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	| Author | SHA1 | Date | |
|---|---|---|---|
| 7174848588 | |||
| a5b667c331 | |||
| 9b6abff2be | |||
| 7c7f37e46b | |||
| 52a560bef2 | |||
| 369794dcdb | 
@ -1980,9 +1980,59 @@ const challengeRewardsInboxMessages: Record<string, IMessageCreationTemplate> =
 | 
			
		||||
        msg: "/Lotus/Language/Inbox/EvolvingSekharaUnlockBDesc",
 | 
			
		||||
        icon: "/Lotus/Interface/Icons/Npcs/Ordis.png",
 | 
			
		||||
        att: ["/Lotus/Upgrades/Skins/Clan/ZarimanEvolvingSekharaBadgeItemC"]
 | 
			
		||||
    },
 | 
			
		||||
    // In theory, the following should only give what is owned, but based on the limited information I can find, DE may have simply taken the easy way: https://www.reddit.com/r/Warframe/comments/rzlnku/receiving_all_protovyre_armor_evolution_but_only/
 | 
			
		||||
    SentEvoArmorRankOne: {
 | 
			
		||||
        sub: "/Lotus/Language/Inbox/EvolvingArmorUnlockAName",
 | 
			
		||||
        sndr: "/Lotus/Language/Bosses/Ordis",
 | 
			
		||||
        msg: "/Lotus/Language/Inbox/EvolvingArmorUnlockADesc",
 | 
			
		||||
        icon: "/Lotus/Interface/Icons/Npcs/Ordis.png",
 | 
			
		||||
        att: [
 | 
			
		||||
            "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor2A",
 | 
			
		||||
            "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor2C",
 | 
			
		||||
            "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor2L"
 | 
			
		||||
        ]
 | 
			
		||||
    },
 | 
			
		||||
    SentEvoArmorRankTwo: {
 | 
			
		||||
        sub: "/Lotus/Language/Inbox/EvolvingArmorUnlockBName",
 | 
			
		||||
        sndr: "/Lotus/Language/Bosses/Ordis",
 | 
			
		||||
        msg: "/Lotus/Language/Inbox/EvolvingArmorUnlockBDesc",
 | 
			
		||||
        icon: "/Lotus/Interface/Icons/Npcs/Ordis.png",
 | 
			
		||||
        att: [
 | 
			
		||||
            "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor3A",
 | 
			
		||||
            "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor3C",
 | 
			
		||||
            "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor3L"
 | 
			
		||||
        ]
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/*const evolvingWeaponSkins: Record<string, { challenge: keyof typeof challengeRewardsInboxMessages; reward: string }> = {
 | 
			
		||||
    "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor1A": {
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		||||
        challenge: "SentEvoArmorRankOne",
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		||||
        reward: "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor2A"
 | 
			
		||||
    },
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		||||
    "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor1C": {
 | 
			
		||||
        challenge: "SentEvoArmorRankOne",
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		||||
        reward: "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor2C"
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		||||
    },
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		||||
    "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor1L": {
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		||||
        challenge: "SentEvoArmorRankOne",
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		||||
        reward: "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor2L"
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		||||
    },
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		||||
    "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor2A": {
 | 
			
		||||
        challenge: "SentEvoArmorRankTwo",
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		||||
        reward: "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor3A"
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		||||
    },
 | 
			
		||||
    "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor2C": {
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		||||
        challenge: "SentEvoArmorRankTwo",
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		||||
        reward: "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor3C"
 | 
			
		||||
    },
 | 
			
		||||
    "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor2L": {
 | 
			
		||||
        challenge: "SentEvoArmorRankTwo",
 | 
			
		||||
        reward: "/Lotus/Upgrades/Skins/Armor/SentEvoArmor/SentEvoArmor3L"
 | 
			
		||||
    }
 | 
			
		||||
};*/
 | 
			
		||||
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		||||
export const addChallenges = async (
 | 
			
		||||
    account: TAccountDocument,
 | 
			
		||||
    inventory: TInventoryDatabaseDocument,
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		||||
@ -2014,6 +2064,7 @@ export const addChallenges = async (
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
                        logger.warn(`ignoring unknown challenge completion`, { challenge: Name, completion });
 | 
			
