forked from OpenWF/SpaceNinjaServer
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8104e2fc27
| Author | SHA1 | Date | |
|---|---|---|---|
| 8104e2fc27 | |||
| 18fafc38b5 | |||
| 98a46e51de |
@ -1,11 +1,20 @@
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import type { RequestHandler } from "express";
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import { updateShipFeature } from "../../services/personalRoomsService.ts";
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import type { IUnlockShipFeatureRequest } from "../../types/requestTypes.ts";
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import { parseString } from "../../helpers/general.ts";
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import { getAccountIdForRequest } from "../../services/loginService.ts";
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import { getInventory } from "../../services/inventoryService.ts";
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import { getJSONfromString } from "../../helpers/stringHelpers.ts";
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import { unlockShipFeature } from "../../services/personalRoomsService.ts";
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export const unlockShipFeatureController: RequestHandler = async (req, res) => {
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const accountId = parseString(req.query.accountId);
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const shipFeatureRequest = JSON.parse((req.body as string).toString()) as IUnlockShipFeatureRequest;
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await updateShipFeature(accountId, shipFeatureRequest.Feature);
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const accountId = await getAccountIdForRequest(req);
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const inventory = await getInventory(accountId, "MiscItems accountOwnerId");
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const request = getJSONfromString<IUnlockShipFeatureRequest>(String(req.body));
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await unlockShipFeature(inventory, request.Feature);
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await inventory.save();
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res.send([]);
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};
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interface IUnlockShipFeatureRequest {
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Feature: string;
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KeyChain: string;
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ChainStage: number;
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}
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@ -388,7 +388,7 @@ export const addItem = async (
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};
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} else if (ExportResources[typeName].productCategory == "CrewShips") {
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return {
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...addCrewShip(inventory, typeName),
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...(await addCrewShip(inventory, typeName)),
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// fix to unlock railjack modding, item bellow supposed to be obtained from archwing quest
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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...(!inventory.CrewShipHarnesses?.length
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@ -1543,17 +1543,31 @@ export const addCrewShipSalvagedWeaponSkin = (
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return inventoryChanges;
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};
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const addCrewShip = (
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const addCrewShip = async (
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inventory: TInventoryDatabaseDocument,
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typeName: string,
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inventoryChanges: IInventoryChanges = {}
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): IInventoryChanges => {
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): Promise<IInventoryChanges> => {
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if (inventory.CrewShips.length != 0) {
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logger.warn("refusing to add CrewShip because account already has one");
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} else {
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const index = inventory.CrewShips.push({ ItemType: typeName }) - 1;
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inventoryChanges.CrewShips ??= [];
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inventoryChanges.CrewShips.push(inventory.CrewShips[index].toJSON<IEquipmentClient>());
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const railjackQuest = inventory.QuestKeys.find(
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qk => qk.ItemType === "/Lotus/Types/Keys/RailJackBuildQuest/RailjackBuildQuestKeyChain"
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);
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if (!railjackQuest || !railjackQuest.Completed) {
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const questChanges = await completeQuest(
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inventory,
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"/Lotus/Types/Keys/RailJackBuildQuest/RailjackBuildQuestKeyChain",
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false
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);
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if (questChanges) {
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inventoryChanges.QuestKeys ??= [];
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inventoryChanges.QuestKeys.push(questChanges);
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}
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}
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}
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return inventoryChanges;
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};
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@ -243,7 +243,7 @@ export const addMissionInventoryUpdates = async (
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}
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}
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}
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if (inventoryUpdates.MissionStatus == "GS_SUCCESS" && inventoryUpdates.RewardInfo.jobId) {
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if (inventoryUpdates.RewardInfo.jobId) {
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// e.g. for Profit-Taker Phase 1:
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// JobTier: -6,
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// jobId: '/Lotus/Types/Gameplay/Venus/Jobs/Heists/HeistProfitTakerBountyOne_-6_SolarisUnitedHub1_663a71c80000000000000025_EudicoHeists',
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@ -251,7 +251,10 @@ export const addMissionInventoryUpdates = async (
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const [bounty, tier, hub, id, tag] = inventoryUpdates.RewardInfo.jobId.split("_");
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if (tag == "EudicoHeists") {
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if (
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(tag == "EudicoHeists" && inventoryUpdates.MissionStatus == "GS_SUCCESS") ||
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(tag == "NokkoColony" && inventoryUpdates.RewardInfo.JobStage == 4)
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) {
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inventory.CompletedJobChains ??= [];
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let chain = inventory.CompletedJobChains.find(x => x.LocationTag == tag);
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if (!chain) {
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@ -1126,7 +1129,8 @@ export const addMissionRewards = async (
