import { addCrewShipSalvagedWeaponSkin, addCrewShipRawSalvage, getInventory } from "@/src/services/inventoryService"; import { getAccountIdForRequest } from "@/src/services/loginService"; import { RequestHandler } from "express"; import { IInnateDamageFingerprint } from "@/src/types/inventoryTypes/inventoryTypes"; import { ExportCustoms } from "warframe-public-export-plus"; import { IFingerprintStat } from "@/src/helpers/rivenHelper"; import { getJSONfromString } from "@/src/helpers/stringHelpers"; import { IInventoryChanges } from "@/src/types/purchaseTypes"; export const crewShipIdentifySalvageController: RequestHandler = async (req, res) => { const accountId = await getAccountIdForRequest(req); const inventory = await getInventory(accountId, "CrewShipSalvagedWeaponSkins CrewShipRawSalvage"); const payload = getJSONfromString(String(req.body)); const buffs: IFingerprintStat[] = []; for (const upgrade of ExportCustoms[payload.ItemType].randomisedUpgrades!) { buffs.push({ Tag: upgrade.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } const inventoryChanges: IInventoryChanges = addCrewShipSalvagedWeaponSkin( inventory, payload.ItemType, JSON.stringify({ compat: payload.ItemType, buffs } satisfies IInnateDamageFingerprint) ); inventoryChanges.CrewShipRawSalvage = [ { ItemType: payload.ItemType, ItemCount: -1 } ]; addCrewShipRawSalvage(inventory, inventoryChanges.CrewShipRawSalvage); await inventory.save(); res.json({ InventoryChanges: inventoryChanges }); }; interface ICrewShipIdentifySalvageRequest { ItemType: string; }