		||||
                        dbChallenge.Progress = 0;
 | 
			
		||||
                        dbChallenge.Completed = [];
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
@ -29,11 +29,13 @@ import {
 | 
			
		||||
    ExportWeapons,
 | 
			
		||||
    IDefaultUpgrade,
 | 
			
		||||
    IInboxMessage,
 | 
			
		||||
    IKey,
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		||||
    IMissionReward,
 | 
			
		||||
    IRecipe,
 | 
			
		||||
    TReward
 | 
			
		||||
} from "warframe-public-export-plus";
 | 
			
		||||
import { IMessage } from "@/src/models/inboxModel";
 | 
			
		||||
import { logger } from "@/src/utils/logger";
 | 
			
		||||
 | 
			
		||||
export type WeaponTypeInternal =
 | 
			
		||||
    | "LongGuns"
 | 
			
		||||
@ -210,15 +212,15 @@ export const getKeyChainItems = ({ KeyChain, ChainStage }: IKeyChainRequest): st
 | 
			
		||||
export const getLevelKeyRewards = (
 | 
			
		||||
    levelKey: string
 | 
			
		||||
): { levelKeyRewards?: IMissionReward; levelKeyRewards2?: TReward[] } => {
 | 
			
		||||
    if (!(levelKey in ExportKeys)) {
 | 
			
		||||
        throw new Error(`LevelKey ${levelKey} not found`);
 | 
			
		||||
    }
 | 
			
		||||
    const key = ExportKeys[levelKey] as IKey | undefined;
 | 
			
		||||
 | 
			
		||||
    const levelKeyRewards = ExportKeys[levelKey].missionReward;
 | 
			
		||||
    const levelKeyRewards2 = ExportKeys[levelKey].rewards;
 | 
			
		||||
    const levelKeyRewards = key?.missionReward;
 | 
			
		||||
    const levelKeyRewards2 = key?.rewards;
 | 
			
		||||
 | 
			
		||||
    if (!levelKeyRewards && !levelKeyRewards2) {
 | 
			
		||||
        throw new Error(`LevelKey ${levelKey} does not contain either rewards1 or rewards2`);
 | 
			
		||||
        logger.warn(
 | 
			
		||||
            `Could not find any reward information for ${levelKey}, gonna have to potentially short-change you`
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
 | 
			
		||||
@ -1785,20 +1785,20 @@ function getRandomMissionDrops(
 | 
			
		||||
            if (mission?.Tier == 1) {
 | 
			
		||||
                logger.warn(`non-steel path duviri murmur tier used on steel path?!`);
 | 
			
		||||
            }
 | 
			
		||||
            /*if (operation eight claw is active) {
 | 
			
		||||
            if (config.worldState?.eightClaw) {
 | 
			
		||||
                drops.push({
 | 
			
		||||
                    StoreItem: "/Lotus/StoreItems/Types/Gameplay/DuviriMITW/Resources/DuviriMurmurItemEvent",
 | 
			
		||||
                    ItemCount: 10
 | 
			
		||||
                });
 | 
			
		||||
            }*/
 | 
			
		||||
            }
 | 
			
		||||
            rewardManifests = ["/Lotus/Types/Game/MissionDecks/DuviriEncounterRewards/DuviriMurmurFinalChestRewards"];
 | 
			
		||||
        } else if (RewardInfo.T == 19) {
 | 
			
		||||
            /*if (operation eight claw is active) {
 | 
			
		||||
            if (config.worldState?.eightClaw) {
 | 
			
		||||
                drops.push({
 | 
			
		||||
                    StoreItem: "/Lotus/StoreItems/Types/Gameplay/DuviriMITW/Resources/DuviriMurmurItemEvent",
 | 
			
		||||
                    ItemCount: 15
 | 
			
		||||
                });
 | 
			
		||||
            }*/
 | 
			
		||||
            }
 | 
			
		||||
            rewardManifests = [
 | 
			
		||||
                "/Lotus/Types/Game/MissionDecks/DuviriEncounterRewards/DuviriMurmurFinalSteelChestRewards"
 | 
			
