forked from OpenWF/SpaceNinjaServer
89 lines
3.4 KiB
TypeScript
89 lines
3.4 KiB
TypeScript
/* eslint-disable @typescript-eslint/no-misused-promises */
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { toInventoryResponse } from "@/src/helpers/inventoryHelpers";
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import { Inventory } from "@/src/models/inventoryModels/inventoryModel";
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import { Request, RequestHandler, Response } from "express";
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import { config } from "@/src/services/configService";
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import allMissions from "@/static/fixed_responses/allMissions.json";
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import allQuestKeys from "@/static/fixed_responses/allQuestKeys.json";
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import allShipDecorations from "@/static/fixed_responses/allShipDecorations.json";
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import allFlavourItems from "@/static/fixed_responses/allFlavourItems.json";
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import { ILoadoutDatabase } from "@/src/types/saveLoadoutTypes";
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import { IShipInventory, IFlavourItem } from "@/src/types/inventoryTypes/inventoryTypes";
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const inventoryController: RequestHandler = async (request: Request, response: Response) => {
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let accountId;
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try {
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accountId = await getAccountIdForRequest(request);
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} catch (e) {
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if ((e as Error).message == "Invalid accountId-nonce pair") {
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// TODO: Figure out some way to tell the game to stop trying with this nonce.
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// For now, we'll have to be a little nasty.
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response.destroy();
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return;
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}
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response.status(400).json({ error: (e as Error).message });
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return;
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}
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const inventory = await Inventory.findOne({ accountOwnerId: accountId })
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.populate<{
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LoadOutPresets: ILoadoutDatabase;
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}>("LoadOutPresets")
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.populate<{ Ships: IShipInventory }>("Ships", "-ShipInteriorColors");
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if (!inventory) {
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response.status(400).json({ error: "inventory was undefined" });
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return;
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}
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//TODO: make a function that converts from database representation to client
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const inventoryJSON = inventory.toJSON();
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console.log(inventoryJSON.Ships);
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const inventoryResponse = toInventoryResponse(inventoryJSON);
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if (config.infiniteResources) {
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inventoryResponse.RegularCredits = 999999999;
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inventoryResponse.TradesRemaining = 999999999;
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inventoryResponse.PremiumCreditsFree = 999999999;
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inventoryResponse.PremiumCredits = 999999999;
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}
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if (config.unlockAllMissions) {
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inventoryResponse.Missions = allMissions;
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inventoryResponse.NodeIntrosCompleted.push("TeshinHardModeUnlocked");
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}
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if (config.unlockAllQuests) inventoryResponse.QuestKeys = allQuestKeys;
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if (config.unlockAllShipDecorations) inventoryResponse.ShipDecorations = allShipDecorations;
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if (config.unlockAllFlavourItems) inventoryResponse.FlavourItems = allFlavourItems satisfies IFlavourItem[];
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if (
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typeof config.spoofMasteryRank === "number" &&
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config.spoofMasteryRank >= 0 &&
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config.spoofMasteryRank <= 5030
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) {
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inventoryResponse.PlayerLevel = config.spoofMasteryRank;
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inventoryResponse.XPInfo = [];
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let numFrames = getExpRequiredForMr(config.spoofMasteryRank) / 6000;
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while (numFrames-- > 0) {
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inventoryResponse.XPInfo.push({
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ItemType: "/Lotus/Powersuits/Mag/Mag",
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XP: 1_600_000
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});
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}
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}
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response.json(inventoryResponse);
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};
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const getExpRequiredForMr = (rank: number): number => {
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if (rank <= 30) {
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return 2500 * rank * rank;
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}
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return 2_250_000 + 147_500 * (rank - 30);
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};
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export { inventoryController };
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