import { RequestHandler } from "express"; import { getAccountIdForRequest } from "@/src/services/loginService"; import { addMiscItems, addStanding, freeUpSlot, getInventory } from "@/src/services/inventoryService"; import { IMiscItem, InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes"; import { IOid } from "@/src/types/commonTypes"; import { ExportSyndicates, ExportWeapons } from "warframe-public-export-plus"; import { logger } from "@/src/utils/logger"; import { IInventoryChanges } from "@/src/types/purchaseTypes"; import { EquipmentFeatures } from "@/src/types/inventoryTypes/commonInventoryTypes"; export const syndicateStandingBonusController: RequestHandler = async (req, res) => { const accountId = await getAccountIdForRequest(req); const request = JSON.parse(String(req.body)) as ISyndicateStandingBonusRequest; const syndicateMeta = ExportSyndicates[request.Operation.AffiliationTag]; // Process items let gainedStanding = 0; request.Operation.Items.forEach(item => { const medallion = (syndicateMeta.medallions ?? []).find(medallion => medallion.itemType == item.ItemType); if (medallion) { gainedStanding += medallion.standing * item.ItemCount; } item.ItemCount *= -1; }); const inventory = await getInventory(accountId); addMiscItems(inventory, request.Operation.Items); const inventoryChanges: IInventoryChanges = {}; inventoryChanges.MiscItems = request.Operation.Items; // Process modular weapon if (request.Operation.ModularWeaponId.$oid != "000000000000000000000000") { const category = req.query.Category as "LongGuns" | "Pistols" | "Melee" | "OperatorAmps"; const weapon = inventory[category].id(request.Operation.ModularWeaponId.$oid)!; if (gainedStanding !== 0) { throw new Error(`modular weapon standing bonus should be mutually exclusive`); } weapon.ModularParts!.forEach(part => { const partStandingBonus = ExportWeapons[part].donationStandingBonus; if (partStandingBonus === undefined) { throw new Error(`no standing bonus for ${part}`); } logger.debug(`modular weapon part ${part} gives ${partStandingBonus} standing`); gainedStanding += partStandingBonus; }); if (weapon.Features && (weapon.Features & EquipmentFeatures.GILDED) != 0) { gainedStanding *= 2; } inventoryChanges.RemovedIdItems = [{ ItemId: request.Operation.ModularWeaponId }]; inventory[category].pull({ _id: request.Operation.ModularWeaponId.$oid }); const slotBin = category == "OperatorAmps" ? InventorySlot.AMPS : InventorySlot.WEAPONS; freeUpSlot(inventory, slotBin); inventoryChanges[slotBin] = { count: -1, platinum: 0, Slots: 1 }; } const affiliationMod = addStanding(inventory, request.Operation.AffiliationTag, gainedStanding, true); await inventory.save(); res.json({ InventoryChanges: inventoryChanges, AffiliationMods: [affiliationMod] }); }; interface ISyndicateStandingBonusRequest { Operation: { AffiliationTag: string; AlternateBonusReward: ""; // ??? Items: IMiscItem[]; ModularWeaponId: IOid; }; }