		||||
            ];
 | 
			
		||||
 | 
			
		||||
@ -262,9 +262,9 @@ dict = {
 | 
			
		||||
    worldState_proxyRebellion: `Rebelión Proxy`,
 | 
			
		||||
    worldState_proxyRebellionRewards: `Recompensas de Rebelión Proxy`,
 | 
			
		||||
    worldState_bellyOfTheBeast: `Vientre de la Bestia`,
 | 
			
		||||
    worldState_bellyOfTheBeastProgressOverride: `[UNTRANSLATED] Belly of the Beast Progress`,
 | 
			
		||||
    worldState_bellyOfTheBeastProgressOverride: `Progreso del Vientre de la Bestia`,
 | 
			
		||||
    worldState_eightClaw: `Octava Garra`,
 | 
			
		||||
    worldState_eightClawProgressOverride: `[UNTRANSLATED] Eight Claw Progress`,
 | 
			
		||||
    worldState_eightClawProgressOverride: `Progreso de Octava Garra`,
 | 
			
		||||
    worldState_from_year: `de |VAL|`,
 | 
			
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    worldState_pre_year: `antes de |VAL|`,
 | 
			
		||||
    worldState_week: `[UNTRANSLATED] Week |VAL|`,
 | 
			
		||||
@ -312,7 +312,7 @@ dict = {
 | 
			
		||||
    worldState_varziaFullyStocked: `Varzia con stock completo`,
 | 
			
		||||
    worldState_varziaOverride: `Cambio en rotación de Varzia`,
 | 
			
		||||
 | 
			
		||||
    import_importNote: `[UNTRANSLATED] You can provide a full or partial <code>inventory.php</code> or <code>getShip.php</code> response (client representation) here.`,
 | 
			
		||||
    import_importNote: `Puedes proporcionar una respuesta de <code>inventory.php</code> o <code>getShip.php</code> completa o parcial (representación del cliente) aquí.`,
 | 
			
		||||
    import_importNote2: `Todos los campos compatibles con el importador <b>serán sobrescritos</b> en tu cuenta.`,
 | 
			
		||||
    import_submit: `Enviar`,
 | 
			
		||||
    import_samples: `Muestras:`,
 | 
			
		||||
 | 
			
		||||
@ -10,7 +10,7 @@ dict = {
 | 
			
		||||
    code_loginFail: `Не удалось войти. Проверьте адрес электронной почты и пароль.`,
 | 
			
		||||
    code_regFail: `Не удалось зарегистрироваться. Учетная запись уже существует?`,
 | 
			
		||||
    code_changeNameConfirm: `Какое имя вы хотите установить для своей учетной записи?`,
 | 
			
		||||
    code_changeNameRetry: `[UNTRANSLATED] |NAME| is already taken.`,
 | 
			
		||||
    code_changeNameRetry: `|NAME| уже занято.`,
 | 
			
		||||
    code_deleteAccountConfirm: `Вы уверены, что хотите удалить аккаунт |DISPLAYNAME| (|EMAIL|)? Это действие нельзя отменить.`,
 | 
			
		||||
    code_archgun: `Арч-Пушка`,
 | 
			
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    code_melee: `Ближний бой`,
 | 
			
		||||
 | 
			
		||||
@ -10,7 +10,7 @@ dict = {
 | 
			
		||||
    code_loginFail: `Не вдалося увійти. Перевірте адресу електронної пошти та пароль.`,
 | 
			
		||||
    code_regFail: `Не вдалося зареєструватися. Обліковий запис вже існує?`,
 | 
			
		||||
    code_changeNameConfirm: `Яке ім'я ви хочете встановити для свого облікового запису?`,
 | 
			
		||||
    code_changeNameRetry: `[UNTRANSLATED] |NAME| is already taken.`,
 | 
			
		||||
    code_changeNameRetry: `|NAME| вже зайнято.`,
 | 
			
		||||
    code_deleteAccountConfirm: `Ви впевнені, що хочете видалити обліковий запис |DISPLAYNAME| (|EMAIL|)? Цю дію не можна скасувати.`,
 | 
			
		||||
    code_archgun: `Арк-гармата`,
 | 
			
		||||
    code_melee: `Холодна зброя`,
 | 
			
		||||
@ -247,8 +247,8 @@ dict = {
 | 
			
		||||
    worldState_baroTennoConRelay: `Реле Баро TennoCon`,
 | 
			
		||||
    worldState_starDays: `Зоряні дні`,
 | 
			
		||||
    worldState_galleonOfGhouls: `Гульський галеон`,
 | 
			
		||||
    worldState_anniversary: `[UNTRANSLATED] Warframe Anniversary`,
 | 
			
		||||
    worldState_useAnniversaryTagForOldGoals: `[UNTRANSLATED] Use <code>Tag</code> from Warframe Anniversary for old Events`,
 | 
			
