forked from OpenWF/SpaceNinjaServer
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b9009b5102
| Author | SHA1 | Date | |
|---|---|---|---|
| b9009b5102 | |||
| 60e87543aa | |||
| c4c17f24d7 | |||
| 43fa1978c0 |
@ -1,14 +1,91 @@
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import { getAccountIdForRequest } from "../../services/loginService.ts";
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import { getInventory, addItem } from "../../services/inventoryService.ts";
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import {
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getInventory,
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addItem,
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addMiscItem,
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addMods,
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addShipDecorations,
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addPowerSuit,
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addEquipment,
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addMechSuit,
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addSentinel,
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addSentinelWeapon,
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addCustomization,
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addSkin,
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productCategoryToInventoryBin,
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occupySlot
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} from "../../services/inventoryService.ts";
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import type { RequestHandler } from "express";
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import { broadcastInventoryUpdate } from "../../services/wsService.ts";
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import { InventorySlot } from "../../types/inventoryTypes/inventoryTypes.ts";
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export const addItemsController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const requests = req.body as IAddItemRequest[];
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const inventory = await getInventory(accountId);
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const productCategory = (req.query.productCategory as string) || "";
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for (const request of requests) {
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await addItem(inventory, request.ItemType, request.ItemCount, true, undefined, request.Fingerprint, true);
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switch (productCategory) {
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case "MiscItems":
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addMiscItem(inventory, request.ItemType, request.ItemCount);
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break;
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case "RawUpgrades":
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addMods(inventory, [request]);
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break;
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case "ShipDecorations":
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addShipDecorations(inventory, [request]);
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break;
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case "Suits":
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await addPowerSuit(inventory, request.ItemType);
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occupySlot(inventory, InventorySlot.SUITS, true);
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break;
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case "MechSuits":
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await addMechSuit(inventory, request.ItemType);
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occupySlot(inventory, InventorySlot.MECHSUITS, true);
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break;
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case "Sentinels":
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addSentinel(inventory, request.ItemType, true);
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break;
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case "SentinelWeapons":
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addSentinelWeapon(inventory, request.ItemType, true);
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break;
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case "FlavourItems":
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addCustomization(inventory, request.ItemType);
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break;
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case "WeaponSkins":
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addSkin(inventory, request.ItemType);
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break;
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case "LongGuns":
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case "Pistols":
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case "Melee":
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case "SpaceSuits":
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case "SpaceGuns":
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case "SpaceMelee":
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addEquipment(inventory, productCategory, request.ItemType);
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occupySlot(inventory, productCategoryToInventoryBin(productCategory) ?? InventorySlot.WEAPONS, true);
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break;
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default:
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await addItem(
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inventory,
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request.ItemType,
