Apply prettier changes

This commit is contained in:
OrdisPrime 2024-06-14 22:38:33 +00:00 committed by github-actions[bot]
parent 1c6412a6a4
commit ba8a3afce5
4 changed files with 76 additions and 53 deletions

View File

@ -3,11 +3,11 @@ import path from "path";
import fs from "fs"; import fs from "fs";
const rootDir = path.join(__dirname, "../../.."); const rootDir = path.join(__dirname, "../../..");
const updateConfigDataController: RequestHandler = (req) => { const updateConfigDataController: RequestHandler = req => {
const updateSettingsData = req.body; const updateSettingsData = req.body;
fs.writeFile(path.join(rootDir, "config.json"), updateSettingsData, function(err:any) { fs.writeFile(path.join(rootDir, "config.json"), updateSettingsData, function (err: any) {
if(err) { if (err) {
return console.log(err); return console.log(err);
} }
}); });

View File

@ -96,8 +96,8 @@
</div> </div>
<div data-route="/webui/inventory" data-title="Inventory | OpenWF WebUI"> <div data-route="/webui/inventory" data-title="Inventory | OpenWF WebUI">
<p id="refresh-note" class="mb-4"> <p id="refresh-note" class="mb-4">
Note: Changes made here will only be reflected in-game when the game re-downloads your inventory. Note: Changes made here will only be reflected in-game when the game re-downloads your
Visiting the navigation should be the easiest way to trigger that. inventory. Visiting the navigation should be the easiest way to trigger that.
</p> </p>
<div class="card mb-4"> <div class="card mb-4">
<h5 class="card-header">Add Items</h5> <h5 class="card-header">Add Items</h5>
@ -144,8 +144,8 @@
</div> </div>
<div data-route="/webui/mods" data-title="Mods | OpenWF WebUI"> <div data-route="/webui/mods" data-title="Mods | OpenWF WebUI">
<p id="refresh-note" class="mb-4"> <p id="refresh-note" class="mb-4">
Note: Changes made here will only be reflected in-game when the game re-downloads your inventory. Note: Changes made here will only be reflected in-game when the game re-downloads your
Visiting the navigation should be the easiest way to trigger that. inventory. Visiting the navigation should be the easiest way to trigger that.
</p> </p>
<div class="row"> <div class="row">
<div class="col-xxl-6"> <div class="col-xxl-6">
@ -209,7 +209,9 @@
<form class="card-body" onsubmit="doChangeSettings();return false;"> <form class="card-body" onsubmit="doChangeSettings();return false;">
<div class="form-check"> <div class="form-check">
<input class="form-check-input" type="checkbox" value="" id="skipStoryModeChoice" /> <input class="form-check-input" type="checkbox" value="" id="skipStoryModeChoice" />
<label label class="form-check-label" for="skipStoryModeChoice">Skip Story Mode Choice?</label> <label label class="form-check-label" for="skipStoryModeChoice"
>Skip Story Mode Choice?</label
>
</div> </div>
<div class="form-check"> <div class="form-check">
<input class="form-check-input" type="checkbox" value="" id="skipTutorial" /> <input class="form-check-input" type="checkbox" value="" id="skipTutorial" />
@ -221,7 +223,9 @@
</div> </div>
<div class="form-check"> <div class="form-check">
<input class="form-check-input" type="checkbox" value="" id="unlockAllMissions" /> <input class="form-check-input" type="checkbox" value="" id="unlockAllMissions" />
<label label class="form-check-label" for="unlockAllMissions">Unlock All Missions?</label> <label label class="form-check-label" for="unlockAllMissions"
>Unlock All Missions?</label
>
</div> </div>
<div class="form-check"> <div class="form-check">
<input class="form-check-input" type="checkbox" value="" id="unlockAllQuests" /> <input class="form-check-input" type="checkbox" value="" id="unlockAllQuests" />
@ -229,30 +233,47 @@
</div> </div>
<div class="form-check"> <div class="form-check">
<input class="form-check-input" type="checkbox" value="" id="completeAllQuests" /> <input class="form-check-input" type="checkbox" value="" id="completeAllQuests" />
<label label class="form-check-label" for="completeAllQuests">Complete All Quests?</label> <label label class="form-check-label" for="completeAllQuests"
>Complete All Quests?</label
>
</div> </div>
<div class="form-check"> <div class="form-check">
<input class="form-check-input" type="checkbox" value="" id="infiniteResources" /> <input class="form-check-input" type="checkbox" value="" id="infiniteResources" />
<label label class="form-check-label" for="infiniteResources">Infinite Credits and Platinum?</label> <label label class="form-check-label" for="infiniteResources"
>Infinite Credits and Platinum?</label
>
</div> </div>
<div class="form-check"> <div class="form-check">
<input class="form-check-input" type="checkbox" value="" id="unlockallShipFeatures" /> <input class="form-check-input" type="checkbox" value="" id="unlockallShipFeatures" />
<label label class="form-check-label" for="unlockallShipFeatures">Unlock All Ship Features?</label> <label label class="form-check-label" for="unlockallShipFeatures"
>Unlock All Ship Features?</label
>
</div> </div>
<div class="form-check"> <div class="form-check">
<input class="form-check-input" type="checkbox" value="" id="unlockAllShipDecorations" /> <input
<label label class="form-check-label" for="unlockAllShipDecorations">Unlock All Ship Decorations?</label> class="form-check-input"
type="checkbox"
value=""
id="unlockAllShipDecorations"
/>
<label label class="form-check-label" for="unlockAllShipDecorations"
>Unlock All Ship Decorations?</label
>
</div> </div>
<div class="form-check"> <div class="form-check">
<input class="form-check-input" type="checkbox" value="" id="unlockAllFlavourItems" /> <input class="form-check-input" type="checkbox" value="" id="unlockAllFlavourItems" />
<label label class="form-check-label" for="unlockAllFlavourItems">Unlock All Accessories?</label> <label label class="form-check-label" for="unlockAllFlavourItems"
>Unlock All Accessories?</label
>
</div> </div>
<div class="form-check"> <div class="form-check">
<input class="form-check-input" type="checkbox" value="" id="unlockAllSkins" /> <input class="form-check-input" type="checkbox" value="" id="unlockAllSkins" />
<label label class="form-check-label" for="unlockAllSkins">Unlock All Skins?</label> <label label class="form-check-label" for="unlockAllSkins">Unlock All Skins?</label>
</div> </div>
<div class="form-check"> <div class="form-check">
<label label class="form-check-label" for="spoofMasteryRank">Spoofed Mastery Rank (-1 to disable)</label> <label label class="form-check-label" for="spoofMasteryRank"
>Spoofed Mastery Rank (-1 to disable)</label
>
<input class="form-control" id="spoofMasteryRank" type="number" min="-1" value="" /> <input class="form-control" id="spoofMasteryRank" type="number" min="-1" value="" />
</div> </div>
<button class="btn btn-primary" type="submit">Save Settings</button> <button class="btn btn-primary" type="submit">Save Settings</button>