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RegularCredits: creditDrops,
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VoidTearParticipantsCurrWave: voidTearWave,
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StrippedItems: strippedItems,
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AffiliationChanges: AffiliationMods
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AffiliationChanges: AffiliationMods,
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InvasionProgress: invasionProgress
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}: IMissionInventoryUpdateRequest,
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firstCompletion: boolean
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): Promise<AddMissionRewardsReturnType> => {
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@ -1176,6 +1180,19 @@ export const addMissionRewards = async (
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//inventory change is what the client has not rewarded itself, also the client needs to know the credit changes for display
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if (invasionProgress) {
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for (const clientProgress of invasionProgress) {
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const dbProgress = inventory.QualifyingInvasions.find(x => x.invasionId.equals(clientProgress._id.$oid));
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if (dbProgress) {
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const run =
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(clientProgress.AttackerScore > clientProgress.DefenderScore
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? dbProgress.AttackerScore
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: dbProgress.DefenderScore) - 1;
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missionCompletionCredits += 1000 * Math.min(run, 10);
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}
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}
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}
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if (rewardInfo.goalId) {
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const goal = getWorldState().Goals.find(x => x._id.$oid == rewardInfo.goalId);
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if (goal) {
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@ -1500,7 +1517,7 @@ export const addMissionRewards = async (
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syndicateEntry = Goals.find(m => m._id.$oid === syndicateMissionId);
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if (syndicateEntry) syndicateEntry.Tag = syndicateEntry.JobAffiliationTag!;
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}
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if (syndicateEntry && syndicateEntry.Jobs) {
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if (syndicateEntry && syndicateEntry.Jobs && !jobType.startsWith("/Lotus/Types/Gameplay/NokkoColony/Jobs")) {
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let currentJob = syndicateEntry.Jobs[rewardInfo.JobTier!];
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if (
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[
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@ -2008,6 +2025,17 @@ function getRandomMissionDrops(
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xpAmounts: [1000]
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};
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RewardInfo.Q = false; // Just in case
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} else if (jobType.startsWith("/Lotus/Types/Gameplay/NokkoColony/Jobs/NokkoJob")) {
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job = {
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rewards: jobType.replace(
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"/Lotus/Types/Gameplay/NokkoColony/Jobs/NokkoJob",
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"Lotus/Types/Game/MissionDecks/NokkoColonyRewards/NokkoColonyRewards"
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),
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masteryReq: 0,
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minEnemyLevel: 30,
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maxEnemyLevel: 40,
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xpAmounts: [0, 0, 0, 0, 0]
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};
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} else {
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const tierMap = {
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Two: "B",
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@ -2051,14 +2079,18 @@ function getRandomMissionDrops(
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} else if (totalStage == 5 && curentStage == 4) {
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tableIndex = 2;
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}
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rotations = [tableIndex];
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if (jobType.startsWith("/Lotus/Types/Gameplay/NokkoColony/Jobs/NokkoJob")) {
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if (RewardInfo.JobStage === job.xpAmounts.length - 1) rotations = [0, 1, 2];
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} else {
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rotations = [tableIndex];
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}
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} else {
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rotations = [0];
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}
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if (
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RewardInfo.Q &&
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(RewardInfo.JobStage === job.xpAmounts.length - 1 || jobType.endsWith("VaultBounty")) &&
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!jobType.startsWith("/Lotus/Types/Gameplay/NokkoColony/Jobs/NokkoJob") &&
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!isEndlessJob
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) {
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rotations.push(ExportRewards[job.rewards].length - 1);
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@ -2149,22 +2181,24 @@ function getRandomMissionDrops(
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logger.warn(`RewardSeed mismatch:`, { client: RewardInfo.rewardSeed, database: inventory.RewardSeed });
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}
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}
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const rng = new SRng(BigInt(RewardInfo.rewardSeed ?? generateRewardSeed()) ^ 0xffffffffffffffffn);
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rewardManifests.forEach(name => {
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const table = ExportRewards[name];
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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if (!table) {
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logger.error(`unknown droptable: ${name}`);
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return;
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}
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for (const rotation of rotations) {
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const rotationRewards = table[rotation];
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const drop = getRandomRewardByChance(rotationRewards, rng);
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if (drop) {
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drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount });
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if (rotations.length > 1) {
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const rng = new SRng(BigInt(RewardInfo.rewardSeed ?? generateRewardSeed()) ^ 0xffffffffffffffffn);
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rewardManifests.forEach(name => {
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const table = ExportRewards[name];