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request.ItemCount,
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true,
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undefined,
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request.Fingerprint,
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true
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);
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break;
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}
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}
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await inventory.save();
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res.end();
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24
src/controllers/custom/removeIsNewController.ts
Normal file
24
src/controllers/custom/removeIsNewController.ts
Normal file
@ -0,0 +1,24 @@
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import { getInventory } from "../../services/inventoryService.ts";
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import { getAccountIdForRequest } from "../../services/loginService.ts";
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import type { RequestHandler } from "express";
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import { equipmentKeys } from "../../types/inventoryTypes/inventoryTypes.ts";
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import { broadcastInventoryUpdate } from "../../services/wsService.ts";
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export const removeIsNewController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const filteredEquipmentKeys = equipmentKeys.filter(k => k !== "CrewShipWeapons" && k !== "CrewShipSalvagedWeapons");
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const inventory = await getInventory(accountId, [...filteredEquipmentKeys, "WeaponSkins"].join(" "));
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for (const key of filteredEquipmentKeys) {
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if (key in inventory) {
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for (const equipment of inventory[key]) {
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if (equipment.IsNew) equipment.IsNew = false;
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}
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}
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}
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for (const equipment of inventory.WeaponSkins) {
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if (equipment.IsNew) equipment.IsNew = false;
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}
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await inventory.save();
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res.end();
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broadcastInventoryUpdate(req);
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};
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@ -22,6 +22,7 @@ import { unlockAllScansController } from "../controllers/custom/unlockAllScansCo
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import { unlockAllShipFeaturesController } from "../controllers/custom/unlockAllShipFeaturesController.ts";
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import { unlockAllCapturaScenesController } from "../controllers/custom/unlockAllCapturaScenesController.ts";
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import { removeCustomizationController } from "../controllers/custom/removeCustomizationController.ts";
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import { removeIsNewController } from "../controllers/custom/removeIsNewController.ts";
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import { abilityOverrideController } from "../controllers/custom/abilityOverrideController.ts";
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import { createAccountController } from "../controllers/custom/createAccountController.ts";
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@ -73,6 +74,7 @@ customRouter.get("/unlockAllScans", unlockAllScansController);
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customRouter.get("/unlockAllShipFeatures", unlockAllShipFeaturesController);
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customRouter.get("/unlockAllCapturaScenes", unlockAllCapturaScenesController);
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customRouter.get("/removeCustomization", removeCustomizationController);
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customRouter.get("/removeIsNew", removeIsNewController);
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customRouter.post("/abilityOverride", abilityOverrideController);
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customRouter.post("/createAccount", createAccountController);
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@ -941,7 +941,7 @@ export const applyDefaultUpgrades = (
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};
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//TODO: maybe genericMethod for all the add methods, they share a lot of logic
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const addSentinel = (
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export const addSentinel = (
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inventory: TInventoryDatabaseDocument,
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sentinelName: string,
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premiumPurchase: boolean,
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@ -972,11 +972,11 @@ const addSentinel = (
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return inventoryChanges;
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};
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const addSentinelWeapon = (
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export const addSentinelWeapon = (
