SpaceNinjaServer/src/controllers/api/gildWeaponController.ts
AMelonInsideLemon 540961ff9e chore(webui): use gildWeaponController (#1518)
also use `TEquipmentKey` instead `WeaponTypeInternal | "Hoverboards"`
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
2025-04-10 07:14:53 -07:00

76 lines
2.9 KiB
TypeScript

import { RequestHandler } from "express";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { addMiscItems, getInventory } from "@/src/services/inventoryService";
import { TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
import { ArtifactPolarity, EquipmentFeatures, IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { ExportRecipes } from "warframe-public-export-plus";
import { IInventoryChanges } from "@/src/types/purchaseTypes";
interface IGildWeaponRequest {
ItemName: string;
Recipe: string; // e.g. /Lotus/Weapons/SolarisUnited/LotusGildKitgunBlueprint
PolarizeSlot?: number;
PolarizeValue?: ArtifactPolarity;
ItemId: string;
Category: TEquipmentKey;
}
export const gildWeaponController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const data = getJSONfromString<IGildWeaponRequest>(String(req.body));
data.ItemId = String(req.query.ItemId);
data.Category = req.query.Category as TEquipmentKey;
const inventory = await getInventory(accountId);
const weaponIndex = inventory[data.Category].findIndex(x => String(x._id) === data.ItemId);
if (weaponIndex === -1) {
throw new Error(`Weapon with ${data.ItemId} not found in category ${String(req.query.Category)}`);
}
const weapon = inventory[data.Category][weaponIndex];
weapon.Features ??= 0;
weapon.Features |= EquipmentFeatures.GILDED;
if (data.Recipe != "webui") {
weapon.ItemName = data.ItemName;
weapon.XP = 0;
}
if (data.Category != "OperatorAmps" && data.PolarizeSlot && data.PolarizeValue) {
weapon.Polarity = [
{
Slot: data.PolarizeSlot,
Value: data.PolarizeValue
}
];
}
inventory[data.Category][weaponIndex] = weapon;
const inventoryChanges: IInventoryChanges = {};
inventoryChanges[data.Category] = [weapon.toJSON<IEquipmentClient>()];
const affiliationMods = [];
if (data.Recipe != "webui") {
const recipe = ExportRecipes[data.Recipe];
inventoryChanges.MiscItems = recipe.secretIngredients!.map(ingredient => ({
ItemType: ingredient.ItemType,
ItemCount: ingredient.ItemCount * -1
}));
addMiscItems(inventory, inventoryChanges.MiscItems);
if (recipe.syndicateStandingChange) {
const affiliation = inventory.Affiliations.find(x => x.Tag == recipe.syndicateStandingChange!.tag)!;
affiliation.Standing += recipe.syndicateStandingChange.value;
affiliationMods.push({
Tag: recipe.syndicateStandingChange.tag,
Standing: recipe.syndicateStandingChange.value
});
}
}
await inventory.save();
res.json({
InventoryChanges: inventoryChanges,
AffiliationMods: affiliationMods
});
};