		||||
    worldState_anniversary: `Річниця Warframe`,
 | 
			
		||||
    worldState_useAnniversaryTagForOldGoals: `Використати <code>Tag</code> з річниці Warframe для старих подій`,
 | 
			
		||||
    worldState_ghoulEmergence: `Зачищення від гулів`,
 | 
			
		||||
    worldState_plagueStar: `Морова зірка`,
 | 
			
		||||
    worldState_dogDays: `Спекотні дні`,
 | 
			
		||||
@ -267,7 +267,7 @@ dict = {
 | 
			
		||||
    worldState_eightClawProgressOverride: `Прогрес Восьми кігтів`,
 | 
			
		||||
    worldState_from_year: `з |VAL|`,
 | 
			
		||||
    worldState_pre_year: `до |VAL|`,
 | 
			
		||||
    worldState_week: `[UNTRANSLATED] Week |VAL|`,
 | 
			
		||||
    worldState_week: `Тиждень |VAL|`,
 | 
			
		||||
    worldState_incompatibleWith: `Несумісне з:`,
 | 
			
		||||
    enabled: `Увімкнено`,
 | 
			
		||||
    disabled: `Вимкнено`,
 | 
			
		||||
 | 
			
		||||
@ -1,17 +1,17 @@
 | 
			
		||||
// Chinese translation by meb154, bishan178, nyaoouo, qianlishun, CrazyZhang, Corvus, & qingchun
 | 
			
		||||
dict = {
 | 
			
		||||
    general_inventoryUpdateNote: `注意: 要在游戏中查看更改,您需要重新同步库存,例如使用客户端的 /sync 命令,访问道场/中继站或重新登录。`,
 | 
			
		||||
    general_inventoryUpdateNote: `注意: 要在游戏中查看更改,您需要重新同步库存,例如使用客户端的 /sync 命令,访问道场/中继站或重新登录.`,
 | 
			
		||||
    general_addButton: `添加`,
 | 
			
		||||
    general_setButton: `设置`,
 | 
			
		||||
    general_none: `无`,
 | 
			
		||||
    general_bulkActions: `批量操作`,
 | 
			
		||||
    general_loading: `加载中...`,
 | 
			
		||||
 | 
			
		||||
    code_loginFail: `登录失败。请检查邮箱和密码。`,
 | 
			
		||||
    code_regFail: `注册失败。账号是否已存在?`,
 | 
			
		||||
    code_loginFail: `登录失败.请检查邮箱和密码.`,
 | 
			
		||||
    code_regFail: `注册失败.账号是否已存在?`,
 | 
			
		||||
    code_changeNameConfirm: `您想将账户名称更改为?`,
 | 
			
		||||
    code_changeNameRetry: `[UNTRANSLATED] |NAME| is already taken.`,
 | 
			
		||||
    code_deleteAccountConfirm: `确定要删除您的账户 |DISPLAYNAME|(|EMAIL|) 吗?此操作不可撤销。`,
 | 
			
		||||
    code_changeNameRetry: `|NAME| 已存在相同昵称.`,
 | 
			
		||||
    code_deleteAccountConfirm: `确定要删除您的账户 |DISPLAYNAME|(|EMAIL|) 吗?此操作不可撤销.`,
 | 
			
