cheat: crackRelicForPlatinum

This commit is contained in:
AlexisinGit 2025-08-31 18:16:39 +08:00
parent 0796917740
commit 92c59bcc3a
6 changed files with 62 additions and 0 deletions

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@ -9,6 +9,7 @@ import { addMiscItems, combineInventoryChanges } from "../services/inventoryServ
import { handleStoreItemAcquisition } from "../services/purchaseService.ts";
import type { IInventoryChanges } from "../types/purchaseTypes.ts";
import { config } from "../services/configService.ts";
import { log } from "winston";
export const crackRelic = async (
inventory: TInventoryDatabaseDocument,
@ -46,6 +47,26 @@ export const crackRelic = async (
inventoryChanges,
(await handleStoreItemAcquisition(reward.type, inventory, reward.itemCount)).InventoryChanges
);
if (inventory.crackRelicForPlatinum) {
let platinumReward = 0;
switch (reward.rarity) {
case "COMMON":
platinumReward = inventory.relicPlatinumCommon ?? 2;
break;
case "UNCOMMON":
platinumReward = inventory.relicPlatinumUncommon ?? 5;
break;
case "RARE":
platinumReward = inventory.relicPlatinumRare ?? 12;
break;
case "LEGENDARY":
logger.warn(`got a legendary reward for a relic!`);
break;
}
logger.debug(`adding ${platinumReward} platinum to inventory for a ${reward.rarity} reward`);
inventory.PremiumCredits += platinumReward;
}
}
// Remove relic

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@ -1469,6 +1469,10 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
nemesisHintProgressMultiplierCorpus: Number,
nemesisExtraWeapon: Number,
extraRelicRewards: Number,
crackRelicForPlatinum: Boolean,
relicPlatinumCommon: Number,
relicPlatinumUncommon: Number,
relicPlatinumRare: Number,
SubscribedToEmails: { type: Number, default: 0 },
SubscribedToEmailsPersonalized: { type: Number, default: 0 },

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@ -62,6 +62,10 @@ export interface IAccountCheats {
nemesisHintProgressMultiplierCorpus?: number;
nemesisExtraWeapon?: number;
extraRelicRewards?: number;
crackRelicForPlatinum?: boolean;
relicPlatinumCommon?: number;
relicPlatinumUncommon?: number;
relicPlatinumRare?: number;
}
export interface IInventoryDatabase

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@ -1064,6 +1064,31 @@
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="crackRelicForPlatinum" />
<label class="form-check-label" for="crackRelicForPlatinum" data-loc="cheats_crackRelicForPlatinum"></label>
</div>
<form class="form-group mt-2">
<label class="form-label" for="relicPlatinumCommon" data-loc="cheats_relicPlatinumCommon"></label>
<div class="input-group">
<input class="form-control" id="relicPlatinumCommon" type="number" min="0" max="65535" data-default="2" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="relicPlatinumUncommon" data-loc="cheats_relicPlatinumUncommon"></label>
<div class="input-group">
<input class="form-control" id="relicPlatinumUncommon" type="number" min="0" max="65535" data-default="5" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="relicPlatinumRare" data-loc="cheats_relicPlatinumRare"></label>
<div class="input-group">
<input class="form-control" id="relicPlatinumRare" type="number" min="0" max="65535" data-default="12" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<div class="mt-2 mb-2 d-flex flex-wrap gap-2">
<button class="btn btn-primary" onclick="debounce(doUnlockAllShipFeatures);" data-loc="cheats_unlockAllShipFeatures"></button>
<button class="btn btn-primary" onclick="debounce(unlockAllMissions);" data-loc="cheats_unlockAllMissions"></button>

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@ -263,6 +263,10 @@ dict = {
cheats_nemesisHintProgressMultiplierCorpus: `Hint Progress Multiplier (Corpus)`,
cheats_nemesisExtraWeapon: `Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
cheats_extraRelicRewards: `Extra Relic Rewards`,
cheats_crackRelicForPlatinum: `Crack Relic for Platinum`,
cheats_relicPlatinumCommon: `Platinum on Common Rewards`,
cheats_relicPlatinumUncommon: `Platinum on Uncommon Rewards`,
cheats_relicPlatinumRare: `Platinum on Rare Rewards`,
worldState: `World State`,
worldState_creditBoost: `Credit Boost`,

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@ -264,6 +264,10 @@ dict = {
cheats_nemesisHintProgressMultiplierCorpus: `解密进度倍率 (Corpus)`,
cheats_nemesisExtraWeapon: `额外玄骸武器/代币 (0为禁用)`,
cheats_extraRelicRewards: `额外遗物奖励`,
cheats_crackRelicForPlatinum: `打开遗物时获得白金`,
cheats_relicPlatinumCommon: `普通奖励的白金`,
cheats_relicPlatinumUncommon: `罕见奖励的白金`,
cheats_relicPlatinumRare: `稀有奖励的白金`,
worldState: `世界状态配置`,
worldState_creditBoost: `现金加成`,