SpaceNinjaServer/src/helpers/relicHelper.ts
Sainan de9dfb3d71 fix: show endless relic rewards in EOM screen (#2813)
Closes #2812

Reviewed-on: OpenWF/SpaceNinjaServer#2813
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-09-26 04:42:08 -07:00

89 lines
3.3 KiB
TypeScript

import type { TInventoryDatabaseDocument } from "../models/inventoryModels/inventoryModel.ts";
import type { IVoidTearParticipantInfo } from "../types/requestTypes.ts";
import type { TRarity } from "warframe-public-export-plus";
import { ExportRelics, ExportRewards } from "warframe-public-export-plus";
import type { IRngResult } from "../services/rngService.ts";
import { getRandomWeightedReward } from "../services/rngService.ts";
import { logger } from "../utils/logger.ts";
import { addMiscItems, combineInventoryChanges } from "../services/inventoryService.ts";
import { handleStoreItemAcquisition } from "../services/purchaseService.ts";
import type { IInventoryChanges } from "../types/purchaseTypes.ts";
import { config } from "../services/configService.ts";
export const crackRelic = async (
inventory: TInventoryDatabaseDocument,
participant: IVoidTearParticipantInfo,
inventoryChanges: IInventoryChanges = {}
): Promise<IRngResult> => {
const relic = ExportRelics[participant.VoidProjection];
let weights = refinementToWeights[relic.quality];
if (relic.quality == "VPQ_SILVER" && inventory.exceptionalRelicsAlwaysGiveBronzeReward) {
weights = { COMMON: 1, UNCOMMON: 0, RARE: 0, LEGENDARY: 0 };
} else if (relic.quality == "VPQ_GOLD" && inventory.flawlessRelicsAlwaysGiveSilverReward) {
weights = { COMMON: 0, UNCOMMON: 1, RARE: 0, LEGENDARY: 0 };
} else if (relic.quality == "VPQ_PLATINUM" && inventory.radiantRelicsAlwaysGiveGoldReward) {
weights = { COMMON: 0, UNCOMMON: 0, RARE: 1, LEGENDARY: 0 };
}
logger.debug(`opening a relic of quality ${relic.quality}; rarity weights are`, weights);
let reward = getRandomWeightedReward(
ExportRewards[relic.rewardManifest][0] as { type: string; itemCount: number; rarity: TRarity }[], // rarity is nullable in PE+ typings, but always present for relics
weights
)!;
if (config.relicRewardItemCountMultiplier !== undefined && (config.relicRewardItemCountMultiplier ?? 1) != 1) {
reward = {
...reward,
itemCount: reward.itemCount * config.relicRewardItemCountMultiplier
};
}
logger.debug(`relic rolled`, reward);
participant.Reward = reward.type;
// Remove relic
const miscItemChanges = [
{
ItemType: participant.VoidProjection,
ItemCount: -1
}
];
addMiscItems(inventory, miscItemChanges);
combineInventoryChanges(inventoryChanges, { MiscItems: miscItemChanges });
// Give reward
combineInventoryChanges(
inventoryChanges,
(await handleStoreItemAcquisition(reward.type, inventory, reward.itemCount)).InventoryChanges
);
// Client has picked its own reward (for lack of choice)
participant.ChosenRewardOwner = participant.AccountId;
return reward;
};
const refinementToWeights = {
VPQ_BRONZE: {
COMMON: 0.76,
UNCOMMON: 0.22,
RARE: 0.02,
LEGENDARY: 0
},
VPQ_SILVER: {
COMMON: 0.7,
UNCOMMON: 0.26,
RARE: 0.04,
LEGENDARY: 0
},
VPQ_GOLD: {
COMMON: 0.6,
UNCOMMON: 0.34,
RARE: 0.06,
LEGENDARY: 0
},
VPQ_PLATINUM: {
COMMON: 0.5,
UNCOMMON: 0.4,
RARE: 0.1,
LEGENDARY: 0
}
};