		||||
    code_archgun: `空战`,
 | 
			
		||||
    code_melee: `近战`,
 | 
			
		||||
    code_pistol: `手枪`,
 | 
			
		||||
@ -25,10 +25,10 @@ dict = {
 | 
			
		||||
    code_legendaryCore: `传奇核心`,
 | 
			
		||||
    code_traumaticPeculiar: `创伤怪奇`,
 | 
			
		||||
    code_starter: `|MOD| (有瑕疵的)`,
 | 
			
		||||
    code_badItem: `(Imposter)`,
 | 
			
		||||
    code_badItem: `(正式服中隐藏)`,
 | 
			
		||||
    code_maxRank: `满级`,
 | 
			
		||||
    code_rename: `重命名`,
 | 
			
		||||
    code_renamePrompt: `输入新的自定义名称:`,
 | 
			
		||||
    code_renamePrompt: `输入新的自定义名称:`,
 | 
			
		||||
    code_remove: `移除`,
 | 
			
		||||
    code_addItemsConfirm: `确定要向您的账户添加 |COUNT| 件物品吗?`,
 | 
			
		||||
    code_succRankUp: `等级已提升`,
 | 
			
		||||
@ -44,11 +44,11 @@ dict = {
 | 
			
		||||
    code_rankDown: `等级下降`,
 | 
			
		||||
    code_count: `数量`,
 | 
			
		||||
    code_focusAllUnlocked: `所有专精学派均已解锁`,
 | 
			
		||||
    code_focusUnlocked: `已解锁 |COUNT| 个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新。`,
 | 
			
		||||
    code_focusUnlocked: `已解锁 |COUNT| 个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新.`,
 | 
			
		||||
    code_addModsConfirm: `确定要向您的账户添加 |COUNT| 张MOD吗?`,
 | 
			
		||||
    code_succImport: `导入成功`,
 | 
			
		||||
    code_succRelog: `完成。需要重新登录游戏才能看到变化。`,
 | 
			
		||||
    code_nothingToDo: `完成。没有可执行的操作。`,
 | 
			
		||||
    code_succRelog: `完成.需要重新登录游戏才能看到变化.`,
 | 
			
		||||
    code_nothingToDo: `完成.没有可执行的操作.`,
 | 
			
		||||
    code_gild: `镀金`,
 | 
			
		||||
    code_moa: `恐鸟`,
 | 
			
		||||
    code_zanuka: `猎犬`,
 | 
			
		||||
@ -64,7 +64,7 @@ dict = {
 | 
			
		||||
    code_mature: `成长并战备`,
 | 
			
		||||
    code_unmature: `逆转衰老基因`,
 | 
			
		||||
    code_succChange: `更改成功`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `您必须同时选择一个进攻型和一个功能型活化属性。`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `您必须同时选择一个进攻型和一个功能型活化属性.`,
 | 
			
