三倍奖励随机数修复+隐藏掉落物三倍

This commit is contained in:
AlexisinGit 2025-08-19 06:38:04 +08:00
parent 6acdd15b0f
commit 1f7ef399ce

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@ -1297,68 +1297,71 @@ export const addMissionRewards = async (
}
if (strippedItems) {
for (const si of strippedItems) {
if (si.DropTable in droptableAliases) {
logger.debug(`rewriting ${si.DropTable} to ${droptableAliases[si.DropTable]}`);
si.DropTable = droptableAliases[si.DropTable];
}
const droptables = ExportEnemies.droptables[si.DropTable] ?? [];
if (si.DROP_MOD) {
const modDroptable = droptables.find(x => x.type == "mod");
if (modDroptable) {
for (let i = 0; i != si.DROP_MOD.length; ++i) {
const reward = getRandomReward(modDroptable.items)!;
logger.debug(`stripped droptable (mods pool) rolled`, reward);
await addItem(inventory, reward.type);
MissionRewards.push({
StoreItem: toStoreItem(reward.type),
ItemCount: 1,
FromEnemyCache: true // to show "identified"
});
}
} else {
logger.error(`unknown droptable ${si.DropTable} for DROP_MOD`);
}
}
if (si.DROP_BLUEPRINT) {
const blueprintDroptable = droptables.find(x => x.type == "blueprint");
if (blueprintDroptable) {
for (let i = 0; i != si.DROP_BLUEPRINT.length; ++i) {
const reward = getRandomReward(blueprintDroptable.items)!;
logger.debug(`stripped droptable (blueprints pool) rolled`, reward);
await addItem(inventory, reward.type);
MissionRewards.push({
StoreItem: toStoreItem(reward.type),
ItemCount: 1,
FromEnemyCache: true // to show "identified"
});
}
} else {
logger.error(`unknown droptable ${si.DropTable} for DROP_BLUEPRINT`);
}
}
// e.g. H-09 Apex Turret Sumdali
if (si.DROP_MISC_ITEM) {
const resourceDroptable = droptables.find(x => x.type == "resource");
if (resourceDroptable) {
for (let i = 0; i != si.DROP_MISC_ITEM.length; ++i) {
const reward = getRandomReward(resourceDroptable.items)!;
logger.debug(`stripped droptable (resources pool) rolled`, reward);
if (Object.keys(await addItem(inventory, reward.type)).length == 0) {
logger.debug(`item already owned, skipping`);
} else {
MissionRewards.push({
StoreItem: toStoreItem(reward.type),
ItemCount: 1,
FromEnemyCache: true // to show "identified"
});
}
}
} else {
logger.error(`unknown droptable ${si.DropTable} for DROP_BLUEPRINT`);
}
}
}
//隐藏掉落翻倍
for (let i = 0; i < 3; i++) {
for (const si of strippedItems) {
if (si.DropTable in droptableAliases) {
logger.debug(`rewriting ${si.DropTable} to ${droptableAliases[si.DropTable]}`);
si.DropTable = droptableAliases[si.DropTable];
}
const droptables = ExportEnemies.droptables[si.DropTable] ?? [];
if (si.DROP_MOD) {
const modDroptable = droptables.find(x => x.type == "mod");
if (modDroptable) {
for (let i = 0; i != si.DROP_MOD.length; ++i) {
const reward = getRandomReward(modDroptable.items)!;
logger.debug(`stripped droptable (mods pool) rolled`, reward);
await addItem(inventory, reward.type);
MissionRewards.push({
StoreItem: toStoreItem(reward.type),
ItemCount: 1,
FromEnemyCache: true // to show "identified"
});
}
} else {
logger.error(`unknown droptable ${si.DropTable} for DROP_MOD`);
}
}
if (si.DROP_BLUEPRINT) {
const blueprintDroptable = droptables.find(x => x.type == "blueprint");
if (blueprintDroptable) {
for (let i = 0; i != si.DROP_BLUEPRINT.length; ++i) {
const reward = getRandomReward(blueprintDroptable.items)!;
logger.debug(`stripped droptable (blueprints pool) rolled`, reward);
await addItem(inventory, reward.type);
MissionRewards.push({
StoreItem: toStoreItem(reward.type),
ItemCount: 1,
FromEnemyCache: true // to show "identified"
});
}
} else {
logger.error(`unknown droptable ${si.DropTable} for DROP_BLUEPRINT`);
}
}
// e.g. H-09 Apex Turret Sumdali
if (si.DROP_MISC_ITEM) {
const resourceDroptable = droptables.find(x => x.type == "resource");
if (resourceDroptable) {
for (let i = 0; i != si.DROP_MISC_ITEM.length; ++i) {
const reward = getRandomReward(resourceDroptable.items)!;
logger.debug(`stripped droptable (resources pool) rolled`, reward);
if (Object.keys(await addItem(inventory, reward.type)).length == 0) {
logger.debug(`item already owned, skipping`);
} else {
MissionRewards.push({
StoreItem: toStoreItem(reward.type),
ItemCount: 1,
FromEnemyCache: true // to show "identified"
});
}
}
} else {
logger.error(`unknown droptable ${si.DropTable} for DROP_BLUEPRINT`);
}
}
}
}
}
if (inventory.Nemesis) {
@ -1672,10 +1675,6 @@ function getRandomMissionDrops(
//重复执行三次方法并将结果附加到最终的drops数组里
for (let i = 0; i < 3; i++) {
// 临时存储单次执行的结果
const currentDrops: IMissionReward[] = [];
if (RewardInfo.sortieTag == "Final" && firstCompletion) {
const arr = RewardInfo.sortieId!.split("_");
let sortieId = arr[1];
@ -2053,7 +2052,8 @@ function getRandomMissionDrops(
logger.warn(`RewardSeed mismatch:`, { client: RewardInfo.rewardSeed, database: inventory.RewardSeed });
}
}
const rng = new SRng(BigInt(RewardInfo.rewardSeed ?? generateRewardSeed()) ^ 0xffffffffffffffffn);
//在循环中随机化奖励种子
const rng = new SRng((BigInt(RewardInfo.rewardSeed ?? generateRewardSeed()) + BigInt(i * 96)) ^ 0xffffffffffffffffn);
rewardManifests.forEach(name => {
const table = ExportRewards[name];
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
@ -2181,8 +2181,6 @@ function getRandomMissionDrops(
}
}
}
drops.push(...currentDrops)
}
return drops;