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inventory: TInventoryDatabaseDocument,
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typeName: string,
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premiumPurchase: boolean,
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inventoryChanges: IInventoryChanges
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inventoryChanges: IInventoryChanges = {}
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): void => {
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// Sentinel weapons also occupy a slot in the sentinels bin
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combineInventoryChanges(inventoryChanges, occupySlot(inventory, InventorySlot.SENTINELS, premiumPurchase));
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@ -136,5 +136,7 @@
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"ConquestSetupIntro",
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"EntratiLabConquestHardModeUnlocked",
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"/Lotus/Language/Npcs/KonzuPostNewWar",
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"/Lotus/Language/SolarisVenus/EudicoPostNewWar"
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"/Lotus/Language/SolarisVenus/EudicoPostNewWar",
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"/Lotus/Language/NokkoColony/NokkoVendorName",
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"NokkoVisions_FirstVisit"
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]
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@ -116,9 +116,31 @@
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</div>
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<div class="tab-pane" id="typeName-tab-content">
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<form class="card-body" onsubmit="addItemByItemType();return false;">
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<p data-loc="inventory_addItemByItemType_warning"></p>
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<p>
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<span data-loc="inventory_addItemByItemType_warning"></span>
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<span data-loc="inventory_addItemByItemType_productCategory"></span>
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</p>
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<div class="input-group">
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<input class="form-control" id="typeName-type" />
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<input class="form-control" id="typeName-count" type="number" value="1" disabled />
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<input class="form-control w-50" id="typeName-type" />
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<select class="form-control" id="typeName-productCategory" data-default="">
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<option value="" data-loc="notSpecified"></option>
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<option value="MiscItems">MiscItems</option>
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<option value="RawUpgrades">RawUpgrades</option>
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<option value="ShipDecorations">ShipDecorations</option>
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<option value="Suits">Suits</option>
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<option value="LongGuns">LongGuns</option>
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<option value="Pistols">Pistols</option>
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<option value="Melee">Melee</option>
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<option value="SpaceSuits">SpaceSuits</option>
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<option value="SpaceGuns">SpaceGuns</option>
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<option value="SpaceMelee">SpaceMelee</option>
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<option value="MechSuits">MechSuits</option>
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<option value="Sentinels">Sentinels</option>
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<option value="SentinelWeapons">SentinelWeapons</option>
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<option value="FlavourItems">FlavourItems</option>
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<option value="WeaponSkins">WeaponSkins</option>
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</select>
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<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
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</div>
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</form>
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@ -558,6 +580,7 @@
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<button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['ShipDecorations']);" data-loc="inventory_bulkAddShipDecorations"></button>
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<button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['WeaponSkins']);" data-loc="inventory_bulkAddWeaponSkins"></button>
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<button class="btn btn-primary" onclick="debounce(addMissingEvolutionProgress);" data-loc="inventory_bulkAddEvolutionProgress"></button>
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<button class="btn btn-primary" onclick="removeIsNew();" data-loc="inventory_removeIsNew"></button>
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</div>
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<div class="mb-2 d-flex flex-wrap gap-2">
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<button class="btn btn-success" onclick="debounce(maxRankAllEquipment, ['Suits']);" data-loc="inventory_bulkRankUpSuits"></button>