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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if (!table) {
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logger.error(`unknown droptable: ${name}`);
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return;
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}
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}
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});
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for (const rotation of rotations) {
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const rotationRewards = table[rotation];
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const drop = getRandomRewardByChance(rotationRewards, rng);
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if (drop) {
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drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount });
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}
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}
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});
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}
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// Railjack Abandoned Cache Rewards, Rotation A (Mandatory Objectives)
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if (RewardInfo.POICompletions) {
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@ -1,7 +1,9 @@
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import { PersonalRooms } from "../models/personalRoomsModel.ts";
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import { addItem, getInventory } from "./inventoryService.ts";
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import { addItem } from "./inventoryService.ts";
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import type { IGardeningDatabase, TPersonalRoomsDatabaseDocument } from "../types/personalRoomsTypes.ts";
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import { getRandomElement } from "./rngService.ts";
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import type { TInventoryDatabaseDocument } from "../models/inventoryModels/inventoryModel.ts";
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import { logger } from "../utils/logger.ts";
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export const getPersonalRooms = async (
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accountId: string,
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@ -15,19 +17,17 @@ export const getPersonalRooms = async (
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return personalRooms;
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};
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export const updateShipFeature = async (accountId: string, shipFeature: string): Promise<void> => {
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const personalRooms = await getPersonalRooms(accountId);
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export const unlockShipFeature = async (inventory: TInventoryDatabaseDocument, shipFeature: string): Promise<void> => {
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const personalRooms = await getPersonalRooms(inventory.accountOwnerId.toString());
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if (personalRooms.Ship.Features.includes(shipFeature)) {
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throw new Error(`ship feature ${shipFeature} already unlocked`);
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logger.warn(`ship feature ${shipFeature} already unlocked`);
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} else {
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personalRooms.Ship.Features.push(shipFeature);
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await personalRooms.save();
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}
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personalRooms.Ship.Features.push(shipFeature);
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await personalRooms.save();
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const inventory = await getInventory(accountId);
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await addItem(inventory, shipFeature, -1);
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await inventory.save();
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const miscItem = inventory.MiscItems.find(x => x.ItemType === shipFeature);
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if (miscItem && miscItem.ItemCount > 0) await addItem(inventory, shipFeature, miscItem.ItemCount * -1);
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};
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export const createGarden = (): IGardeningDatabase => {
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@ -120,7 +120,7 @@ export const completeQuest = async (
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inventory: TInventoryDatabaseDocument,
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questKey: string,
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sendMessages: boolean = false
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): Promise<void> => {
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): Promise<void | IQuestKeyClient> => {
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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const chainStages = ExportKeys[questKey]?.chainStages;
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@ -176,6 +176,8 @@ export const completeQuest = async (
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existingQuestKey.CompletionDate = new Date();
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await handleQuestCompletion(inventory, questKey, undefined, run > 0);
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}
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return existingQuestKey.toJSON<IQuestKeyClient>();
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};
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const getQuestCompletionItems = (questKey: string): ITypeCount[] | undefined => {
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@ -9,7 +9,8 @@ import type {
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TEquipmentKey,
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ICrewMemberClient,
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IKubrowPetPrintClient,
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IUpgradeClient
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IUpgradeClient,
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IQuestKeyClient
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} from "./inventoryTypes/inventoryTypes.ts";
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export enum PurchaseSource {
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@ -83,6 +84,7 @@ export type IInventoryChanges = {
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CrewMembers?: ICrewMemberClient[];
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KubrowPetPrints?: IKubrowPetPrintClient[];
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Upgrades?: IUpgradeClient[]; // TOVERIFY
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QuestKeys?: IQuestKeyClient[];
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} & Record<
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Exclude<
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string,
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@ -234,11 +234,6 @@ export interface IUpgradeOperation {
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PolarizeValue: ArtifactPolarity;
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PolarityRemap: IPolarity[];
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}
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export interface IUnlockShipFeatureRequest {
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Feature: string;
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KeyChain: string;
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ChainStage: number;
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}
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export interface IVoidTearParticipantInfo {
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AccountId: string;
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