		||||
    login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)`,
 | 
			
		||||
    login_emailLabel: `电子邮箱`,
 | 
			
		||||
    login_passwordLabel: `密码`,
 | 
			
		||||
@ -75,7 +75,7 @@ dict = {
 | 
			
		||||
    navbar_deleteAccount: `删除账户`,
 | 
			
		||||
    navbar_inventory: `仓库`,
 | 
			
		||||
    navbar_mods: `Mods`,
 | 
			
		||||
    navbar_quests: `任务`,
 | 
			
		||||
    navbar_quests: `系列任务`,
 | 
			
		||||
    navbar_cheats: `作弊选项`,
 | 
			
		||||
    navbar_import: `导入`,
 | 
			
		||||
    inventory_addItems: `添加物品`,
 | 
			
		||||
@ -101,17 +101,17 @@ dict = {
 | 
			
		||||
    inventory_bulkAddSpaceWeapons: `添加缺失载具武器`,
 | 
			
		||||
    inventory_bulkAddSentinels: `添加缺失守护`,
 | 
			
		||||
    inventory_bulkAddSentinelWeapons: `添加缺失守护武器`,
 | 
			
		||||
    inventory_bulkAddEvolutionProgress: `添加缺失的灵化之源`,
 | 
			
		||||
    inventory_bulkAddEvolutionProgress: `添加缺失的灵化之源进度`,
 | 
			
		||||
    inventory_bulkRankUpSuits: `所有战甲升满级`,
 | 
			
		||||
    inventory_bulkRankUpWeapons: `所有武器升满级`,
 | 
			
		||||
    inventory_bulkRankUpSpaceSuits: `所有载具升满级`,
 | 
			
		||||
    inventory_bulkRankUpSpaceWeapons: `所有载具武器升满级`,
 | 
			
		||||
    inventory_bulkRankUpSentinels: `所有守护升满级`,
 | 
			
		||||
    inventory_bulkRankUpSentinelWeapons: `所有守护武器升满级`,
 | 
			
		||||
    inventory_bulkRankUpEvolutionProgress: `所有灵化之源最大等级`,
 | 
			
		||||
    inventory_bulkRankUpEvolutionProgress: `所有灵化之源进度最大等级`,
 | 
			
		||||
    inventory_maxPlexus: `最大深控等级`,
 | 
			
		||||
 | 
			
		||||
    quests_list: `任务`,
 | 
			
		||||
    quests_list: `系列任务`,
 | 
			
		||||
    quests_completeAll: `完成所有任务`,
 | 
			
		||||
    quests_resetAll: `重置所有任务`,
 | 
			
		||||
    quests_giveAll: `授予所有任务`,
 | 
			
		||||
@ -124,9 +124,9 @@ dict = {
 | 
			
		||||
 | 
			
		||||
    detailedView_archonShardsLabel: `执刑官源力石槽位`,
 | 
			
		||||
    detailedView_archonShardsDescription: `您可以使用这些无限插槽应用各种强化效果`,
 | 
			
		||||
    detailedView_archonShardsDescription2: `请注意,在加载时,每个执政官源力石都需要一定的时间来生效。`,
 | 
			
		||||
    detailedView_archonShardsDescription2: `请注意,在加载时,每个执政官源力石都需要一定的时间来生效.`,
 | 
			
		||||
    detailedView_valenceBonusLabel: `效价加成`,
 | 
			
		||||
    detailedView_valenceBonusDescription: `您可以设置或移除武器上的效价加成。`,
 | 
			
		||||
    detailedView_valenceBonusDescription: `您可以设置或移除武器上的效价加成.`,
 | 
			
		||||
    detailedView_modularPartsLabel: `更换部件`,
 | 
			
		||||
    detailedView_suitInvigorationLabel: `编辑战甲活化属性`,
 | 
			
		||||
    detailedView_loadoutLabel: `配置`,
 | 
			
		||||
@ -148,10 +148,10 @@ dict = {
 | 
			
		||||
    invigorations_utility_EnergyMax: `+200%最大能量`,
 | 
			
		||||
    invigorations_utility_StatusImmune: `异常状态免疫`,
 | 
			
		||||
    invigorations_utility_ReloadSpeed: `+75%装填速度`,
 | 
			
		||||
    invigorations_utility_HealthRegen: `+25/秒生命再生`,
 | 
			
		||||
    invigorations_utility_HealthRegen: `+25/秒生命恢复`,
 | 
			
		||||
    invigorations_utility_ArmorMax: `+1000护甲值`,
 | 
			
		||||
    invigorations_utility_Jumps: `+5跳跃次数`,
 | 
			
		||||
    invigorations_utility_EnergyRegen: `+2/秒能量再生`,
 | 
			
		||||
    invigorations_utility_EnergyRegen: `+2/秒能量恢复`,
 | 
			
		||||
 | 
			
		||||
    invigorations_offensiveLabel: `进攻型属性`,
 | 
			
		||||
    invigorations_defensiveLabel: `功能型属性`,
 | 
			
		||||
@ -169,13 +169,13 @@ dict = {
 | 
			
		||||
    mods_addMissingUnrankedMods: `添加所有缺失的Mods`,
 | 
			
		||||
    mods_removeUnranked: `删除所有未升级的Mods`,
 | 
			
		||||
    mods_addMissingMaxRankMods: `添加所有缺失的满级Mods`,
 | 
			
		||||
    cheats_administratorRequirement: `您必须是管理员才能使用此功能。要成为管理员,请在 config.json 中将 <code>|DISPLAYNAME|</code> 添加到 <code>administratorNames</code>`,
 | 
			
		||||
    cheats_administratorRequirement: `您必须是管理员才能使用此功能.要成为管理员,请在 config.json 中将 <code>|DISPLAYNAME|</code> 添加到 <code>administratorNames</code>`,
 | 
			