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@ -773,6 +773,9 @@ function updateInventory() {
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document.getElementById("typeName-tab").classList.remove("active");
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document.getElementById("typeName-tab-content").classList.remove("active", "show");
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document.getElementById("typeName-type").value = "";
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document.getElementById("typeName-productCategory").value = "";
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document.getElementById("typeName-count").value = 1;
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document.getElementById("typeName-count").disabled = true;
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document.getElementById("miscItems-tab").classList.add("active");
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document.getElementById("miscItems-tab-content").classList.add("active", "show");
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@ -2177,6 +2180,15 @@ function removeCustomization(uniqueName) {
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});
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}
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function removeIsNew() {
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revalidateAuthz().then(() => {
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const req = $.get("/custom/removeIsNew?" + window.authz);
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req.done(() => {
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updateInventory();
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});
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});
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}
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function getRequiredParts(category, WeaponType) {
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switch (category) {
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case "Hoverboards":
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@ -2956,27 +2968,48 @@ function removeCountItems(uniqueName, count) {
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});
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}
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document.getElementById("typeName-productCategory").onchange = function () {
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const productCategory = document.getElementById("typeName-productCategory").value;
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const ItemCount = document.getElementById("typeName-count");
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if (["MiscItems", "RawUpgrades", "ShipDecorations"].includes(productCategory)) {
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ItemCount.disabled = false;
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} else {
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ItemCount.disabled = true;
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ItemCount.value = 1;
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}
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};
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function addItemByItemType() {
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const ItemType = document.getElementById("typeName-type").value;
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const productCategory = document.getElementById("typeName-productCategory");
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const ItemCount = document.getElementById("typeName-count");
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// Must start with "/Lotus/", contain only letters A–Z, digits 0–9, no "//", and not end with "/"
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if (!ItemType || !/^\/Lotus\/(?:[A-Za-z0-9]+(?:\/[A-Za-z0-9]+)*)$/.test(ItemType)) {
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$("#typeName-type").addClass("is-invalid").focus();
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return;
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}
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let url = "/custom/addItems?" + window.authz;
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if (productCategory.value) {
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url += "&productCategory=" + productCategory.value;
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}
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revalidateAuthz().then(() => {
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$.post({
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url: "/custom/addItems?" + window.authz,
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url,
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contentType: "application/json",
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data: JSON.stringify([
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{
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ItemType,
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ItemCount: 1
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ItemCount: ItemCount.value
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}
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])
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})
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.done(function (_, _, jqXHR) {
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.done(function (_, __, jqXHR) {
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if (jqXHR.status === 200) {
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updateInventory();
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productCategory.value = "";
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ItemCount.disabled = true;
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ItemCount.value = 1;
