.6;
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        }
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@ -1469,6 +1469,7 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
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        nemesisAntivirusGainMultiplier: Number,
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        nemesisHintProgressMultiplierGrineer: Number,
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        nemesisHintProgressMultiplierCorpus: Number,
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        nemesisWeaponFusionMultiplier: Number,
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        SubscribedToEmails: { type: Number, default: 0 },
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        SubscribedToEmailsPersonalized: { type: Number, default: 0 },
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@ -62,6 +62,7 @@ export interface IAccountCheats {
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    nemesisAntivirusGainMultiplier?: number;
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    nemesisHintProgressMultiplierGrineer?: number;
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    nemesisHintProgressMultiplierCorpus?: number;
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    nemesisWeaponFusionMultiplier?: number;
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}
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export interface IInventoryDatabase
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@ -850,6 +850,13 @@
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                                        <button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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                                    </div>
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                                </form>
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                                <form class="form-group mt-2">
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                                    <label class="form-label" for="nemesisWeaponFusionMultiplier" data-loc="cheats_nemesisWeaponFusionMultiplier"></label>
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                                    <div class="input-group">
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                                        <input class="form-control" id="nemesisWeaponFusionMultiplier" type="number" min="1" max="65535" data-default="1" />
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                                        <button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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                                    </div>
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                                </form>
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                                <div class="mt-2 mb-2 d-flex flex-wrap gap-2">
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                                    <button class="btn btn-primary" onclick="debounce(unlockAllMissions);" data-loc="cheats_unlockAllMissions"></button>
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                                    <button class="btn btn-primary" onclick="debounce(markAllAsRead);" data-loc="cheats_markAllAsRead"></button>
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@ -249,6 +249,7 @@ dict = {
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    cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
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    cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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    cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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    cheats_nemesisWeaponFusionMultiplier: `[UNTRANSLATED] Nemesis Weapon Fusion Multiplier`,
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    worldState: `Weltstatus`,
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    worldState_creditBoost: `Event Booster: Credit`,
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@ -248,6 +248,7 @@ dict = {
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    cheats_nemesisAntivirusGainMultiplier: `Antivirus Progress Multiplier`,
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    cheats_nemesisHintProgressMultiplierGrineer: `Hint Progress Multiplier (Grineer)`,
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    cheats_nemesisHintProgressMultiplierCorpus: `Hint Progress Multiplier (Corpus)`,
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    cheats_nemesisWeaponFusionMultiplier: `Nemesis Weapon Fusion Multiplier`,
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    worldState: `World State`,
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    worldState_creditBoost: `Credit Boost`,
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@ -249,6 +249,7 @@ dict = {
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    cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
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    cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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    cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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    cheats_nemesisWeaponFusionMultiplier: `[UNTRANSLATED] Nemesis Weapon Fusion Multiplier`,
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    worldState: `Estado del mundo`,
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    worldState_creditBoost: `Potenciador de Créditos`,
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@ -249,6 +249,7 @@ dict = {
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    cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
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    cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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    cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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    cheats_nemesisWeaponFusionMultiplier: `[UNTRANSLATED] Nemesis Weapon Fusion Multiplier`,
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    worldState: `Carte Solaire`,
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    worldState_creditBoost: `Booster de Crédit`,
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@ -249,6 +249,7 @@ dict = {
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    cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
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    cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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    cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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    cheats_nemesisWeaponFusionMultiplier: `[UNTRANSLATED] Nemesis Weapon Fusion Multiplier`,
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    worldState: `Состояние мира`,
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    worldState_creditBoost: `Глобальный бустер Кредитов`,
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@ -249,6 +249,7 @@ dict = {
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    cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
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    cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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    cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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    cheats_nemesisWeaponFusionMultiplier: `[UNTRANSLATED] Nemesis Weapon Fusion Multiplier`,
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    worldState: `Стан світу`,
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    worldState_creditBoost: `Глобальне посилення Кредитів`,
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@ -249,6 +249,7 @@ dict = {
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    cheats_nemesisAntivirusGainMultiplier: `杀毒进度倍率 (科腐者)`,
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    cheats_nemesisHintProgressMultiplierGrineer: `解密进度倍率 (Grineer)`,
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    cheats_nemesisHintProgressMultiplierCorpus: `解密进度倍率 (Corpus)`,
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    cheats_nemesisWeaponFusionMultiplier: `玄骸武器效价融合倍率`,
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    worldState: `世界状态配置`,
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    worldState_creditBoost: `现金加成`,
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