		||||
    cheats_server: `服务器`,
 | 
			
		||||
    cheats_skipTutorial: `跳过教程`,
 | 
			
		||||
    cheats_skipAllDialogue: `跳过所有对话`,
 | 
			
		||||
    cheats_unlockAllScans: `解锁所有扫描`,
 | 
			
		||||
    cheats_unlockAllMissions: `解锁所有星图`,
 | 
			
		||||
    cheats_unlockAllMissions_ok: `操作成功。请注意,您需要进入道场/中继站或重新登录以刷新星图数据。`,
 | 
			
		||||
    cheats_unlockAllMissions_ok: `操作成功.请注意,您需要进入道场/中继站或重新登录以刷新星图数据.`,
 | 
			
		||||
    cheats_infiniteCredits: `无限现金`,
 | 
			
		||||
    cheats_infinitePlatinum: `无限白金`,
 | 
			
		||||
    cheats_infiniteEndo: `无限内融核心`,
 | 
			
		||||
@ -245,35 +245,35 @@ dict = {
 | 
			
		||||
    worldState_resourceBoost: `资源加成`,
 | 
			
		||||
    worldState_tennoLiveRelay: `TennoLive中继站`,
 | 
			
		||||
    worldState_baroTennoConRelay: `Baro的TennoCon中继站`,
 | 
			
		||||
    worldState_starDays: `活动:星日`,
 | 
			
		||||
    worldState_galleonOfGhouls: `战术警报:尸鬼的帆船战舰`,
 | 
			
		||||
    worldState_anniversary: `[UNTRANSLATED] Warframe Anniversary`,
 | 
			
		||||
    worldState_useAnniversaryTagForOldGoals: `[UNTRANSLATED] Use <code>Tag</code> from Warframe Anniversary for old Events`,
 | 
			
		||||
    worldState_starDays: `活动:星日`,
 | 
			
		||||
    worldState_galleonOfGhouls: `战术警报:尸鬼的帆船战舰`,
 | 
			
		||||
    worldState_anniversary: `12周年纪念活动`,
 | 
			
		||||
    worldState_useAnniversaryTagForOldGoals: `使用纪念活动<code>Tag</code>解决旧活动不显示问题`,
 | 
			
		||||
    worldState_ghoulEmergence: `尸鬼净化`,
 | 
			
		||||
    worldState_plagueStar: `瘟疫之星`,
 | 
			
		||||
    worldState_dogDays: `三伏天`,
 | 
			
		||||
    worldState_dogDaysRewards: `[UNTRANSLATED] Dog Days Rewards`,
 | 
			
		||||
    worldState_dogDaysRewards: `三伏天奖励设置`,
 | 
			
		||||
    worldState_wolfHunt: `恶狼狩猎 (2025)`,
 | 
			
		||||
    worldState_orphixVenom: `奥影之毒`,
 | 
			
		||||
    worldState_longShadow: `暗夜长影`,
 | 
			
		||||
    worldState_hallowedFlame: `万圣之焰`,
 | 
			
		||||
    worldState_hallowedNightmares: `万圣噩梦`,
 | 
			
		||||
    worldState_hallowedNightmaresRewards: `[UNTRANSLATED] Hallowed Nightmares Rewards`,
 | 
			
		||||
    worldState_hallowedNightmaresRewards: `万圣噩梦奖励设置`,
 | 
			
		||||
    worldState_proxyRebellion: `机械叛乱`,
 | 
			
		||||
    worldState_proxyRebellionRewards: `[UNTRANSLATED] Proxy Rebellion Rewards`,
 | 
			
		||||
    worldState_proxyRebellionRewards: `机械叛乱奖励设置`,
 | 
			
		||||
    worldState_bellyOfTheBeast: `兽之腹`,
 | 
			
		||||
    worldState_bellyOfTheBeastProgressOverride: `[UNTRANSLATED] Belly of the Beast Progress`,
 | 
			
		||||
    worldState_bellyOfTheBeastProgressOverride: `不稳定微粒收集进度(%)`,
 | 
			
		||||
    worldState_eightClaw: `八爪`,
 | 
			
		||||
    worldState_eightClawProgressOverride: `[UNTRANSLATED] Eight Claw Progress`,
 | 
			
