cheat: crackRelicForPlatinum
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				@ -9,6 +9,7 @@ import { addMiscItems, combineInventoryChanges } from "../services/inventoryServ
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import { handleStoreItemAcquisition } from "../services/purchaseService.ts";
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import type { IInventoryChanges } from "../types/purchaseTypes.ts";
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import { config } from "../services/configService.ts";
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import { log } from "winston";
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export const crackRelic = async (
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    inventory: TInventoryDatabaseDocument,
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@ -54,6 +55,26 @@ export const crackRelic = async (
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        (await handleStoreItemAcquisition(reward.type, inventory, reward.itemCount)).InventoryChanges
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    );
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    if (inventory.crackRelicForPlatinum) {
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        let platinumReward = 0;
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        switch (reward.rarity) {
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            case "COMMON":
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                platinumReward = inventory.relicPlatinumCommon ?? 2;
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                break;
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            case "UNCOMMON":
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                platinumReward = inventory.relicPlatinumUncommon ?? 5;
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                break;
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            case "RARE":
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                platinumReward = inventory.relicPlatinumRare ?? 12;
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                break;
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            case "LEGENDARY":
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                logger.warn(`got a legendary reward for a relic!`);
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                break;
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        }
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        logger.debug(`adding ${platinumReward} platinum to inventory for a ${reward.rarity} reward`);
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        inventory.PremiumCredits += platinumReward;
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    }
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    return reward;
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};
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@ -1475,6 +1475,10 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
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        playerSkillGainsMultiplierSpace: Number,
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        playerSkillGainsMultiplierDrifter: Number,
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        extraRelicRewards: Number,
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        crackRelicForPlatinum: Boolean,
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        relicPlatinumCommon: Number,
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        relicPlatinumUncommon: Number,
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        relicPlatinumRare: Number,
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        SubscribedToEmails: { type: Number, default: 0 },
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        SubscribedToEmailsPersonalized: { type: Number, default: 0 },
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@ -68,6 +68,10 @@ export interface IAccountCheats {
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    playerSkillGainsMultiplierSpace?: number;
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    playerSkillGainsMultiplierDrifter?: number;
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    extraRelicRewards?: number;
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    crackRelicForPlatinum?: boolean;
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    relicPlatinumCommon?: number;
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    relicPlatinumUncommon?: number;
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    relicPlatinumRare?: number;
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}
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export interface IInventoryDatabase
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@ -892,6 +892,31 @@
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                                        <button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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                                    </div>
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                                </form>
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                                <div class="form-check">
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                                    <input class="form-check-input" type="checkbox" id="crackRelicForPlatinum" />
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                                    <label class="form-check-label" for="crackRelicForPlatinum" data-loc="cheats_crackRelicForPlatinum"></label>
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                                </div>
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                                <form class="form-group mt-2">
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                                    <label class="form-label" for="relicPlatinumCommon" data-loc="cheats_relicPlatinumCommon"></label>
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                                    <div class="input-group">
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                                        <input class="form-control" id="relicPlatinumCommon" type="number" min="0" max="65535" data-default="2" />
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                                        <button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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                                    </div>
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                                </form>
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                                <form class="form-group mt-2">
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                                    <label class="form-label" for="relicPlatinumUncommon" data-loc="cheats_relicPlatinumUncommon"></label>
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                                    <div class="input-group">
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                                        <input class="form-control" id="relicPlatinumUncommon" type="number" min="0" max="65535" data-default="5" />
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                                        <button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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                                    </div>
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                                </form>
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                                <form class="form-group mt-2">
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                                    <label class="form-label" for="relicPlatinumRare" data-loc="cheats_relicPlatinumRare"></label>
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                                    <div class="input-group">
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                                        <input class="form-control" id="relicPlatinumRare" type="number" min="0" max="65535" data-default="12" />
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                                        <button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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                                    </div>
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                                </form>
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                                <div class="mt-2 mb-2 d-flex flex-wrap gap-2">
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                                    <button class="btn btn-primary" onclick="debounce(unlockAllMissions);" data-loc="cheats_unlockAllMissions"></button>
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                                    <button class="btn btn-primary" onclick="debounce(markAllAsRead);" data-loc="cheats_markAllAsRead"></button>
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@ -255,6 +255,10 @@ dict = {
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    cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
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    cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
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    cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
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    cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
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    cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
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    cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
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    cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
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    worldState: `Weltstatus`,
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    worldState_creditBoost: `Event Booster: Credit`,
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@ -254,6 +254,10 @@ dict = {
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    cheats_playerSkillGainsMultiplierSpace: `Intrinsics Gains Multiplier (Space)`,
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    cheats_playerSkillGainsMultiplierDrifter: `Intrinsics Gains Multiplier (Drifter)`,
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    cheats_extraRelicRewards: `Extra Relic Rewards`,
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    cheats_crackRelicForPlatinum: `Crack Relic for Platinum`,
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    cheats_relicPlatinumCommon: `Platinum on Common Rewards`,
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    cheats_relicPlatinumUncommon: `Platinum on Uncommon Rewards`,
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    cheats_relicPlatinumRare: `Platinum on Rare Rewards`,
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    worldState: `World State`,
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    worldState_creditBoost: `Credit Boost`,
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@ -255,6 +255,10 @@ dict = {
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    cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
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    cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
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    cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
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    cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
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    cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
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    cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
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    cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
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    worldState: `Estado del mundo`,
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    worldState_creditBoost: `Potenciador de Créditos`,
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@ -255,6 +255,10 @@ dict = {
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    cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
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    cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
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    cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
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    cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
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    cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
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    cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
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    cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
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    worldState: `Carte Solaire`,
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    worldState_creditBoost: `Booster de Crédit`,
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@ -255,6 +255,10 @@ dict = {
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    cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
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    cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
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    cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
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    cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
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    cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
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    cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
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    cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
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    worldState: `Состояние мира`,
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    worldState_creditBoost: `Глобальный бустер Кредитов`,
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@ -255,6 +255,10 @@ dict = {
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    cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
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    cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
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    cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
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    cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
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    cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
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    cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
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    cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
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    worldState: `Стан світу`,
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    worldState_creditBoost: `Глобальне посилення Кредитів`,
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@ -255,6 +255,10 @@ dict = {
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    cheats_playerSkillGainsMultiplierSpace: `內源之力获取倍率 (九重天)`,
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    cheats_playerSkillGainsMultiplierDrifter: `內源之力获取倍率 (漂泊者)`,
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    cheats_extraRelicRewards: `额外遗物奖励`,
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    cheats_crackRelicForPlatinum: `打开遗物时获得白金`,
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    cheats_relicPlatinumCommon: `普通奖励的白金`,
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    cheats_relicPlatinumUncommon: `罕见奖励的白金`,
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    cheats_relicPlatinumRare: `稀有奖励的白金`,
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    worldState: `世界状态配置`,
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    worldState_creditBoost: `现金加成`,
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