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}
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})
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.fail(function () {
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@ -98,6 +98,7 @@ dict = {
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inventory_addItems: `Gegenstände hinzufügen`,
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inventory_addItemByItemType: `Roh`,
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inventory_addItemByItemType_warning: `Verwende diese Funktion auf eigene Gefahr. Sie kann dein Inventar beschädigen und du musst Gegenstände manuell entfernen, falls etwas schiefgeht.`,
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inventory_addItemByItemType_productCategory: `[UNTRANSLATED] You can also specify <code>productCategory</code>, some of which will allow you to change the number of items added.`,
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inventory_suits: `Warframes`,
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inventory_longGuns: `Primärwaffen`,
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inventory_pistols: `Sekundärwaffen`,
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@ -135,6 +136,7 @@ dict = {
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inventory_bulkRankUpSentinelWeapons: `Alle Wächter-Waffen auf Max. Rang`,
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inventory_bulkRankUpEvolutionProgress: `Alle Incarnon-Entwicklungsfortschritte auf Max. Rang`,
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inventory_maxPlexus: `Plexus auf Max. Rang`,
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inventory_removeIsNew: `[UNTRANSLATED] Remove New Equipment Exclamation Icon`,
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quests_list: `Quests`,
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quests_completeAll: `Alle Quests abschließen`,
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@ -307,6 +309,7 @@ dict = {
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worldState_incompatibleWith: `Inkompatibel mit:`,
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enabled: `Aktiviert`,
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disabled: `Deaktiviert`,
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notSpecified: `[UNTRANSLATED] Not specified`,
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worldState_we1: `Wochenende 1`,
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worldState_we2: `Wochenende 2`,
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worldState_we3: `Wochenende 3`,
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@ -97,6 +97,7 @@ dict = {
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inventory_addItems: `Add Items`,
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inventory_addItemByItemType: `Raw`,
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inventory_addItemByItemType_warning: `Use this feature at your own risk. It may break your inventory, and you will need to remove items manually if something goes wrong.`,
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inventory_addItemByItemType_productCategory: `You can also specify <code>productCategory</code>, some of which will allow you to change the number of items added.`,
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inventory_suits: `Warframes`,
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inventory_longGuns: `Primary Weapons`,
|
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inventory_pistols: `Secondary Weapons`,
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@ -134,6 +135,7 @@ dict = {
|
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inventory_bulkRankUpSentinelWeapons: `Max Rank All Sentinel Weapons`,
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inventory_bulkRankUpEvolutionProgress: `Max Rank All Incarnon Evolution Progress`,
|
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inventory_maxPlexus: `Max Rank Plexus`,
|
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inventory_removeIsNew: `Remove New Equipment Exclamation Icon`,
|
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|
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quests_list: `Quests`,
|
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quests_completeAll: `Complete All Quests`,
|
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@ -306,6 +308,7 @@ dict = {
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||||
worldState_incompatibleWith: `Incompatible with:`,
|
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enabled: `Enabled`,
|
||||
disabled: `Disabled`,
|
||||
notSpecified: `Not specified`,
|
||||
worldState_we1: `Weekend 1`,
|
||||
worldState_we2: `Weekend 2`,
|
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worldState_we3: `Weekend 3`,
|
||||
|
||||
@ -98,6 +98,7 @@ dict = {
|
||||
inventory_addItems: `Agregar objetos`,
|
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inventory_addItemByItemType: `Sin refinar`,
|
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inventory_addItemByItemType_warning: `Usa esta función bajo tu propio riesgo. Podría dañar tu inventario, y tendrías que eliminar los objetos manualmente si algo sale mal.`,
|
||||
inventory_addItemByItemType_productCategory: `[UNTRANSLATED] You can also specify <code>productCategory</code>, some of which will allow you to change the number of items added.`,
|
||||
inventory_suits: `Warframes`,
|
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inventory_longGuns: `Armas primarias`,
|
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inventory_pistols: `Armas secundarias`,
|
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@ -135,6 +136,7 @@ dict = {
|
||||
inventory_bulkRankUpSentinelWeapons: `Maximizar rango de todas las armas de centinela`,
|
||||
inventory_bulkRankUpEvolutionProgress: `Maximizar todo el progreso de evolución Incarnon`,
