feat: correctly scale standing and focus limits by mastery rank (#711)
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				@ -32,20 +32,21 @@ export const inventoryController: RequestHandler = async (request, response) =>
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        account.LastLoginDay = today;
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        await account.save();
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        inventory.DailyAffiliation = 16000;
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        inventory.DailyAffiliationPvp = 16000;
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        inventory.DailyAffiliationLibrary = 16000;
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        inventory.DailyAffiliationCetus = 16000;
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        inventory.DailyAffiliationQuills = 16000;
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        inventory.DailyAffiliationSolaris = 16000;
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        inventory.DailyAffiliationVentkids = 16000;
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        inventory.DailyAffiliationVox = 16000;
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        inventory.DailyAffiliationEntrati = 16000;
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        inventory.DailyAffiliationNecraloid = 16000;
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        inventory.DailyAffiliationZariman = 16000;
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        inventory.DailyAffiliationKahl = 16000;
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        inventory.DailyAffiliationCavia = 16000;
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        inventory.DailyAffiliationHex = 16000;
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        inventory.DailyAffiliation = 16000 + inventory.PlayerLevel * 500;
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        inventory.DailyAffiliationPvp = 16000 + inventory.PlayerLevel * 500;
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        inventory.DailyAffiliationLibrary = 16000 + inventory.PlayerLevel * 500;
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        inventory.DailyAffiliationCetus = 16000 + inventory.PlayerLevel * 500;
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        inventory.DailyAffiliationQuills = 16000 + inventory.PlayerLevel * 500;
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        inventory.DailyAffiliationSolaris = 16000 + inventory.PlayerLevel * 500;
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        inventory.DailyAffiliationVentkids = 16000 + inventory.PlayerLevel * 500;
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        inventory.DailyAffiliationVox = 16000 + inventory.PlayerLevel * 500;
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        inventory.DailyAffiliationEntrati = 16000 + inventory.PlayerLevel * 500;
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        inventory.DailyAffiliationNecraloid = 16000 + inventory.PlayerLevel * 500;
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        inventory.DailyAffiliationZariman = 16000 + inventory.PlayerLevel * 500;
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        inventory.DailyAffiliationKahl = 16000 + inventory.PlayerLevel * 500;
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        inventory.DailyAffiliationCavia = 16000 + inventory.PlayerLevel * 500;
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        inventory.DailyAffiliationHex = 16000 + inventory.PlayerLevel * 500;
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        inventory.DailyFocus = 250000 + inventory.PlayerLevel * 5000;
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        await inventory.save();
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    }
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