		||||
    worldState_from_year: `[UNTRANSLATED] from |VAL|`,
 | 
			
		||||
    worldState_pre_year: `[UNTRANSLATED] pre |VAL|`,
 | 
			
		||||
    worldState_week: `[UNTRANSLATED] Week |VAL|`,
 | 
			
		||||
    worldState_incompatibleWith: `[UNTRANSLATED] Incompatible with:`,
 | 
			
		||||
    worldState_eightClawProgressOverride: `大帝金币收集进度(%)`,
 | 
			
		||||
    worldState_from_year: `|VAL|`,
 | 
			
		||||
    worldState_pre_year: `|VAL|之前`,
 | 
			
		||||
    worldState_week: `第|VAL|周`,
 | 
			
		||||
    worldState_incompatibleWith: `不兼容的活动:`,
 | 
			
		||||
    enabled: `启用`,
 | 
			
		||||
    disabled: `关闭/取消配置`,
 | 
			
		||||
    worldState_we1: `活动阶段:第一周`,
 | 
			
		||||
    worldState_we2: `活动阶段:第二周`,
 | 
			
		||||
    worldState_we3: `活动阶段:第三周`,
 | 
			
		||||
    worldState_we1: `活动阶段:第一周`,
 | 
			
		||||
    worldState_we2: `活动阶段:第二周`,
 | 
			
		||||
    worldState_we3: `活动阶段:第三周`,
 | 
			
		||||
    worldState_eidolonOverride: `夜灵平原/魔胎之境状态`,
 | 
			
		||||
    worldState_day: `白昼/FASS`,
 | 
			
		||||
    worldState_night: `黑夜/VOME`,
 | 
			
		||||
@ -312,8 +312,8 @@ dict = {
 | 
			
		||||
    worldState_varziaFullyStocked: `瓦奇娅开启全部库存商品`,
 | 
			
		||||
    worldState_varziaOverride: `瓦奇娅(Prime重生)轮换状态`,
 | 
			
		||||
 | 
			
		||||
    import_importNote: `[UNTRANSLATED] You can provide a full or partial <code>inventory.php</code> or <code>getShip.php</code> response (client representation) here.`,
 | 
			
		||||
    import_importNote2: `支持的所有字段<b>将被覆盖</b>到您的账户中。`,
 | 
			
		||||
    import_importNote: `您可以在此处提供完整或部分的<code>inventory.php</code>或者<code>getShip.php</code>响应(客户端表示形式).`,
 | 
			
		||||
    import_importNote2: `支持的所有字段<b>将被覆盖</b>到您的账户中.`,
 | 
			
		||||
    import_submit: `提交`,
 | 
			
		||||
    import_samples: `示例:`,
 | 
			
		||||
    import_samples_maxFocus: `所有专精学派完全精通`,
 | 
			
		||||
@ -339,7 +339,7 @@ dict = {
 | 
			
		||||
    upgrade_WarframeHPBoostFromImpact: `通过爆炸伤害击杀的每个敌人可增加|VAL1|生命上限(最大|VAL2|生命上限)`,
 | 
			
		||||
    upgrade_WarframeParkourVelocity: `+|VAL|%跑酷速度`,
 | 
			
		||||
    upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人+|VAL|%技能伤害`,
 | 
			
		||||
    upgrade_WarframeHealthRegen: `+|VAL|/秒生命再生`,
 | 
			
		||||
    upgrade_WarframeHealthRegen: `+|VAL|/秒生命恢复`,
 | 
			
		||||
    upgrade_WarframeShieldMax: `+|VAL|护盾值`,
 | 
			
		||||
    upgrade_WarframeStartingEnergy: `进任务时+|VAL|%初始能量`,
 | 
			
		||||
    upgrade_WarframeToxinDamage: `毒素伤害额外+|VAL|%伤害`,
 | 
			
		||||
@ -347,7 +347,7 @@ dict = {
 | 
			
		||||
    upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人,增加|VAL1|%次要武器暴击几率(最大|VAL2|%)`,
 | 
			
		||||
    upgrade_AvatarAbilityRange: `+7.5%技能范围`,
 | 
			
		||||
    upgrade_AvatarAbilityEfficiency: `+5%技能效率`,
 | 
			
		||||
    upgrade_AvatarEnergyRegen: `+0.5/秒能量再生`,
 | 
			
		||||
    upgrade_AvatarEnergyRegen: `+0.5/秒能量恢复`,
 | 
			
		||||
    upgrade_AvatarEnemyRadar: `+5米侦敌雷达`,
 | 
			
		||||
    upgrade_AvatarLootRadar: `+7米寻物雷达`,
 | 
			
		||||
    upgrade_WeaponAmmoMax: `+15%弹药最大容量`,
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
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		Reference in New Issue
	
	Block a user