forked from OpenWF/SpaceNinjaServer
fix: use wagerTier for The Index rewards (#1545)
Reviewed-on: OpenWF/SpaceNinjaServer#1545 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
parent
3f47f89b56
commit
fc3ef3a126
@ -51,10 +51,13 @@ import { getInfNodes } from "@/src/helpers/nemesisHelpers";
|
|||||||
import { Loadout } from "../models/inventoryModels/loadoutModel";
|
import { Loadout } from "../models/inventoryModels/loadoutModel";
|
||||||
import { ILoadoutConfigDatabase } from "../types/saveLoadoutTypes";
|
import { ILoadoutConfigDatabase } from "../types/saveLoadoutTypes";
|
||||||
|
|
||||||
const getRotations = (rotationCount: number): number[] => {
|
const getRotations = (rotationCount: number, tierOverride: number | undefined): number[] => {
|
||||||
if (rotationCount === 0) return [0];
|
if (rotationCount === 0) return [0];
|
||||||
|
|
||||||
const rotationPattern = [0, 0, 1, 2]; // A, A, B, C
|
const rotationPattern =
|
||||||
|
tierOverride === undefined
|
||||||
|
? [0, 0, 1, 2] // A, A, B, C
|
||||||
|
: [tierOverride];
|
||||||
const rotatedValues = [];
|
const rotatedValues = [];
|
||||||
|
|
||||||
for (let i = 0; i < rotationCount; i++) {
|
for (let i = 0; i < rotationCount; i++) {
|
||||||
@ -518,6 +521,7 @@ interface AddMissionRewardsReturnType {
|
|||||||
export const addMissionRewards = async (
|
export const addMissionRewards = async (
|
||||||
inventory: TInventoryDatabaseDocument,
|
inventory: TInventoryDatabaseDocument,
|
||||||
{
|
{
|
||||||
|
wagerTier: wagerTier,
|
||||||
Nemesis: nemesis,
|
Nemesis: nemesis,
|
||||||
RewardInfo: rewardInfo,
|
RewardInfo: rewardInfo,
|
||||||
LevelKeyName: levelKeyName,
|
LevelKeyName: levelKeyName,
|
||||||
@ -534,7 +538,7 @@ export const addMissionRewards = async (
|
|||||||
}
|
}
|
||||||
|
|
||||||
//TODO: check double reward merging
|
//TODO: check double reward merging
|
||||||
const MissionRewards: IMissionReward[] = getRandomMissionDrops(rewardInfo);
|
const MissionRewards: IMissionReward[] = getRandomMissionDrops(rewardInfo, wagerTier);
|
||||||
logger.debug("random mission drops:", MissionRewards);
|
logger.debug("random mission drops:", MissionRewards);
|
||||||
const inventoryChanges: IInventoryChanges = {};
|
const inventoryChanges: IInventoryChanges = {};
|
||||||
|
|
||||||
@ -798,7 +802,7 @@ function getLevelCreditRewards(node: IRegion): number {
|
|||||||
//TODO: get dark sektor fixed credit rewards and railjack bonus
|
//TODO: get dark sektor fixed credit rewards and railjack bonus
|
||||||
}
|
}
|
||||||
|
|
||||||
function getRandomMissionDrops(RewardInfo: IRewardInfo): IMissionReward[] {
|
function getRandomMissionDrops(RewardInfo: IRewardInfo, tierOverride: number | undefined): IMissionReward[] {
|
||||||
const drops: IMissionReward[] = [];
|
const drops: IMissionReward[] = [];
|
||||||
if (RewardInfo.node in ExportRegions) {
|
if (RewardInfo.node in ExportRegions) {
|
||||||
const region = ExportRegions[RewardInfo.node];
|
const region = ExportRegions[RewardInfo.node];
|
||||||
@ -815,7 +819,7 @@ function getRandomMissionDrops(RewardInfo: IRewardInfo): IMissionReward[] {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
const rotationCount = RewardInfo.rewardQualifications?.length || 0;
|
const rotationCount = RewardInfo.rewardQualifications?.length || 0;
|
||||||
rotations = getRotations(rotationCount);
|
rotations = getRotations(rotationCount, tierOverride);
|
||||||
}
|
}
|
||||||
rewardManifests
|
rewardManifests
|
||||||
.map(name => ExportRewards[name])
|
.map(name => ExportRewards[name])
|
||||||
|
Loading…
x
Reference in New Issue
Block a user