fix: CrewShipFusion bug with SubroutineIndex (#2714)
Crewship fusion didn't agree with player's choice.
Expected results: 
What I actually get: 
```
export interface ICrewShipComponentFingerprint extends IInnateDamageFingerprint {
    SubroutineIndex?: number;
}
```
The interface already demand SubroutineIndex to exist, so it would be unnecessary to check.
Meanwhile, inferiorFingerprint.SubroutineIndex could be 0, 1, 2... and might be handled incorrectly as true/ false.
Co-authored-by: AlexisinGit <136088944+AlexisinGit@users.noreply.github.com>
Reviewed-on: OpenWF/SpaceNinjaServer#2714
Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com>
Co-authored-by: AlexisinGit <alexisingit@noreply.localhost>
Co-committed-by: AlexisinGit <alexisingit@noreply.localhost>
			
			
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				@ -81,7 +81,7 @@ export const crewShipFusionController: RequestHandler = async (req, res) => {
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            const newFval = (newPerc - rangeA[0]) / (rangeA[1] - rangeA[0]);
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            buffA.Value = Math.trunc(newFval * 0x3fffffff);
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        }
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        if (inferiorFingerprint.SubroutineIndex) {
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        if (inferiorFingerprint.SubroutineIndex !== undefined) {
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            const useSuperiorSubroutine = tierA < tierB ? !payload.UseSubroutineA : payload.UseSubroutineA;
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            if (!useSuperiorSubroutine) {
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                fingerprint.SubroutineIndex = inferiorFingerprint.SubroutineIndex;
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