|
||||
inventory_maxPlexus: `Rango máximo de Plexus`,
|
||||
inventory_removeIsNew: `[UNTRANSLATED] Remove New Equipment Exclamation Icon`,
|
||||
|
||||
quests_list: `Misiones`,
|
||||
quests_completeAll: `Completar todas las misiones`,
|
||||
@ -307,6 +309,7 @@ dict = {
|
||||
worldState_incompatibleWith: `No compatible con:`,
|
||||
enabled: `Activado`,
|
||||
disabled: `Desactivado`,
|
||||
notSpecified: `[UNTRANSLATED] Not specified`,
|
||||
worldState_we1: `Semana 1`,
|
||||
worldState_we2: `Semana 2`,
|
||||
worldState_we3: `Semana 3`,
|
||||
|
||||
@ -98,6 +98,7 @@ dict = {
|
||||
inventory_addItems: `Ajouter des items`,
|
||||
inventory_addItemByItemType: `Brut`,
|
||||
inventory_addItemByItemType_warning: `Cette fonctionnalité comporte des risques. Il faudra rajouter les items manuellement si l'inventaire est compris.`,
|
||||
inventory_addItemByItemType_productCategory: `[UNTRANSLATED] You can also specify <code>productCategory</code>, some of which will allow you to change the number of items added.`,
|
||||
inventory_suits: `Warframes`,
|
||||
inventory_longGuns: `Armes principales`,
|
||||
inventory_pistols: `Armes secondaires`,
|
||||
@ -135,6 +136,7 @@ dict = {
|
||||
inventory_bulkRankUpSentinelWeapons: `Toutes les armes de Sentinelles au rang max`,
|
||||
inventory_bulkRankUpEvolutionProgress: `Toutes les évolutions Incarnon au rang max`,
|
||||
inventory_maxPlexus: `Plexus au rang max`,
|
||||
inventory_removeIsNew: `[UNTRANSLATED] Remove New Equipment Exclamation Icon`,
|
||||
|
||||
quests_list: `Quêtes`,
|
||||
quests_completeAll: `Compléter toutes les quêtes`,
|
||||
@ -307,6 +309,7 @@ dict = {
|
||||
worldState_incompatibleWith: `Incompatible avec :`,
|
||||
enabled: `Activé`,
|
||||
disabled: `Désactivé`,
|
||||
notSpecified: `[UNTRANSLATED] Not specified`,
|
||||
worldState_we1: `Weekend 1`,
|
||||
worldState_we2: `Weekend 2`,
|
||||
worldState_we3: `Weekend 3`,
|
||||
|
||||
@ -98,6 +98,7 @@ dict = {
|
||||
inventory_addItems: `Добавить предметы`,
|
||||
inventory_addItemByItemType: `Необработанные данные`,
|
||||
inventory_addItemByItemType_warning: `Используйте эту функцию на свой страх и риск. Она может повредить ваш инвентарь, и в случае проблем вам придётся удалять предметы вручную.`,
|
||||
inventory_addItemByItemType_productCategory: `Вы также можете указать <code>productCategory</code>, некоторые из них позволят вам изменить количество добавленных преметов.`,
|
||||
inventory_suits: `Варфреймы`,
|
||||
inventory_longGuns: `Основное оружие`,
|
||||
inventory_pistols: `Вторичное оружие`,
|
||||
@ -135,6 +136,7 @@ dict = {
|
||||
inventory_bulkRankUpSentinelWeapons: `Макс. ранг всего оружия Стражей`,
|
||||
inventory_bulkRankUpEvolutionProgress: `Макс. ранг всех эволюций Инкарнонов`,
|
||||
inventory_maxPlexus: `Макс. ранг Плексуса`,
|
||||
inventory_removeIsNew: `Удалить значок восклицательного знака нового снаряжения`,
|
||||
|
||||
quests_list: `Квесты`,
|
||||
quests_completeAll: `Завершить все квесты`,
|
||||
@ -307,6 +309,7 @@ dict = {
|
||||
worldState_incompatibleWith: `Несовместимо с:`,
|
||||
enabled: `Включено`,
|
||||
disabled: `Отключено`,
|
||||
notSpecified: `Не указано`,
|
||||
worldState_we1: `Выходные 1`,
|
||||
worldState_we2: `Выходные 2`,
|
||||
worldState_we3: `Выходные 3`,
|
||||
|
||||
@ -98,6 +98,7 @@ dict = {
|
||||
inventory_addItems: `Додати предмети`,
|
||||
inventory_addItemByItemType: `Необроблені дані`,
|
||||
inventory_addItemByItemType_warning: `Використовуйте цю функцію на власний ризик. Вона може пошкодити ваше спорядження, і вам доведеться видаляти предмети вручну, якщо щось піде не так.`,
|
||||
inventory_addItemByItemType_productCategory: `[UNTRANSLATED] You can also specify <code>productCategory</code>, some of which will allow you to change the number of items added.`,
|
||||
inventory_suits: `Ворфрейми`,
|
||||
inventory_longGuns: `Основна зброя`,
|
||||
inventory_pistols: `Допоміжна зброя`,
|
||||
@ -135,6 +136,7 @@ dict = {
|
||||
inventory_bulkRankUpSentinelWeapons: `Макс. рівень всієї зброї Вартових`,
|
||||
inventory_bulkRankUpEvolutionProgress: `Макс. рівень всіх еволюцій Інкарнонів`,
|
||||
inventory_maxPlexus: `Макс. рівень Плексу`,
|
||||
inventory_removeIsNew: `[UNTRANSLATED] Remove New Equipment Exclamation Icon`,
|
||||
|
||||
quests_list: `Пригоди`,
|
||||
quests_completeAll: `Закінчити всі пригоди`,
|
||||
@ -307,6 +309,7 @@ dict = {
|
||||
worldState_incompatibleWith: `Несумісне з:`,
|
||||
enabled: `Увімкнено`,
|
||||
disabled: `Вимкнено`,
|
||||
notSpecified: `[UNTRANSLATED] Not specified`,
|
||||
worldState_we1: `Вихідні 1`,
|
||||
worldState_we2: `Вихідні 2`,
|
||||
worldState_we3: `Вихідні 3`,
|
||||
|
||||
@ -98,6 +98,7 @@ dict = {
|
||||
inventory_addItems: `添加物品`,
|
||||
inventory_addItemByItemType: `[UNTRANSLATED] Raw`,
|
||||
inventory_addItemByItemType_warning: `[UNTRANSLATED] Use this feature at your own risk. It may break your inventory, and you will need to remove items manually if something goes wrong.`,
|
||||
inventory_addItemByItemType_productCategory: `[UNTRANSLATED] You can also specify <code>productCategory</code>, some of which will allow you to change the number of items added.`,
|
||||
inventory_suits: `战甲`,
|
||||
inventory_longGuns: `主要武器`,
|
||||
inventory_pistols: `次要武器`,
|
||||
@ -135,6 +136,7 @@ dict = {
|
||||
inventory_bulkRankUpSentinelWeapons: `所有守护武器升满级`,
|
||||
inventory_bulkRankUpEvolutionProgress: `所有灵化之源进度最大等级`,
|
||||
inventory_maxPlexus: `最大深控等级`,
|
||||
inventory_removeIsNew: `[UNTRANSLATED] Remove New Equipment Exclamation Icon`,
|
||||
|
||||
quests_list: `系列任务`,
|
||||
quests_completeAll: `完成所有任务`,
|
||||
@ -307,6 +309,7 @@ dict = {
|
||||
worldState_incompatibleWith: `不兼容的活动:`,
|
||||
enabled: `启用`,
|
||||
disabled: `关闭/取消配置`,
|
||||
notSpecified: `[UNTRANSLATED] Not specified`,
|
||||
worldState_we1: `活动阶段:第一周`,
|
||||
worldState_we2: `活动阶段:第二周`,
|
||||
worldState_we3: `活动阶段:第三周`,
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user