View File

@ -621,38 +621,40 @@ $("#mod-to-acquire").on("input", () => {
}); });
function fetchSettings() { function fetchSettings() {
fetch('/custom/config') fetch("/custom/config")
.then((response) => response.json()) .then(response => response.json())
.then((json) => Object.entries(json).forEach((entry) => { .then(json =>
Object.entries(json).forEach(entry => {
const [key, value] = entry; const [key, value] = entry;
var x = document.getElementById(`${key}`); var x = document.getElementById(`${key}`);
if (x!=null) { if (x != null) {
if (x.type == "checkbox") { if (x.type == "checkbox") {
if (value === true) { if (value === true) {
x.setAttribute("checked", "checked") x.setAttribute("checked", "checked");
} }
} else if (x.type == "number") { } else if (x.type == "number") {
x.setAttribute("value", `${value}`) x.setAttribute("value", `${value}`);
} }
} }
})); })
);
} }
function doChangeSettings() { function doChangeSettings() {
fetch('/custom/config') fetch("/custom/config")
.then((response) => response.json()) .then(response => response.json())
.then((json) => { .then(json => {
for(var i in json) { for (var i in json) {
var x = document.getElementById(`${i}`); var x = document.getElementById(`${i}`);
if (x!=null) { if (x != null) {
if (x.type == "checkbox") { if (x.type == "checkbox") {
if (x.checked === true) { if (x.checked === true) {
json[i]=true; json[i] = true;
} else { } else {
json[i]=false; json[i] = false;
} }
} else if (x.type == "number") { } else if (x.type == "number") {
json[i]=parseInt(x.value); json[i] = parseInt(x.value);
} }
} }
} }
@ -660,6 +662,6 @@ function doChangeSettings() {
url: "/custom/config", url: "/custom/config",
contentType: "text/plain", contentType: "text/plain",
data: JSON.stringify(json, null, 2) data: JSON.stringify(json, null, 2)
}) });
}) });
} }